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  1. Opengl In Vhe (8 replies)
  2. Ns_virginia (3 replies)
  3. First 'real' Attempt And Ns Mapping (13 replies)
  4. Question/request: (5 replies)
  5. Religious Mapping? (24 replies)
  6. .fgd Fix. No More Onos Stuck On Redeem (1 reply)
  7. How To Add Models With That Nerfed Fgd? (3 replies)
  8. Ns_logros - Marine Start (11 replies)
  9. I Need A Map. (9 replies)
  10. How To Stop A Multimanager From Coninuing? (1 reply)
  11. The 2.0 Map Compatibility Thread (3 replies)
  12. What Texture Is This? (4 replies)
  13. "sewer Access" Section Of My Map. (9 replies)
  14. My Departure From Ns Mapping. (41 replies)
  15. Ns.fdg (1 reply)
  16. Just A Quick Question (11 replies)
  17. Pre-final Version Of Mystic (18 replies)
  18. A Coridoor (10 replies)
  19. Invisibles Entities (8 replies)
  20. Default Light Level (4 replies)
  21. Ns_(noname) (2 replies)
  22. Filler Brushes ? (1 reply)
  23. Chaos Films Needs You (0 replies)
  24. New Map (6 replies)
  25. Overview Of A Map I Might Make (7 replies)
  26. Here Is Some Pics Of My Updated Marin Spawn (6 replies)
  27. Mapping For Mapping N00bs (6 replies)
  28. Mp3 :( (5 replies)
  29. Qestion (1 reply)
  30. New Fqd And Quark Support (4 replies)
  31. Here Are Some Early Pics Of A Map I'm Working On (8 replies)
  32. Lightning Effect (5 replies)
  33. A Very Weird Problem (3 replies)
  34. Sky Problems (3 replies)
  35. Finding Leaks (6 replies)
  36. Where Do I Get This Texture From ? (6 replies)
  37. Testing My Map As Onos (5 replies)
  38. Can I Have Some Help With Some Noob Questions? (5 replies)
  39. Ns_seige006 (10 replies)
  40. Ns_proxima Screenshots (9 replies)
  41. Minimap Sprites (3 replies)
  42. The Nancy Project (64 replies)
  43. What Happened To This Map... (1 reply)
  44. New Textures For Ns 2.0 (1 reply)
  45. Solution For Nancy (19 replies)
  46. New Ns_phobia Marine Spawn (5 replies)
  47. Caged Mapping Problem (6 replies)
  48. I Have A Great Idea. (4 replies)
  49. Valid Player Check Fails... (2 replies)
  50. Hull File (1 reply)
  51. Why Doesnt Trigger_gravity Work (4 replies)
  52. Unofficial Map Pack (12 replies)
  53. Ns_colony_v2 Rr (9 replies)
  54. How To Make Siege Maps? (5 replies)
  55. Ns Maps V1 In V2 (13 replies)
  56. Woah Weird Weird Idea (1 reply)
  57. Double Res (6 replies)
  58. Ns 2.0 Minimap Pack (4 replies)
  59. Hardcore Custom Map Server (101 replies)
  60. Quark Friends Help (2 replies)
  61. In Game Particle Editing (1 reply)
  62. Were Is My Monster Furniture? (5 replies)
  63. The New *official* Maps (31 replies)
  64. Q: Is There A Map Tutorial ? (2 replies)
  65. Nancy2? (10 replies)
  66. Mystic Rc5 Shots (6 replies)
  67. Salvation Of "repetition" Of Maps? (18 replies)
  68. Mapping For Other Mods With Ns Concept (2 replies)
  69. Ns_origin (1 reply)
  70. Ns_lost (16 replies)
  71. Anyone? (9 replies)
  72. Ns_mineshaft (5 replies)
  73. Help (2 replies)
  74. Cylinders In Quark (2 replies)
  75. What Maps Work In 2.0 (4 replies)
  76. Leak Message (12 replies)
