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Full Version:
Ideas and Suggestions Forum
Unknown Worlds Forums
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Natural Selection
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Natural Selection Discussion
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Ideas and Suggestions Forum
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Change to Devour
(21 replies)
Ok Silence blocks MT
(19 replies)
Balancing team stacking
(9 replies)
med/ammo/catpack/etc drop for commander
(4 replies)
Split NS:Classic into two forms of play
(8 replies)
few ideas..
(6 replies)
buildminimap lable generator?
(2 replies)
Lerkspike option
(35 replies)
Seeing as we are polishing this game and all....
(1 reply)
New gameplay option?
(1 reply)
NaSe-Warbot [help needed]
(2 replies)
Custom Models and mp_consistency
(2 replies)
Improvement to Scent of Fear
(18 replies)
Expand +movement
(2 replies)
dynamic welding obstacles
(0 replies)
Modified Vanilla CO
(17 replies)
Focus damage suggestion/ bug report
(1 reply)
Public teambalance
(7 replies)
Armory Humping
(31 replies)
Memory Chambers
(12 replies)
Stop Defence Chambers working through walls?
(4 replies)
about +movement
(8 replies)
No more PG IP Telefrag?
(24 replies)
TIME as a egg
(8 replies)
More skulk vs lmg gameplay
(1 reply)
Web Alarms
(10 replies)
Friendly Fire not triggering hives for movement?
(15 replies)
Impulsse missing for weapons change.
(5 replies)
Phased:
What would be nice.
(-- replies)
Electric RTs
(5 replies)
model brightness?
(5 replies)
Visual clues for degree of damages on equipments
(9 replies)
turrets
(47 replies)
Alien Horde Effect (Balanced teamplay buff, hopefully)
(6 replies)
Making wall running usable
(4 replies)
Weapon icons on scoreboard are hard to distinguish
(6 replies)
Comchair, Which chair is he in?
(4 replies)
Marines - Commander Force Fields.
(6 replies)
commander hotkeys
(2 replies)
stomp elevation and visual effects
(5 replies)
Why the new blink?
(43 replies)
Just wonderring...
(2 replies)
Umbra Fade and Ash Lerk
(26 replies)
suggestions
(1 reply)
a new idea for integrating the basics of real analysis and the gameplan of natural selection into a precise packa
(7 replies)
attak viens
(6 replies)
visual change to alien upgrading
(2 replies)
3.2 +movement for lerk
(4 replies)
transportation
(3 replies)
HUD while being devoured.
(6 replies)
Remove Marine Flashlight
(48 replies)
[Marines]Devour
(6 replies)
Commander keyboard scrolling was fixed...
(0 replies)
Leap suggestion
(5 replies)
Models
(1 reply)
Change primal scream?
(9 replies)
simple idea *egg*
(3 replies)
waypoints
(0 replies)
Hive upgrades for aliens?
(8 replies)
chamber radius
(2 replies)
func/trigger portals
(5 replies)
RSS Feed?
(1 reply)
Spam
(3 replies)
Gorge Under attack! notice
(4 replies)
Commander orders
(8 replies)
NS TUTORIAL
(5 replies)
NS Homepage Background Music
(2 replies)
Destroyable Guns
(2 replies)
NS Mapping Guide translation
(4 replies)
Merge the two strategy boards
(3 replies)
alien side in 3.2 beta 1
(5 replies)
Regarding the un-changed shotgun
(6 replies)
Welder weight change
(1 reply)
Weapon level balance issue concerning 3.2 beta 1
(7 replies)
team laeave fail safe timer
(5 replies)
Combat experience sharing
(4 replies)
Babbler Eggs
(4 replies)
Egg canceling and unevolving in combat.
(12 replies)
Elec. RTs 2
(17 replies)
Random suggestion
(5 replies)
A couple of suggestions for an upcoming patch :P
(3 replies)
1 res a kill, 2 res to who ever kills that res node
(2 replies)
Electrifying Rts
(35 replies)
Changes to RFK
(13 replies)
Marines touching the hive take damages
(14 replies)
Doors
(2 replies)
this was only 3 lines long in notepad!
(9 replies)
skulk bite
(46 replies)
Quakestyle jump
(10 replies)
Focus
(80 replies)
ns_nothing
(10 replies)
marine weapons
(3 replies)
Minor resource formulae revisions
(12 replies)
Evolving & adapting defenses
(4 replies)
Suggestion for this forum
(6 replies)
Little beacon change
(12 replies)
NS Wiki?
(11 replies)
Procedural Textures
(4 replies)
Yet another Lerk flight suggestion
(7 replies)
Stop weapon auto switch when the gun that is going to be switched has 0 ammo
(20 replies)
Suggestion to Stop Marine Hopping
(8 replies)
Gorge spit
(14 replies)
Chamber Modifications
(12 replies)
Ideas for multiple tech paths
(22 replies)
Motion Mines
(8 replies)
Siege
(7 replies)
NS 3.2 + Source leap addition
(8 replies)
Advanced Turret Factory model
(8 replies)
Stop weapons despawning when in the radius of a armoury
(17 replies)
i have an idea
(4 replies)
NS\NS2 Ideas
(3 replies)
SpaceOrks
(2 replies)
Web Ideas
(6 replies)
Lock lightgamma & texgamma
(17 replies)
New Combat Features?
(5 replies)
Nerf cara
(21 replies)
Making Alien Strategy Not So Fade Dominated
(36 replies)
take an idea from g4bts
(3 replies)
A better use for +movement on marines
(14 replies)
co experience
(2 replies)
Onos: It's preggo!
(0 replies)
Game Documentation
(12 replies)
Hivesight on the minimap
(8 replies)
Heavy Armors walk thought webs
(10 replies)
Alien spawning tweak
(7 replies)
Alien Flashlight Sprite
(2 replies)
Defence Chamber Change
(11 replies)
Phasegate change
(2 replies)
Beacon change!
(9 replies)
Hive Respawn 2nd hive balance
(1 reply)
Punishing bad little rines
(3 replies)
m_accel
(2 replies)
Skulks new walljump system
(6 replies)
Website outdated / incorrect info.
(1 reply)
Babblers (gorge spawn)
(10 replies)
Gorge reduces gestation time
(2 replies)
New (Hive 2) structure
(10 replies)
Alien adaptation
(12 replies)
Hive absorbs Chamber Abilitys
(1 reply)
Marine must be within x range for comm to drop stuff
(1 reply)
Scriptable Missions
(1 reply)
Team levels
(3 replies)
Commander mode: Zoom feature
(8 replies)
3rd Person View for Skulk
(6 replies)
simplify/reduce keystrokes
(10 replies)
Health visualisation
(7 replies)
Fix Combat
(12 replies)
Radiostatic
(8 replies)
Small idea that might help marines immensily
(39 replies)
Combat XP Rewards
(15 replies)
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