Help - Search - Members - Calendar
Full Version: Ideas and Suggestions Forum
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum
Pages: 1, 2, 3, 4, 5
  1. Offencive Defense Chambers (1 reply)
  2. Young skulks with bad depth perception (2 replies)
  3. Clien side FPS based timing (5 replies)
  4. Able to use minimap in pregame with tourney-mode on (2 replies)
  5. Teh Gorgey Packs! :D :D :D XD (1 reply)
  6. [NS Plugin] Gorgey HUNT! >:D >XD (0 replies)
  7. [Mode] Marine Survival co op mode (3 replies)
  8. Where is my NS:S I&S gone (10 replies)
  9. Long waits at the start of clan matches ! (12 replies)
  10. A couple of quick commander hud ideas (1 reply)
  11. request scan (5 replies)
  12. Lerk death (1 reply)
  13. MarikMode -- word .doc included (10 replies)
  14. The Command Chair Model (8 replies)
  15. Single Player Ns (7 replies)
  16. Map Backround Sounds (3 replies)
  17. Replacement For Cloaking Or Focus (29 replies)
  18. Team Levels For Combat (15 replies)
  19. Idk If This Has Been Posted Before... (2 replies)
  20. Blink Momentum Independent From Physical Momentum (14 replies)
  21. Mines Detonate Mines (36 replies)
  22. Armslab Upgrade Path (15 replies)
  23. Hand Nades (25 replies)
  24. Addition To Scent Of Fear (2 replies)
  25. Replace Fade Jump With Blink. (52 replies)
  26. Turn On Damage And Building For Mp_tourneymode 1 (21 replies)
  27. Aliens Should Be Able To Pick Their Hive (115 replies)
  28. Alien Armor/carpace (1 reply)
  29. New Structure: Specialty Weapons (15 replies)
  30. Cybernetics In Ns_ ? (11 replies)
  31. Another Old Suggestion/bugfix (7 replies)
  32. Double Tap "e" To Confirm Using Mc (11 replies)
  33. More Lmg Ammo Capacity (5 replies)
  34. Giving Tfs Energy - Giving Aliens Rt Carapace (16 replies)
  35. Resources (alien) (8 replies)
  36. Dead Bodies On The Floor. (2 replies)
  37. Catpacks With Hp Booster (10 replies)
  38. Combat Instant Onos Solution (5 replies)
  39. Regarding 3.1 Endgame (3 replies)
  40. Upgrades For Weapon (5 replies)
  41. New Co (13 replies)
  42. Ejecting The Comm (9 replies)
  43. Combine Health And Armor For Aliens (50 replies)
  44. Onos Trample Damage (29 replies)
  45. 3 Gameplay Modes For Ns Source (6 replies)
  46. Welding The Map = + Score (4 replies)
  47. One Of The Problems With Onos (8 replies)
  48. Cl_autohelp (1 reply)
  49. Enhancing The Meatball (27 replies)
  50. Grenade Icon Indicator Thingy (4 replies)
  51. Ultra Onos (33 replies)
  52. Fade Blur When Blinking (12 replies)
  53. Alien Armor (5 replies)
  54. Lerk Gas Trail (11 replies)
  55. Marine/alien Buttions (20 replies)
  56. Phasegate Menu (6 replies)
  57. Phasegate Menu (10 replies)
  58. Mirror Friendlyfire Damage Back To Source (16 replies)
  59. Message From The Devs (4 replies)
  60. Umm... (20 replies)
  61. New Alien (8 replies)
  62. Multi Floor Level Design (11 replies)
  63. Med Lab (3 replies)
  64. Proto Lab (11 replies)
  65. A Change To Devour (14 replies)
  66. Making Spit Ballistic (8 replies)
  67. Alien -rfd Instead Of Marine Rfk (45 replies)
  68. More Flexible Mp_consistency (1 reply)
  69. Handgrenade/onos (4 replies)
  70. Jetpack Icon On The Minimap (18 replies)
  71. Arms Lab (6 replies)
  72. Reduced Mine Damage When Melee Attack (28 replies)