  77. Error: Loading (3 replies)
  78. Joint Map (3 replies)
  79. Map Release (10 replies)
  80. Ns_explorer Lives! (8 replies)
  81. Funny Eclipse Readyroom Thing (7 replies)
  82. Ns_caged Mapping ... (5 replies)
  83. Particle System (1 reply)
  84. Minimaps In 2.0 (11 replies)
  85. Sonething I'd Like Explained Outa Maping Guideline (4 replies)
  86. Question About Species In The Rr (1 reply)
  87. Ayumi Overview (12 replies)
  88. Ready Room (30 replies)
  89. New Fgd? (5 replies)
  90. R_speeds (7 replies)
  91. Ns_moocow Pics (17 replies)
  92. Why Is This Ugly? (11 replies)
  93. What Will The Player Dimmensions Be For Ns 2.0? (15 replies)
  94. Nstr (11 replies)
  95. Textures (8 replies)
  96. Ns_deep R.i.p. (17 replies)
  97. What's The General Limit On Res Nodes? (5 replies)
  98. 2 Problems I Have That I Didnt Have B4 Ns2 (2 replies)
  99. Cool Efect In Cydonia Ready Room (13 replies)
  100. Is This Usable As Readyroom? (16 replies)
  101. Ns_veil (15 replies)
  102. Map Help For Ns Maping Newb (27 replies)
  103. Node Problem (4 replies)
  104. Shiny Floor (16 replies)
  105. Resetting Weld Targets (13 replies)
  106. Serious Maps (31 replies)
  107. Because Lighting Makes Or Breaks A Map... (19 replies)
  108. Map Idea (3 replies)
  109. Ns_phobia Is Finished... (6 replies)
  110. How To Create Areas Of Rain/fog (7 replies)
  111. Ns_duckhunt Super Duper Beta (17 replies)
  112. Supermario Texture Set. (61 replies)
  113. The Ultimate Hive Design? (12 replies)
  114. 2.0 Mapping Tools (3 replies)
  115. A Little Evil Error. (4 replies)
  116. Layout Action Time Again (9 replies)
  117. Ns_napo (7 replies)
  118. Env_particles_custom Causes Lighting Errors (3 replies)
  119. Outdoor Maps? (9 replies)
  120. My Favorite Custom Maps (31 replies)
  121. Tutorials? (3 replies)
  122. Help I Got A Weird Leak I Duno How 2 Fix (16 replies)
  123. Ns_altair (20 replies)
  124. Compiling With Correct Hulls? (8 replies)
  125. Ns_colony ( Pre-final ) (32 replies)
  126. Why Are My Entities Dissapearing? (3 replies)
  127. Skulk-friendly Walls (36 replies)
  128. Leaf Portals Error (7 replies)
  129. Ns Mapping Getting Started? (7 replies)
  130. Propaganda (7 replies)
  131. A Dark Carnival (15 replies)
  132. Newb Ns Mapper, Getting Problems Up The Wazoo. (6 replies)
  133. Fun Map Challenge (117 replies)
  134. Alpha Models (4 replies)
  135. Marine Spawn (10 replies)
  136. Ns_uberblue_beta8 (25 replies)
  137. Models, And Adding Them To The Maps (6 replies)
  138. Editor Package (3 replies)
  139. Need Some Inspiration? ;) (4 replies)
  140. Info On Gravity Changings. (6 replies)
  141. Func_illusionaries (9 replies)
  142. Planes With No Normal (8 replies)
  143. Ns_henacy First Screenshots (22 replies)
  144. Ns_lost Style Lights? (15 replies)
  145. Compile Error (8 replies)
  146. X-cagey Compile (7 replies)
  147. Some Screen Shots. (15 replies)
  148. Please Critique My Map (22 replies)
  149. Comm Can't Select Buildinds Near Each Other (7 replies)
  150. How To Make Enemies (24 replies)
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