So, Nexus has finally come to beta3. Beta 2 was released on Nov 7, thread found here, so its been nearly two months until the next version. As i dislike releasing version after version, i try to get each as polished as i can.
I'm releasing this 'beta 3 test' so that hopefully one or a few of you could provide any amount of feedback, or even an in-depth review like how some of us enjoy doing
The main drawback of this test is the minimap. The beta 2 minimap had everything labelled and coloured; there have been a few significant changes to the minimap, and I havn't been able to get it updated yet (still gotta learn photoshop...).
But, I included a basic buildminimap file, so you'll still have the basic minimap. Everything else should be near-b3 release. I might darken the pulsating Nexus Mainframe light a bit, but that will be determined after a bit of testing.
So if anyone will, please, check it out
Thank you very much in advance,
Stix&Stonz
...and please keep posts relevant
Download NS_Nexus_b3_test here
Current Changelog:
**Beta 3:
-renovated Chromo Hive: Higher hive, new reachable spot, more cover, more lighting
-removed vast majority of func_nobuilds in the View Halls and Rings, because Chromo cannot be sieged from there anymore
-fixed weldable corridors near double: much more onos friendly (fits them now) and newb friendly (no more dead ends)
-removed weldable door, corridor from Double to Port Shaft is now open
-fixed onos stuck points when MC'ing to bottom hives (two spawns per hive)
-lowered all weld times (7 total weldables now)
-placed a location name on the Starboard Shaft res node
-fixed onos stuck points in nexus and chromo
-added ladder to the Gorges' Hideout in Engineering Halls (since gorges should be able to exit their hideout)
-fixed sinkable structures in marine start
-fixed all ladders. You can now approach from the side and not be stopped. (this was about 25 ladders)
-fixed all 'dead end' situations in Mag Pump overhead vents
-gorges now have easy access to the ladders in the bottom hives (noobs couldnt find their way out before
-removed some extraneous vents, to simplify map
-removed the Rings from around the two Shafts to simplify the map
-over 9000 visual upgrades (estimate)