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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
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  1. Webbed: Changes To Fade Abilities (122 replies)
  2. Webbed: Changes To Lerk Abilities (89 replies)
  3. Webbed: Changes To Marine Tech Tree (43 replies)
  4. Webbed: Changes To Gorge Abilities (58 replies)
  5. Webbed: Changes To Skulk (32 replies)
  6. Webbed: Changes To Onos Abilities (113 replies)
  7. Webbed: Changes To Onos Balance (62 replies)
  8. Webbed: Catpack Changes.. (86 replies)
  9. Webbed: Changes To Fade Balance (36 replies)
  10. Webbed: Changes To Lerk Balance (50 replies)
  11. Webbed: Alien Tech Tree (45 replies)
  12. Webbed: Changes To Gorge Balance (21 replies)
  13. Changing The Cost Of Gestation... (48 replies)
  14. Bacterial Bubbles (21 replies)
  15. Unchain The Upgrades! (40 replies)
  16. Learn Ns With Co (13 replies)
  17. Alien Weaponswitch (38 replies)
  18. Primal Chamber (23 replies)
  19. Specific Vision Modes For Each Alien (37 replies)
  20. Change The Way Focus Works (26 replies)
  21. Ocs Damage Mariens If Player Touches Them (29 replies)
  22. Entity Changes To Make A Mapper's Life Easier. (11 replies)
  23. "beacon" Siege Firing (15 replies)
  24. Tactical Leader For Marines (39 replies)
  25. Lerk Movement Change (33 replies)
  26. Satchel Charges (16 replies)
  27. Make Rts Give Rez Diffrent (17 replies)
  28. Combat (29 replies)
  29. Combat Revision! (42 replies)
  30. Balance Ideas (3 replies)
  31. New Alien Structure (6 replies)
  32. Fix Blockscript. (173 replies)
  33. Kahara Evolution Strategy 2.0 (15 replies)
  34. Xeno (14 replies)
  35. Fire Grenades (21 replies)
  36. Combat Change Revamp (31 replies)
  37. Bot Commanding (19 replies)
  38. Res For Destroying Structures. (13 replies)
  39. Shockwave Building (32 replies)
  40. Nano Grid Lock (21 replies)
  41. Spore Nerf (13 replies)
  42. Reduce Equipment Cost (13 replies)
  43. Bacteria Swarm, Nanite Cloud (24 replies)
  44. Workable Idea To Remove Randomness (17 replies)
  45. Paraciteing For Fun And Food (17 replies)
  46. Returning The Upgrade Costs (9 replies)
  47. Nanite Infussion: Spores Only Affect (10 replies)
  48. Increase Armor From Armor Upgrades (16 replies)
  49. Additional Abilities While Egging (10 replies)
  50. Making Turrets Useful For Tourny (8 replies)
  51. Air Cleaners (9 replies)
  52. Chamber Orientation. (18 replies)
  53. Reinforced Nano Armour (8 replies)
  54. New Resource System (59 replies)
  55. Simple Cosmetic Change (8 replies)
  56. Bloody Co, Slow Down Dem Aliens (35 replies)
  57. Dc + Umbra (19 replies)
  58. Giving The Fatty More Res (24 replies)
  59. Catpack = Use Reserve Ammo (22 replies)
  60. Catpacks... (13 replies)
  61. Redeem-respawn Upgrade (38 replies)
  62. Make Squad Slots More Useful (4 replies)
  63. Co Xp Loss (7 replies)
  64. Revise The Armor System (86 replies)
  65. Halfing Supply Cost (17 replies)
  66. Change To Health Spray (24 replies)
  67. Custom Server Settings (4 replies)
  68. Lerk Flight And Adrenaline... (39 replies)
  69. Force The Clients "net-settings" (17 replies)
  70. Easy Comm Better Play In Ns (5 replies)
  71. More Utility To Protolab (8 replies)
  72. Scanner Interupt (9 replies)
  73. Small Change To Innate Regen (7 replies)
  74. New Idea For Alien Building (34 replies)
