Petco
Jan 20 2007, 05:56 AM
Basically, in NS:Classic, the game will be balance as to the majority of public games' ideas and suggestions and balances.
In Competitive/League mode, balance the game as to what the competitive part of NS thinks, and what many players would agree to think it should be like.
For example, in normal NS(It is just an example):
Skulk - 70 health, 10 armor
In Competitive/League version NS:
Skulk - 70 health, 15 armor.
Many players may argue how the game should be balanced, based on public play or competitive play. With two different modes for different types of play, it may be easier to balance the two while satisfying both types of players.
Underwhelmed
Jan 20 2007, 06:42 AM
There already is a pub mode of play. It's called combat.
Qomwak
Jan 20 2007, 09:34 AM
xmenu combat to be precise.
Lofung
Jan 20 2007, 10:08 AM
enough.
RoCity
Jan 20 2007, 11:09 AM
thats rediculous
games would be very much the same
GreyFlcn
Jan 22 2007, 07:51 AM
Easy.
mp_nobunnyhop 1
TOmekki
Jan 22 2007, 12:42 PM
absolutely ridiculous idea. its already hard enough to make the transition from being a pubber to playing in a clan, and the two are already different enough. also, dont forget that every competetive player pubs, more or less
DC_Darkling
Jan 24 2007, 08:05 PM
Am I the only one remembering there already IS a setting to enable competitive play which differs from pub NS? For instance no ping of death
SpaceJesus
Jan 25 2007, 12:44 AM
QUOTE(GreyFlcn @ Jan 22 2007, 02:51 AM) [snapback]1600854[/snapback]
Easy.
mp_nobunnyhop 1

mp_breakthegame 1 morelike...
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