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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Frontiersmen Strategy
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  1. Playing With The Marine (20 replies)
  2. Upgrades - Who Needs Em! (39 replies)
  3. Recycling Information (16 replies)
  4. Marine Upgrades In Ns (31 replies)
  5. Basic Marine Guide (6 replies)
  6. Binds For Comm Keys? (15 replies)
  7. The Turret Thing (30 replies)
  8. Recycling Res Tower (1 reply)
  9. The Food Principle (69 replies)
  10. Catpacks Any Good? (30 replies)
  11. Increasing Marine Speed (13 replies)
  12. The Observatory Is Horribly Underused (22 replies)
  13. Delayed Rushes And Early Sieges (7 replies)
  14. Moving Base (23 replies)
  15. Observatory Energy (3 replies)
  16. Oh The Lies! (22 replies)
  17. Natural Selection By The Numbers (8 replies)
  18. Thank You Commander Bollux (19 replies)
  19. Sg Or Hmg? (54 replies)
  20. Is There A Way To Change The Comm Sensitivity? (9 replies)
  21. Is It Worth Recycling Rt? (27 replies)
  22. Mines (20 replies)
  23. Rines Never Win Like This (27 replies)
  24. Question About Communicating As Comm (5 replies)
  25. Mines... (46 replies)
  26. Up And Coming (12 replies)
  27. Commander Help (11 replies)
  28. Why The Hate (21 replies)
  29. Dirtiest Strat Ever (35 replies)
  30. How To Keep Aliens Busy At Start (17 replies)
  31. Are U A Good Command !? (23 replies)
  32. Motion Tracking (23 replies)
  33. Stop Going With Mt First! (42 replies)
  34. 6v6 Pcw (3 replies)
  35. Co Builds (38 replies)
  36. Co_rr_jumpathon (11 replies)
  37. How Do You Counter Fade? (21 replies)
  38. Marine Vs. Marine Co Builds? (11 replies)
  39. How Do You Save Rts? (37 replies)
  40. Drop Weapons Before Getting Ha/jps (32 replies)
  41. Agora Relocate (5 replies)
  42. *sigh* Commanding Is So Hard.. (30 replies)
  43. Comm Keys? (1 reply)
  44. Ha Vs Jp (31 replies)
  45. Combat Squads (13 replies)
  46. Frustrating Moments As Commander (31 replies)
  47. Beacon And Ha Trains... (20 replies)
  48. Knifing (21 replies)
  49. Stop With The False Economies (57 replies)
  50. Need Good Strat For Ns_caged (28 replies)
  51. Hand Grenades (21 replies)
  52. How To Make People Listen To Comm (21 replies)
  53. Co Endgame (16 replies)
  54. Can You Beat This Strat? (45 replies)
  55. Where Do You Aim For The... (19 replies)
  56. Cover Fire (16 replies)
  57. Practical Comming 101: Professors Needed (41 replies)
  58. Foucs And I (17 replies)
  59. Jetpack (19 replies)
  60. Repositioning (15 replies)
  61. How To Improve My Comm Skills (11 replies)
  62. Breaking Out (24 replies)
  63. Question, Shotties And Fades (1 reply)
  64. Aliasing Commander Hotkeys (9 replies)
  65. Commanding, Key Involved (11 replies)
  66. A Good Way To Take A Onos (31 replies)
  67. Those Oh So Clever Vets... (21 replies)
  68. Impulses (2 replies)
  69. Au1 Or Wu1 First? (42 replies)
  70. Counter To Early Focus (24 replies)
  71. Current Tech Tree (8 replies)
  72. Commander Tech-tree (17 replies)
  73. Commanding (31 replies)
  74. How To Kill A Lerk (16 replies)
  75. A Suck Way Of Acting As A Rines (16 replies)
  76. We Dont Need No Hmgs (45 replies)
