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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
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  1. Team join problems (3 replies)
  2. How do i (1 reply)
  3. Nstr2 (5 replies)
  4. Now what? (2 replies)
  5. Were can i find the sky texture (4 replies)
  6. Information for new mappers (4 replies)
  7. Rusty around the edges (2 replies)
  8. Im looking for the space texture (3 replies)
  9. Why cant i see the command station? (5 replies)
  10. Rusty around the edges (2 replies)
  11. Custom maps (1 reply)
  12. Building sizes. (6 replies)
  13. The ever hated outside locations for ns (6 replies)
  14. Funny idea for a map. (10 replies)
  15. Forest map-help (47 replies)
  16. Official NS maps announced (57 replies)
  17. Still need comments on layout... pics included (13 replies)
  18. Quick mapping question. help? (2 replies)
  19. Should i start mapping? (2 replies)
  20. Dropships marine start? (2 replies)
  21. Commander mode worries (7 replies)
  22. Ns_shipyard (12 replies)
  23. ns_lost update (12 replies)
  24. Cryonics re-work (35 replies)
  25. Ns_roughneck (18 replies)
  26. Nirvana gallery (14 replies)
  27. How big is too big (14 replies)
  28. Dropship effect idea (17 replies)
  29. Poof...it's back. ns_desren is in your dreams (10 replies)
  30. Just for fun (32 replies)
  31. How busy is the commander? (11 replies)
  32. Flood! (41 replies)
  33. Start points for aliens (3 replies)
  34. Screenshots (2 replies)
  35. I figurd something out for all you mappers (16 replies)
  36. Hg's ns mapping tutorial #1 (37 replies)
  37. Mapping idea (4 replies)
  38. Vivid exclusives (7 replies)
  39. Readyroom help (8 replies)
  40. Another newbie mapper (28 replies)
  41. Map idea (7 replies)
  42. Fyi, team_command in nstr w/ new fgd (22 replies)
  43. Ns_nirvana layout (10 replies)
  44. Sealing off the map - "tacticle nuclear strike" (7 replies)
  45. New mapper to ns, first layout idea (15 replies)
  46. Map idea(s) (20 replies)
  47. Ns_<i need a name> (12 replies)
  48. New tutorial up at the library (2 replies)
  49. Ns_tumult - eggbay hive (8 replies)
  50. Doors (6 replies)
  51. Making lava, how do i get it to gurt you (4 replies)
  52. Map type ideas (11 replies)
  53. My first map...ever! (25 replies)
  54. Layout for a nameless map (6 replies)
  55. Finally! those new ns_veil screens (14 replies)
  56. More ns_containment (14 replies)
  57. New layout - ns_research (10 replies)
  58. Mapping resource (11 replies)
  59. Europa rebuild (60 replies)
  60. Not a map...but a map question. (6 replies)
  61. New shotssss! (13 replies)
  62. Style test (15 replies)
  63. Ns_odlers face lift - new style (28 replies)
  64. Just a layout, comments helpful (21 replies)
  65. Quick mapping question. (15 replies)
  66. Just a layout.. (15 replies)
  67. Ns_odlers - lab hive screenies (18 replies)
  68. Nirvana photo gallery (16 replies)
  69. Mapping feature ideas... (7 replies)
  70. Ns_1415 layout (12 replies)
  71. Ps effects and sprites (8 replies)
  72. Problem with compiling (14 replies)
  73. A contest (41 replies)
  74. Nstr 1 (10 replies)
  75. Ns_horizon reloaded (29 replies)
  76. Hlcsg and hlbsp (6 replies)
  77. Hanz. plague. anyone ? (1 reply)
  78. Pink/brown or hanzs silver? (13 replies)
  79. Ns_midas (7 replies)
  80. More spirit happiness! (19 replies)
  81. Map idea (7 replies)
  82. Map layout! (22 replies)
  83. Help! (6 replies)
  84. Terradomes (25 replies)
  85. Non human vs alien maps (15 replies)
  86. Screenshot....upcoming map, ns_tumult (29 replies)
  87. Map ambience and additions (19 replies)
  88. Methods... (6 replies)
  89. Valve hammer, or worldcraft? (20 replies)
  90. How to get started? (16 replies)
  91. New textures (3 replies)
  92. Easter eggs (14 replies)
  93. Teleportation system map idea (4 replies)
  94. Ns_tumult layout (8 replies)
  95. First look (8 replies)
  96. Map layouts (12 replies)
  97. Ns_abyss layout (13 replies)
  98. Custom map pack #1 (9 replies)
  99. New map layout (8 replies)
  100. More ns_lost (23 replies)
  101. Initial pictures (5 replies)
  102. There are not enough textures (16 replies)
  103. Mapping question (4 replies)
  104. Ns_vivid || complete layout || (23 replies)
  105. Ns_nanite (48 replies)
  106. I have an idea (4 replies)
  107. Very first images of new map... currently unnamed (21 replies)
  108. Powerhouse. (39 replies)
  109. New shots! (26 replies)
  110. I'm excited (11 replies)
  111. Something i mapped.... (36 replies)
  112. Custom sounds / textures (4 replies)
  113. Ns_containment update! (28 replies)
  114. Ns_kara (54 replies)
  115. I'm no kfs, but.... (17 replies)
  116. Ns_vivid - marine spawn #1 (10 replies)
  117. Update wad (14 replies)
  118. Plants? (8 replies)
  119. Ns_hydrosity (16 replies)
  120. Switchable texture lighting! (16 replies)
  121. Fgd (6 replies)
  122. Ns_corona (37 replies)
  123. Quark help (7 replies)
  124. 3d modeling (15 replies)
  125. Lighting tips (12 replies)
  126. Phobia minor changes (8 replies)
  127. Ns_abyss lives! (10 replies)
  128. Again,........nirvana. (15 replies)
  129. Saving my particle system configurations in ns? (6 replies)
  130. Multiple gravities (15 replies)
  131. How long have you been mapping? (32 replies)
  132. What things may come.... (6 replies)
  133. Aahhrgh! i need some help here! (12 replies)
  134. Ns_vivid (9 replies)
  135. Renewed faith in mapping (15 replies)
  136. Frodo's "n00b mapping questions" thread (5 replies)
  137. Columns of light (22 replies)
  138. Some more screens and a question. (20 replies)
  139. Link for latest fgd doesn't work (3 replies)
  140. Fog? does this not work in the tech release? (7 replies)
  141. Compiling texture wads into my map? (3 replies)
  142. Heh again, some random work (13 replies)
  143. A couple of things for mappers (1 reply)
  144. Marine start points (2 replies)
  145. Ns-fgd (2 replies)
  146. Ns_spirit tidbits (17 replies)
  147. Ns_newmap layout (4 replies)
  148. Pic gamma adjust (6 replies)
  149. Custom textures ? (1 reply)
  150. Ns_vivid - layout (18 replies)
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