Help - Search - Members - Calendar
Full Version: Mapping Forum
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39
  1. How do you make objects differant from squares? (3 replies)
  2. The itty bitty nitty gritty of maps (15 replies)
  3. Simple hallway (12 replies)
  4. Could use some critisism (34 replies)
  5. Ns_freon (28 replies)
  6. Starship trooper type map (1 reply)
  7. Snake - half new old pic (7 replies)
  8. Func _weldable (15 replies)
  9. Various ns_caged malarky (35 replies)
  10. Question about doors (5 replies)
  11. My weldable doors wont dissapear (3 replies)
  12. Aliens vs aliens, marines vs marines (19 replies)
  13. Alien spawn point wont work (3 replies)
  14. Is it me or... (1 reply)
  15. How do u make it so u can build with... (1 reply)
  16. My map idea...hard but i guess possible. (5 replies)
  17. Question about mapping (2 replies)
  18. Ns_veil landing strip effect (12 replies)
  19. Ns_moragoth (changed) (5 replies)
  20. Lost (19 replies)
  21. Ns_wreck (6 replies)
  22. Ns_moragoth (15 replies)
  23. Screenshot comments (14 replies)
  24. Where are these maps? (11 replies)
  25. Different map styles (11 replies)
  26. Idea for map (8 replies)
  27. Ok here's the theme/style i settled for (36 replies)
  28. An entire cliff face? (43 replies)
  29. Hallway concept (9 replies)
  30. I'm considering something... (13 replies)
  31. Ns_collapse hallway screenshots 2! (6 replies)
  32. Spherical ambience :) (13 replies)
  33. This sucks... thankfully thats what airlocks do :x (17 replies)
  34. Progress report (15 replies)
  35. My ceilings aren't seethru (9 replies)
  36. Ns_none redone (14 replies)
  37. Hallways (0 replies)
  38. Ns_penumbra redux (11 replies)
  39. A couple new ns_nothing shots. (12 replies)
  40. Ns_veil command station (5 replies)
  41. Wc help (6 replies)
  42. Alien only corridors (15 replies)
  43. Let the screenshot do the talking (4 replies)
  44. Bunch o' bast shots (12 replies)
  45. Present for all you mappers (13 replies)
  46. Layout (20 replies)
  47. Ns_sync  turbine room (33 replies)
  48. A few questions... (13 replies)
  49. Question about the resource system (13 replies)
  50. Latest valleyforge shots (12 replies)
  51. Interesting lighting idea (11 replies)
  52. Chaulapamonk is my new god. (11 replies)
  53. Conversion from wc to 3dsmax4? (19 replies)
  54. Map plan (22 replies)
  55. Cfac progress (27 replies)
  56. Cfac layout update: (11 replies)
  57. My first mapping shots (55 replies)
  58. The new ss nothing (38 replies)
  59. Design concept for sync transport (16 replies)
  60. Couple of new sentinal shots (16 replies)
  61. Ns_jewel, marine start (14 replies)
  62. New map concept (11 replies)
  63. A suggestion for alien textures (12 replies)
  64. Plant_race2 (5 replies)
  65. Ns_zaxis pics and d/l (4 replies)
  66. Wad configurations (0 replies)
  67. Umm....... (2 replies)
  68. Ns_hera full plan (32 replies)
  69. Can't decide..... (11 replies)
  70. Env_fog (4 replies)
  71. Closed case mod and maps.. (12 replies)
  72. Maps coming for the first release.... (9 replies)
  73. An idea that regards mapping (12 replies)
  74. First shots of ns_vortex (18 replies)
  75. Ns_shaft screens ;o (13 replies)
  76. Some dark and crappy ns_veil shots (5 replies)
  77. Fan effect i'm quite happy with (6 replies)
  78. Fan shadows? oh yes... (23 replies)
  79. Really odd func_ladder bug (4 replies)
  80. Nstr2 decal problem? (9 replies)
  81. Something i'm working on (62 replies)
  82. Ns sync tex preview (3 replies)
  83. What kind of dropship should i make? (8 replies)
  84. Welding (4 replies)
  85. Where did they go? (14 replies)
  86. Hint of the day (arf) (21 replies)
  87. Resty-rooms (12 replies)
  88. Quickstart guide 2 (11 replies)
  89. Ns_sync tex preview (17 replies)
  90. Particle system fog (11 replies)
  91. Help!pleaze don't kill me! (10 replies)
  92. Requirements (4 replies)
  93. Please help a newb out. (5 replies)
  94. Cieling texture (32 replies)
  95. Ns_crash - screenies (20 replies)
  96. You asked for steam... (30 replies)
  97. Seamless fog transitions (19 replies)
  98. Problem with doors (25 replies)
  99. Rain in fog? (9 replies)
  100. Ns_next (10 replies)
  101. Nstr2 test map (15 replies)
  102. Readyrooms (30 replies)
  103. Tat manta dropship - wc screens (13 replies)
  104. Call for exclusives! (5 replies)
  105. Realistic fog effect (12 replies)
  106. Cfac's computer core (24 replies)
  107. In depth particle system guide (8 replies)
  108. <insert question here> (1 reply)
  109. Rain/splash particle map - screens (13 replies)
  110. Nstr2 race (11 replies)
  111. Ns_penumbra's hangar (12 replies)
  112. More cfac389 screens (12 replies)
  113. Updated ns_tex.qrk (6 replies)
  114. Mapping test with mapping pack (27 replies)
  115. Mmmm mmm mmm! (20 replies)
  116. Rolling ground fog (8 replies)
  117. Guess what? (8 replies)
  118. Func_resource (29 replies)
  119. Ns_none hallway (5 replies)
  120. If anyone has a problem using the hullfile (7 replies)
  121. Some vent textures 4 u (18 replies)
  122. Func_resource question (3 replies)
  123. 3 *new* ns_collapse shots. (10 replies)
  124. Mapping guidelines v1.2 posted (13 replies)
  125. Trigger_random problem (6 replies)
  126. Principals of design (46 replies)
  127. Nstr2 (15 replies)
  128. I learned to map! (14 replies)
  129. Images of 1 "hive arm" from my unnamed map (17 replies)
  130. It's out. (11 replies)
  131. More than one level on top of eachother... (17 replies)
  132. If theres one thing i can't stand! (13 replies)
  133. Hlrad tweak (7 replies)
  134. More realistic light_environments (1 reply)
  135. Finally! compiled ns_shadow shots! (10 replies)
  136. Triggers (2 replies)
  137. Bad surface extents again! (4 replies)
  138. Two new special effects (22 replies)
  139. Station impunity under construction (11 replies)
  140. Ns_collapse first shots.. (16 replies)
  141. Ns_imnotsosurenow alienish hall way shots (11 replies)
  142. New guy/ new map (6 replies)
  143. Technical help required! (1 reply)
  144. Edge of infestation (31 replies)
  145. Console revision (18 replies)
  146. Map revision (srac) (12 replies)
  147. 2 new ns_nancy areas (17 replies)
  148. Cfac389's commander console (16 replies)
  149. 7 ns_veil screens @ ns world (14 replies)
  150. Day of deafeat maps.. (11 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.