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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum
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  1. Webbed: Natural Selecion Was The First Contact (146 replies)
  2. Webbed: I&s Rules (0 replies)
  3. Webbed: Replying Guidelines. (1 reply)
  4. Webbed: Ideas & Suggestions Forum Faq (0 replies)
  5. Trap Suggestion (5 replies)
  6. My opinion about Fades and Onos (5 replies)
  7. Needed Change for a Great Game (0 replies)
  8. maximum players, teams, vehicles, weapons and maps (1 reply)
  9. New Weps? (2 replies)
  10. Offense Chambers, they need a buff or price reduction (13 replies)
  11. Decreasing health whilst devoured (1 reply)
  12. Simple and short suggestion (2 replies)
  13. xbox 360 maybe? (0 replies)
  14. one more gun to the classes (15 replies)
  15. Weapon tracking (0 replies)
  16. Offical NS Server (7 replies)
  17. New game mode (3 replies)
  18. Off topic (1 reply)
  19. sulk resurection (7 replies)
  20. Degrade (3 replies)
  21. ammo gauge (19 replies)
  22. Commander voice (5 replies)
  23. Another Redemption Mod (31 replies)
  24. NS Movie (1 reply)
  25. Forum idea: (2 replies)
  26. Autobalance (an alternative Random) (9 replies)
  27. Hud health/armor indicator colour. (29 replies)
  28. Commands Given Via the Scoreboard (8 replies)
  29. Dual Hand Nade Prime (15 replies)
  30. incentive for following orders (36 replies)
  31. Pickups (1 reply)
  32. Heres a small change for flashlight (29 replies)
  33. Power Generator, for Marines (46 replies)
  34. Weres my fade suit (1 reply)
  35. Remove random RFK (5 replies)
  36. Relocating and Beacon (2 replies)
  37. Devour: Added ability, added fun. (7 replies)
  38. Muccus Det Pack (4 replies)
  39. Incentive for killing RTs (96 replies)
  40. Allow aliens to choose their weapons. (40 replies)
  41. Allow higher hifeforms to go gorge for 10 res... (13 replies)
  42. Map specific materials.txt (11 replies)
  43. A small fix for the early game (9 replies)
  44. Interacting alien skills (9 replies)
  45. Two asthetic touches (5 replies)
  46. Make cloak what it used to be. (22 replies)
  47. evolving hives (16 replies)
  48. Commander drawing on marines' minimaps (45 replies)
  49. More notification on Comm's actions (13 replies)
  50. Cash vs. expediency tradeoff. (8 replies)
  51. Hive range and alien weapons (1 reply)
  52. Proximity voices (28 replies)
  53. Member restriction (11 replies)
  54. dropping equipment in quantities (11 replies)
  55. They should have always started the marines directly oppositte the hive (4 replies)
  56. "Ghosting" (11 replies)
  57. I suggest closing the skill gap some. (48 replies)
  58. Give the option of removing the help voices (14 replies)
  59. beacon/support idea (14 replies)
  60. unbuilt structures (5 replies)
  61. medpacks (41 replies)
  62. New values for RTs (6 replies)
  63. Pistol Ammo (8 replies)
  64. dynamic weld icons (10 replies)
  65. NUKE! (39 replies)
  66. 1.04 style fade blink (14 replies)
  67. Obs nerf (34 replies)
  68. Nerf Carapace (96 replies)
  69. ONOS IDEA (16 replies)
  70. XP for Welding Anything! (12 replies)
  71. make motion tracking beatable without SCs. (16 replies)
  72. THE FINAL BALANCE TO ALL 3 CHAMBERS! (40 replies)
  73. Players don't collide with mines (7 replies)
  74. some idears for ns2 (0 replies)
  75. res for weld spots (5 replies)
  76. Change to the hive(s) (1 reply)
  77. HA.. nerf or buff (4 replies)
  78. Unchained Chambers (17 replies)
  79. Beef up DC chamber (4 replies)
  80. Changing Lifeform More Than Once! (13 replies)
  81. Catalyst (32 replies)
  82. sensory targets (0 replies)
  83. OC overhaul. (1 reply)
  84. Upgrade ideas for SC and MC (6 replies)
  85. A simple though about gorges and skulks (12 replies)
  86. The Fourth Chamber (3 replies)
  87. Marine RT placement push-back (15 replies)
  88. Sticky lerk powers + magnetics (1 reply)
  89. Making Weldables More Widely Used (9 replies)
  90. Give Gorges More Res (7 replies)
  91. Lerk can't fall. Why? (18 replies)
  92. Make Fade blink knockback aliens (9 replies)
  93. weird idea (22 replies)
  94. Lerk flight modes (22 replies)
  95. Couple of skulk issues (17 replies)
  96. Sensory chamber's easy counter-ability. (11 replies)
  97. general suggestion with game direction (32 replies)
  98. Map suggestions (1 reply)
  99. Turn based combat (7 replies)
  100. Momentum based damage in HL1 (7 replies)
  101. Inherent defense for Aliens (13 replies)
  102. the next lerk change should be.... (3 replies)
  103. Para'd marines shown on MT (26 replies)
  104. Limiting resflow to classes (5 replies)
  105. RFK for parasite in NS (8 replies)
  106. XP/RFK given to the onos if a marine disconnects (0 replies)
  107. Alien ambush incentive (20 replies)
  108. Small suggestions (5 replies)
  109. grenades.... (6 replies)
  110. VOTE roll back system (15 replies)
  111. Commander stuff yet again (2 replies)
  112. Lower comp core a bit (7 replies)
  113. Fix Scan dammit! (10 replies)
  114. Grenade switches back to weapon after thrown (3 replies)
  115. XP for parasite at co (4 replies)
  116. In Position and Need Orders (6 replies)
  117. Grenade Launcher reload (16 replies)
  118. Fade Blink (31 replies)
  119. Possible solution to large-game imbalance (12 replies)
  120. Primal Screen meets lion king (7 replies)
  121. Offical Brainstorming Thread: Gamming Theory (15 replies)
  122. Lighting on NS 3.2 (5 replies)
  123. New Melee Weapon for marines (4 replies)
  124. Map and player balance (25 replies)
  125. DC healing (11 replies)
  126. crosshairs (2 replies)
  127. Remove MT (43 replies)
  128. About MC s (4 replies)
  129. Commander stuff (2 replies)
  130. Ammo/Med/Order asking, from the comm's eye (0 replies)
  131. Scoreboard - Gestation Info (22 replies)
  132. upside down kharaa view while at the ceiling (1 reply)
  133. New alien sound/say/comm (16 replies)
  134. improved commander view (7 replies)
  135. alien res pool (0 replies)
  136. Gorgie Bilebomb (11 replies)
  137. onos collision, +movement (0 replies)
  138. increase Khraa's unit foword speed and Decrease Jp speed (7 replies)
  139. Lower sound of JP's in Readyroom (1 reply)
  140. Backwards compatibility for watching demos (6 replies)
  141. Main PG set and Celerity Hud (2 replies)
  142. Unlock detail textures (13 replies)
  143. a bit realism in ns XD (10 replies)
  144. Spawnkill frustration (21 replies)
  145. Motion Tracking change (41 replies)
  146. Alien Flashlight (2 replies)
  147. Displaying Armor Values in HLTV (4 replies)
  148. Change to Devour (21 replies)
  149. Ok Silence blocks MT (19 replies)
  150. Balancing team stacking (9 replies)
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