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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
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  1. More Ways To Get Around..! (15 replies)
  2. Aliens Retain Their Traits After Chambers Die (13 replies)
  3. Mappers Control The Number Of Start Hives (10 replies)
  4. A New Look At Readyroom (14 replies)
  5. Experience System (23 replies)
  6. Sepctating While Alive (15 replies)
  7. Marine Knife (43 replies)
  8. The Onos (20 replies)
  9. New Acid Rocket (14 replies)
  10. Res Towers And Hive Again Chamber Ability (8 replies)
  11. Catalyst Pax (2 replies)
  12. Reverse Acceleration For The Skulk (17 replies)
  13. Bubble Of Doom! Slomo Rules Ok! (30 replies)
  14. New Rfk System (30 replies)
  15. Remove Crouch When Equipped With Jetpack (53 replies)
  16. Mcs Have No Area Effect For Structures (31 replies)
  17. Stop Siege From Fragging Aliens (42 replies)
  18. Just Thinking Of A New Functional Engine... (16 replies)
  19. Minimap Waypointing (amongst Other Things) (2 replies)
  20. Aliens Spawn As Nanite Particles (ghosts) (46 replies)
  21. Reduce Xeno & Gl Blast Radius In Combat (15 replies)
  22. Reduce Mt Effectiviness (15 replies)
  23. Chambers (8 replies)
  24. Picking Up And Removing Jp/ha (23 replies)
  25. Modified Co Exp System (24 replies)
  26. Alien's Vision While Cloacked (26 replies)
  27. Low On Healt Heartbeat Sound (13 replies)
  28. Making Alien Ingame Leading Easier (21 replies)
  29. Devour Is What Makes Onos Like Paper (52 replies)
  30. Skulks (8 replies)
  31. Movment Chamber Scrambler (27 replies)
  32. Devour And Overeating (7 replies)
  33. Lets Make Ns Glow! (20 replies)
  34. Dealing With Corpses (15 replies)
  35. Minimap Improvement (4 replies)
  36. Roaches And Chumtoads (26 replies)
  37. Making Upgrades Visible (20 replies)
  38. Zeno Pops Where Shot (26 replies)
  39. Alien Static Defense 2.0 (22 replies)
  40. Aliens Choose Hive Location At Start (43 replies)
  41. Joining Late In Combat Fix (19 replies)
  42. Slow And Fast Pace Games (4 replies)
  43. New Gl (16 replies)
  44. Changing The Way Aliens Upgrade (14 replies)
  45. Spawning With Upgrades (36 replies)
  46. Skulk Wallwalking Tweak (14 replies)
  47. Alien Specialization (11 replies)
  48. Alien Teleportation (10 replies)
  49. Passive Regeneration (23 replies)
  50. Onos Digest Nerf (44 replies)
  51. Jetpacks (23 replies)
  52. Carapace Change (18 replies)
  53. Changing The Skulk Point Of View (15 replies)
  54. Marine-body Locational Point (25 replies)
  55. Get Lmg/pistol From Armory If Missing (21 replies)
  56. Chamber Function Control (16 replies)
  57. Eggs For Alien Spawning (8 replies)
  58. Combat Timelimit Win Alteration (28 replies)
  59. New Featues For Mappers (8 replies)
  60. Interesting Resource Model Idea (17 replies)
  61. Lower Damage Overall (86 replies)
  62. Replacing Bunnyhopping (17 replies)
  63. New Armor System (0 replies)
  64. A Method Of Boosting Xenocide (17 replies)
  65. Mines Resupplyed (17 replies)
  66. Mp_friendlyfire 2 (10 replies)
  67. Help Prevent Insta-gib Spawn-camping (24 replies)
  68. Marine Laser Markers (20 replies)
  69. Re-chaining The Lifeforms (76 replies)
  70. Mp_timelinebattle 1 (8 replies)
  71. New Gametype: Annex (23 replies)
  72. Anti-structure Blocking Ideas (27 replies)
  73. Range/damage For Oc (19 replies)
  74. Oc And Sc (19 replies)