  75. Importance Of Welders (46 replies)
  76. Chamber Levels (24 replies)
  77. A Change To Marine Weaponry (49 replies)
  78. Free Welders! (16 replies)
  79. New Tool For Marine Interaction With Map (53 replies)
  80. Onos And Charge (8 replies)
  81. Take Away The Map (38 replies)
  82. The Lerk/gorge (37 replies)
  83. Catalyst Packs (15 replies)
  84. New Ns Map Type (19 replies)
  85. Addressing Continuity Flaws (20 replies)
  86. Another Chamber (12 replies)
  87. Marine Rfk - A Researchable Upgrade? (44 replies)
  88. Motion Sensors (16 replies)
  89. Gl Changes (16 replies)
  90. A Crazy Idea (8 replies)
  91. Bilebomb Should Destroy Meds, Ammo, And Cat Packs. (15 replies)
  92. Tournament Mode And Combat (8 replies)
  93. Protolab Upgrades (12 replies)
  94. My Views (29 replies)
  95. Commander Interactivity With Marines (5 replies)
  96. Determining Light Levels (13 replies)
  97. Better Information For Marines (2 replies)
  98. An Rfk Idea (9 replies)
  99. For A Separate Release Of Ns (4 replies)
  100. Adrenaline Draining Weapons (31 replies)
  101. Combat Mode Ramblings ... (5 replies)
  102. Marine Skin Select (106 replies)
  103. Another Hg Suggestion (4 replies)
  104. Siege Change (62 replies)
  105. Onos And Lerk (23 replies)
  106. The Lerkflight, Now And Then. (13 replies)
  107. Balance Concepts... (56 replies)
  108. Common Points (7 replies)
  109. Mines For Marines.. Traps For Aliens? (34 replies)
  110. Marine Starting Res (1 reply)
  111. New Game Mode (6 replies)
  112. Official Ns Comunity Map Pack (39 replies)
  113. Offense Chambers Shoot Spores Instead Of Spikes.. (22 replies)
  114. R4k Works With Marines (61 replies)
  115. Evolving Back Doesn't Cost Res (10 replies)
  116. Silence (54 replies)
  117. 3 Round Grenade Launcher (15 replies)
  118. Lerk And Paralyze (33 replies)
  119. Ns Tactics (4 replies)
  120. Idea For Redemption (10 replies)
  121. Fixing The Onos (5 replies)
  122. Hive Locations Have No Rts!?!?! (22 replies)
  123. A Change To Marine Firing (21 replies)
  124. Make Combat Time-based (18 replies)
  125. Redemp Variable Per Class (6 replies)
  126. Webs Are For Jps And Stomp Is For Ha (62 replies)
  127. Please Remove Crackhopping (88 replies)
  128. Camera Aligns To Wall Facing As Skulk (10 replies)
  129. Target Hardcore Gamers For A Change (26 replies)
  130. Resources Modification (4 replies)
  131. Pre Placed Structure ( Not Regluar Ones) (10 replies)
  132. A New Mp_consistency? (21 replies)
  133. Md/ammo/cat And Scans: Water (5 replies)
  134. Third Person (9 replies)
  135. Mt + Scanner Interface (22 replies)
  136. Hmg Change (43 replies)
  137. The Perfect Way To Balance Natural-selection... (10 replies)
  138. Catlyst Idea: Lets Make Em Useful! (15 replies)
  139. Thoughts On Stackable Walls Of Lame? Counter To (24 replies)
  140. Infecting Structures (41 replies)
  141. Team Only Items (9 replies)
  142. Map Combination (7 replies)
  143. Different Res Twr Types (7 replies)
  144. Infestation Game Mode : Territorial Control (10 replies)
  145. Temporay Upgrades (13 replies)
  146. Locking View On Marines (11 replies)
  147. A Change To Lerk Flight (11 replies)
  148. Marine Grouping Suggestions (5 replies)
  149. Sensory Chambers Vs. Turrets (13 replies)
  150. Det-nades (16 replies)
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