Hello, I remade ns_origin.
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Thanks to my faithful servants meb, renholder and mike for early build tests and suggestions. Thanks to all who tested the map and made suggestions prior to this release. Thanks to cadaver who made the original map and the people who originally helped him. And of course, thanks JazzX for the minimaps.
Updated to beta 7:
Download beta 7 here (thanks puzl for hosting)
Beta 6 to beta 7 changelog:
- Lighting more accurate to old origin, with a few intentional changes
- Fixed being able to stop the Cargo Bay elevators after blocking them for a few seconds
- Added an extra vent entrance North-East of Biodome leading to the already existing vent system
- Added a weldable vent leading directly to Power Core
- Modified Power Core and its resource node placement
- Reduced the length of the hallway North-West of Biodome
- Added an extra column North of Biodome (protecting the resource node from long distance shooting)
- Changed the Biodome / Ventilation vent so it has some elevation in it, preventing being able to shoot aliens at a long distance on one side of the vent
- Updated minimaps and added Power Core to the labelled minimaps (thanks JazzX)
That's all I can remember
Updated full changelog:
Gameplay changes:
- Biodome elevators replaced with stairs
- Added two extra columns in Biodome, one on each side of the room (beta 7)
- Moved Xenoform Research resource node to Power Core
- Moved Biodome node to North-East of Biodome
- Raised Ventilation area, so the Cargo Bay ladders are shorter
- Modified the small hallway between Furnace and Ore Extraction
- Raised Ore Extraction's ceiling and lowered its length to fit the above change
- Added a vent leading to Coolant Monitoring from the Furnace/Ventilation vent
- Added a vent connecting the two vent systems above Cargo Bay
- Connected the 2 vent systems in the Biodome/Power Core area (beta 7)
- Added an extra vent entrance North-East of Biodome leading to the already existing vent system (beta 7)
- Added a weldable vent leading directly to Power Core (beta 7)
- Moved Furnace hive 32 units to the east (beta 7)
- All transparent textured railings now block shots (Cargo bay, Computer Lab, etc.)
- Tranparent textured floors in Lava Catwalk now block shots (commander can now drop things on it)
- Cargo Bay elevators now don't instantly kill players (they do 45 damage / second)
- Hallway between Cargo Bay and Ore Extraction is now accessible for an onos
- Ore Scanner is now much more commander friendly
Bug fixes:
- Famous stuck points in Ventilation are gone
- Biodome floor fixed
- Weird particle effect in Cargo Bay fixed
- Various restricted clipping areas removed
Esthetic changes:
- Small architecture changes in many areas
- Many texturing changes
- Heavily modified ready room
- Modified the lighting in many areas
Comments and posts of awe accepted.
Happy fragging
*** Dedicated to [t]Annihilator, NS's all-time best commander ***