  77. Basic Training For Newbs, People Who Had Amnesia (17 replies)
  78. Stop Sieging Data From Proccesing. (17 replies)
  79. Teamplay In Combat (5 replies)
  80. The Electrified Tf Strat, And Why It's Wasteful. (54 replies)
  81. How To End The Game As Commander (17 replies)
  82. Commander Veiw Of The Map... (4 replies)
  83. Commandering-can't Hold A Place For Very Long! (33 replies)
  84. Multiple Bases Strat Or Mini-bases (9 replies)
  85. N3.03 Building/research Order (8 replies)
  86. Rate Of Fire.... (21 replies)
  87. Mines If You Want To Siege The Hive (20 replies)
  88. Barricading Strategy! (22 replies)
  89. Comm Help (11 replies)
  90. Map Strats (14 replies)
  91. Death To Rines (5 replies)
  92. Does Catalyst Help Lmg And Hmg? (9 replies)
  93. How Do I Counter Vet Aliens (24 replies)
  94. Best Way To Defend Res Nodes (38 replies)
  95. Headphones And Microphones (22 replies)
  96. Head Hitboxes? (8 replies)
  97. Comming Question (8 replies)
  98. Best Way To Relocate (1 reply)
  99. Combat 'classes' (30 replies)
  100. Reens Not Paying Attention To Commands When Comm? (13 replies)
  101. How Do You Kill A Fade So Easily? (35 replies)
  102. The Heavy Phalanx (11 replies)
  103. Rines Look At The Celling! (24 replies)
  104. Bind Select All (1 reply)
  105. How To Kill Skulks. (27 replies)
  106. The Command Interface (18 replies)
  107. Commanders Need To Stop Being Stupid (40 replies)
  108. The Hardest Map To Comm (16 replies)
  109. My Comm Demo Of Week (17 replies)
  110. The Flex Strategy (38 replies)
  111. Ns Map Strats (0 replies)
  112. More Knifekills (14 replies)
  113. Catalysts In Combat (7 replies)
  114. Commanders Emotions (57 replies)
  115. Early Game Strat (5 replies)
  116. Beacon Rush :p (2 replies)
  117. Grenades Are **** (14 replies)
  118. Armour Upgrades (5 replies)
  119. A Surprising Game (3 replies)
  120. Offensive Mining Tactic (4 replies)
  121. Egg Health (26 replies)
  122. Resupply In Combat (31 replies)
  123. Startin Strategy (10 replies)
  124. Welders! (2 replies)
  125. 3.0 Beta - Usefuless Of New Marine Upgrades (37 replies)
  126. How To Handle Your Lmg (40 replies)
  127. How Beacon Saved My Bacon (20 replies)
  128. Grenades (23 replies)
  129. Ns_nancy (15 replies)
  130. Combat, Basicaly Tf (8 replies)
  131. General Marine Faq And Guides 2.01 (9 replies)
  132. Elec Tf Or 3 Point Sentry Defense (33 replies)
  133. Why Fps Is Better Then Armor At Start. (49 replies)
  134. Simple Yet Effective Counter (19 replies)
  135. Combat Defense (4 replies)
  136. Catalist (10 replies)
  137. [gen] Posting Proposal (5 replies)
  138. Introduction To Basic Comming (4 replies)
  139. Keyboard Scroll? (1 reply)
  140. So, You Are Out Of Lmg Ammo... (34 replies)
  141. Grenade Launcher (2 replies)
  142. Oh Great Super Oc's We Will Miss You (8 replies)
  143. Common Mistakes By Commanders In 2.01 (24 replies)
  144. Is 2.01 Really All About Res? (33 replies)
  145. Siege Point On Ns_lost (8 replies)
  146. Morale (7 replies)
  147. The So Called Tm Revisited. (2 replies)
  148. How To Pressure The Hive (11 replies)
  149. Your 'squad 5' Moment (49 replies)
  150. Electro Turrets (22 replies)
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