  75. Onos Concussion Ability (9 replies)
  76. Grenade Physics (8 replies)
  77. Hand Grenades: They Need A Buff. (60 replies)
  78. Gamemode: The Last Option (42 replies)
  79. Alien Blocking Aliens (19 replies)
  80. Change To Observatory (2 replies)
  81. Faster Build Time With Weilder (14 replies)
  82. A Request For The Mt System To Be Revamped (40 replies)
  83. Res Balance For Aliens (11 replies)
  84. Allow Spending Rp On Faster Respawn (20 replies)
  85. Jp Fuel (32 replies)
  86. Feature: Remove Kill / Death In Classic Games (27 replies)
  87. Alien Res Model (19 replies)
  88. Flare-like Gl (76 replies)
  89. Grenade Launcher Should Hurt The User. (9 replies)
  90. Adjust Alien Armor In Co (14 replies)
  91. Func_doors And Func_trains Do More Damage (5 replies)
  92. Changing Alien Chambers (0 replies)
  93. Mic Sounds As Ingame Sound Sources (10 replies)
  94. Advancing Aliens (31 replies)
  95. The Offense Chamber (26 replies)
  96. Ideas Two And Three Of Three (15 replies)
  97. A Softish Counter To Jetpacks. Umbra. (50 replies)
  98. Fade Slash (22 replies)
  99. Revamping The Onos Charge (29 replies)
  100. Evolution "misfires": Education And Altruism (21 replies)
  101. Equipment Pack For Co (21 replies)
  102. Small Change To Meta (8 replies)
  103. Why Must One Lose Your Starting Res? (18 replies)
  104. "drain Resources" (14 replies)
  105. Alien Res Tweak (11 replies)
  106. Skulk Wall Jumping (21 replies)
  107. To Counter Jetpacks... (18 replies)
  108. Sv_ Maps? (12 replies)
  109. Jetpack Longjump (11 replies)
  110. Change Knife To Antigravity Beam Thingy (27 replies)
  111. Marines: Reward For Building? (12 replies)
  112. Gameplay Mode For ~4 Players: Survival Of Fittest (7 replies)
  113. Rough Idea For "expert" Resource System (12 replies)
  114. Hive-0-vison (13 replies)
  115. Give The Commander A Player List. (56 replies)
  116. Improved Comm Interface (13 replies)
  117. Overcharge / Overheal (29 replies)
  118. Upgradable Alien Abilities (2 replies)
  119. Lower Build Times (7 replies)
  120. Gestate Time (7 replies)
  121. Aliens Don't Need Oxygen.. (23 replies)
  122. Dropped Weapons And Armory (5 replies)
  123. Partially Unchained Chambers? (51 replies)
  124. Spore Tweak (126 replies)
  125. More In Game Instults, Taunts, Etc.? (29 replies)
  126. View Model Cloaking (6 replies)
  127. Placing Of Structures... (10 replies)
  128. Warm Up Time (41 replies)
  129. Onoslift (13 replies)
  130. Lerklift (16 replies)
  131. Squad Hotkeys (20 replies)
  132. Remove The Earthquake From The Gl (18 replies)
  133. Idea For Ambushing..... (5 replies)
  134. Unchained Chambers Suggestion (28 replies)
  135. Minimap In Co (3 replies)
  136. Making Sensory More Viable (19 replies)
  137. Make The Alien Tech Tree...a Tech Tree (15 replies)
  138. Remove Hive3 Weapons From Combat (319 replies)
  139. Advantage For Builders(ali) (12 replies)
  140. Scent, All Aliens Should Have (36 replies)
  141. Small Res Change (36 replies)
  142. Deathmessages: Remove [marine] Killed [alien] (25 replies)
  143. Skulk Jump (15 replies)
  144. The Sound Of Death & Upgrade (25 replies)
  145. A New Menu (6 replies)
  146. An Improved Blink (118 replies)
  147. Shadows (24 replies)
  148. Booby-traps! (19 replies)
  149. Scent Of Fear Counter (16 replies)
  150. Change To Marine Co_ Weapon Order (18 replies)
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