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Natural Selection
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Natural Selection Creation
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Mapping Forum
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Ns_moragoth
(7 replies)
Ambient horror effects - what would you say?
(13 replies)
Ns_crem1
(27 replies)
Ns_u238
(16 replies)
Map, need opinions
(11 replies)
Confused
(2 replies)
Making maps play well
(1 reply)
Ns_nonameyet 0.5 build
(19 replies)
Readyroom
(11 replies)
Mapping technique?
(10 replies)
Elysium
(12 replies)
First map
(3 replies)
A ns mapping tutorial tips and tricks site?
(6 replies)
Ns_brood
(21 replies)
Ns_eclipse "glory corridor"
(46 replies)
Mmmmmm ... new mclayout
(9 replies)
Ns_flood layout
(9 replies)
Ns_belisarius
(12 replies)
Map in the works update
(4 replies)
First shots of my readyroom
(11 replies)
Hi im new with
(12 replies)
If only r_speeds didn't exist...
(18 replies)
Steam and stuff
(7 replies)
Different application of filler brushes?
(10 replies)
New ns map layout
(10 replies)
How should an ns map differ from other mods?
(5 replies)
Texture lights dont work
(4 replies)
Ns_vigeo ready room ss's
(19 replies)
Detail or gameplay ?
(18 replies)
Ready room
(19 replies)
Ns_frigid ideas
(4 replies)
Ns-aquadome layout
(12 replies)
Custom light effects
(3 replies)
Eclipse updated layout
(29 replies)
Switching things up in ssn
(15 replies)
Ns_aquarius layout and screenshot
(15 replies)
Models for inclusion in maps
(36 replies)
A pickle of a situation
(17 replies)
Axis
(4 replies)
Mapper team
(17 replies)
Moleculor test, test, testeroo
(5 replies)
Ns_penumbra for dummies
(34 replies)
Map in the works
(13 replies)
Vhe trouble
(8 replies)
Environment damage
(13 replies)
Using randomness in gameplay
(8 replies)
Infested textures posted
(4 replies)
Ns_freighter
(16 replies)
Help me pick a colorscheme
(21 replies)
And then...it began
(8 replies)
Mapster
(21 replies)
Ns_medical
(3 replies)
Ns_? pics
(21 replies)
Ns_nameme - shots
(15 replies)
The freon background story
(15 replies)
Why can't bob climb on clip?
(11 replies)
More freon shots blah blah
(10 replies)
More ns_moragoth
(5 replies)
A few pix
(9 replies)
Badmofo
(16 replies)
New map
(13 replies)
Using portals...
(2 replies)
My new dropship
(24 replies)
7 new freon shots
(21 replies)
Eclipse first look
(21 replies)
Ns_odlers pic update
(27 replies)
Maps and the ns story
(12 replies)
Problem
(6 replies)
Lost 3
(19 replies)
Poly limit
(4 replies)
Removing planes
(19 replies)
Requesting layout
(4 replies)
Error
(9 replies)
Ns_elysium service area
(22 replies)
R_speeds
(13 replies)
My first serious mapping attempt
(13 replies)
Space station nothing update...
(29 replies)
Todays changes to the cargo ship
(29 replies)
Music to map by
(46 replies)
Ns_dontknow layout
(1 reply)
More ns_caged malarky
(14 replies)
Ns_odlers - layout
(17 replies)
Ns_elysium
(75 replies)
Latest changes to the cargo ship for ns_sync
(26 replies)
New editor (or old but new)
(1 reply)
Some excellent news!
(13 replies)
Yes! i finally got there!
(26 replies)
Teh hammre released!
(32 replies)
Well now...
(19 replies)
Thats it...
(20 replies)
A dilemma
(15 replies)
Weird particle system problem
(7 replies)
Laggy map
(4 replies)
Almost finished cargo ship for ns_sync
(24 replies)
More ns_nancy
(14 replies)
Be a lemming, post some screenies!
(13 replies)
Another noob question
(3 replies)
What compilers do you use
(6 replies)
Texture help required
(9 replies)
The actual freon hltv image
(4 replies)
Question
(6 replies)
Map idea...
(7 replies)
Help
(3 replies)
Textures...
(7 replies)
Weldables
(1 reply)
I got bored
(4 replies)
Freon overhead image
(15 replies)
My map
(10 replies)
Problem
(8 replies)
Ns_odlers update (only 4 pics!)
(17 replies)
Idea for map im goin to make, tell me what you
(29 replies)
Tutorials
(10 replies)
A modest request
(3 replies)
Ns_nonameyet pics
(18 replies)
What does this hall need?
(35 replies)
Wierd func_seethrough_door issue
(2 replies)
Early freon readyroom shots
(25 replies)
A little problem on my map..
(3 replies)
Re-make of a previous
(10 replies)
Need help with a texture
(4 replies)
Ns_hera new cliff look
(71 replies)
Some inspiration:
(22 replies)
Ns_odlers (version 2 build 152) ss
(35 replies)
Clarification on bob & clip
(8 replies)
Ns only bug (please read)
(15 replies)
Layout update
(23 replies)
New screens of yet unnamed map
(17 replies)
Just wondering...............
(8 replies)
Areas not seeable by the commander?
(11 replies)
Laggy maps
(1 reply)
Damn vertexes, question about them
(4 replies)
Early preview of the
(43 replies)
Ns_aquarius mini-sub bay
(10 replies)
Repetitive, rhythmic sounds
(20 replies)
Weldable door control
(4 replies)
Particle system library
(11 replies)
Bob climbing on clip brsuhes
(4 replies)
Suspense in maps...
(16 replies)
God forbid...
(18 replies)
Ns_collapse 3 shots
(21 replies)
Ns_veil landing bay
(11 replies)
Question abou textures(if its goin to annoy you...
(9 replies)
Too many entites in visible packet list
(10 replies)
Carve warz..
(26 replies)
My first map eva
(6 replies)
Unknown error...
(7 replies)
A wad (as promised) & a map
(20 replies)
Question for the pro's, since you all are here
(6 replies)
Clipbrush alternate
(19 replies)
2nd wave of freon screens
(15 replies)
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