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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization > Customization Help and Troubleshooting
DjDTM
I was trying to edit the origins to give it a more realistic and centered position on the HighPolyPistol by ReddMonkey, CoolCookieCooks, Drealit and when I go to recompile, the textures are off a smiggin to the right. When I go to look at the texture map with the UV map over lay, and wireframes are slightly off to the left, in JED's Half-Life Model Viewer.

I think it just might be the compiler or decompiler I'm using. I downloaded it off some site, but it worked.

If this is the case, can any of you send me the ones you have? mdldec.exe and studiomdl.exe.

Thanks before hand if you made it this far having any idea of what I wrote.

Note:
Oh and BTW, I edited the texture color of the pistol to more closely match the original NS pistol
IPB Image

Need permission from creator in order to release. Hopefully I didn't break any rules.. :\
suicidegoat
Well.. the only time i hear of texture missalignments is if you import it into milkshape.. so i have no idea what your decompilers doing.
Necrosis
I don't know if I'm missing something here, but why not just use JED's to export the textures, move them to the correct position, then save the whole thing?

I've had to do it to fix minor errors in other people's stuff, it shouldn't take more than 5 minutes...
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