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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization > Customization Help and Troubleshooting
Merkaba
Hi,

I'm having trouble compiling a model; I keep getting the error "(texturemappath)/..\white.bmp not found". A previous iteration of the same model compiled fine. I am using studio max 8 with some HL2 exporters.
CODE

Full log:
entering ship.qc
grabbing C:\GameDesign\Apps\HLModel\Models\ship\SMD/ship_ref.smd
triangle reversed (0.445684 0.136218 0.913598)
triangle reversed (0.445684 0.913598 0.136218)
grabbing C:\GameDesign\Apps\HLModel\Models\ship\SMD/ship_idle.smd

************ ERROR ************
C:\GameDesign\Apps\HLModel\Models\ship\maps/..\white.bmp not found

C:\GameDesign\Apps\HLModel\Studio MDL>copy "..\Models\ship\ship.md
l" "C:\steam\steamapps\merkaba48\half-life\nsp\models"
        1 file(s) copied.


I do not use white.bmp anywhere, and it is not in either of my smds. It IS however in studiomdl.exe, on the same line as the 'triangle reversed' part. It looks like:

..\white.bmp triangle reversed (%f %f %f)

I have no idea what is wrong. I have done an STL check on my model and its fine, no errors at all.
Merkaba
Well, I fixed the problem by hunting down the guilty triangles & rebuilding them. I could not see what was wrong with them, but I guess that's the solution to my problem. Nevermind!

Additional:

I guess the white.bmp was used by Valve as a way to highlight bad polygons in their models.
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