  73. Greatly Expand The Marine Tech Tree (2 replies)
  74. Model Package (2 replies)
  75. Simple Idea (16 replies)
  76. I Must Be Talking A Diff Language (5 replies)
  77. More Research For Armory (24 replies)
  78. Siege Range Indicator (3 replies)
  79. Ideas For New Modes (5 replies)
  80. Beating The Dead Horse (5 replies)
  81. Make Hive Refill Adrenaline (16 replies)
  82. Co Nade/mines (4 replies)
  83. Very Small Change To Ns_nancy (3 replies)
  84. Offence Chambers -----> Defence Chambers? (3 replies)
  85. Thread After Thread (18 replies)
  86. Secondary Defence Chamber Ability? (5 replies)
  87. Egging (6 replies)
  88. Com Chair Hp Bar (5 replies)
  89. Telefrag No More (25 replies)
  90. Canceling Recycle (10 replies)
  91. Adding On To Fade's Metabolize Ability (10 replies)
  92. Life Gradually Increases As Egging... (6 replies)
  93. Tesla Coil (35 replies)
  94. Onos New Ability (14 replies)
  95. Reselecting Co Options Accumulate... (6 replies)
  96. Knifing Webs Down? (5 replies)
  97. Ip Abilities? (21 replies)
  98. Ideas For Next Gen (3 replies)
  99. Slots 4, And 5 For Marine (13 replies)
  100. Open The Polls (4 replies)
  101. Brain Parasites (5 replies)
  102. Change To Catpack Upgrade (11 replies)
  103. Co Level Cap (12 replies)
  104. An Enhancement To The Popmenu (15 replies)
  105. New Build (5 replies)
  106. Pre-game Ns In Tourny Mode (9 replies)
  107. The Turret Pad (3 replies)
  108. Stopping Cheats (3 replies)
  109. Comm Warning System (5 replies)
  110. Marines Redempting Aliens In Co (5 replies)
  111. Buff For Lerk (33 replies)
  112. Speed Diffrence Between Weapons (6 replies)
  113. Another Change 2 Focus Idea (5 replies)
  114. Beacon At Marine Start After Relocation (11 replies)
  115. Ns For Kids And Adults (9 replies)
  116. Why Doesn't Parasite Show Up On Minimap? (1 reply)
  117. Digestion (4 replies)
  118. Focus- What Happened To One Bite Kills... (9 replies)
  119. What Is The "vision" Of A Finished Ns? (9 replies)
  120. Phased: European Lerks Vs. U.s. Lerks (-- replies)
  121. Ns_lost Map Exploit (1 reply)
  122. Body Bashing (3 replies)
  123. Digesting The Problem (2 replies)
  124. Story Mode? (8 replies)
  125. More Guns (1 reply)
  126. A Few Ideas (6 replies)
  127. Parasite And Minimaps (2 replies)
  128. Bio Tube (10 replies)
  129. Hive Alert Sounds (6 replies)
  130. Marine Regenerating Armor, Take 2! (14 replies)
  131. Marines Regenerate Armor (20 replies)
  132. Oc Change (13 replies)
  133. Ocs (14 replies)
  134. Umbra - Creature Dependant? (14 replies)
  135. Lerk Aimers (7 replies)
  136. Add A Sound Byte (3 replies)
  137. Change Parait3's Title (9 replies)
  138. Onos (56 replies)
  139. Different Textures/movement For Wounded Marines (5 replies)
  140. Marines Highlighted In Comm View (9 replies)
  141. Activate Scripts On Class Change/spawn (21 replies)
  142. Two Co_ Suggestions (8 replies)
  143. New Ideas Possible With Hl2 Physics. (2 replies)
  144. The Spectating Pointer/mouse/selector Thingy (5 replies)
  145. Catalyst Packs (29 replies)
  146. Gorge Residue (16 replies)
  147. Catalyst Packs (4 replies)
  148. Change In Siege Cannon (13 replies)
  149. No Geting Hurt After Hive Goes Down (13 replies)
  150. Tendical (7 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.