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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Frontiersmen Strategy
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  1. A Shotgun Study (75 replies)
  2. Hive Health (5 replies)
  3. Marines, Don't Wander Off! (16 replies)
  4. Moving House :) (1 reply)
  5. Defending Home Base On Ns_nothing (8 replies)
  6. Just My Opinion From 2 Days Playing (19 replies)
  7. Armory In Start Base (21 replies)
  8. How To Have Fun As Frontiersmen? (12 replies)
  9. Countering Skulks (19 replies)
  10. Psychological Warfare: Out Think The Enemy (5 replies)
  11. Marine Startegy Article (6 replies)
  12. Welding Help Anyone? (12 replies)
  13. Amusing, Fun, And Good 'last Resort' Tactic. (4 replies)
  14. Distress Beacon... The Misunderstood Function (11 replies)
  15. Why Is It.... (8 replies)
  16. Eidal's Commander Guide (0 replies)
  17. Early Rp Defending - Are Mines Enough? (10 replies)
  18. The Art Of Turret Placement (11 replies)
  19. Comm's Micro Skillz (8 replies)
  20. The Chaos Strategy (15 replies)
  21. Suicide Is A Good Idea... (16 replies)
  22. Commander Hotkeys (5 replies)
  23. How To Learn To Be A Commander? (6 replies)
  24. A Skulk Speaks (31 replies)
  25. A Note To All Commanders (2 replies)
  26. Grouping (0 replies)
  27. Strategy Plan #997 (1 reply)
  28. Early Game Offense Chambers (11 replies)
  29. Commanding Help Plz. (3 replies)
  30. Scanner rush (21 replies)
  31. Commander! And Noobes (17 replies)
  32. Kharaa, Eat Your Heart Out (4 replies)
  33. How Does Commander "hack" Elevators? (11 replies)
  34. 40 Rp, Mines Vs A Turret (15 replies)
  35. Commanders Must Have Mics (18 replies)
  36. Too Funny =) (6 replies)
  37. Contrarian Commander Strategy (21 replies)
  38. Minimaps (3 replies)
  39. 'hiding Behind Factories' Always A Danger? (6 replies)
  40. 'hearing' The Hive? (4 replies)
  41. Looking For Hard Numbers: Drop Decays? (8 replies)
  42. Property Damage (28 replies)
  43. Sticking Together Is Not Always A Good Idea (6 replies)
  44. Don't Always Throw Turrets Up At A Node (6 replies)
  45. Turret Walls (1 reply)
  46. Some Tips For The Marines (12 replies)
  47. Does Distress Always Spawn At The 1st Base? (2 replies)
  48. Arkaine's Simple And Flawless Plan (16 replies)
  49. The Welder (34 replies)
  50. Tell Me Why? Why Cant They Play Like God Asked (5 replies)
  51. Need Tech Trees For Frontiersmen (6 replies)
  52. Def's Guide To Becoming A Better Commander. (6 replies)
  53. Commander Blunders (5 replies)
  54. Click All Marines At Once? (22 replies)
  55. Last Ditch Measures... (29 replies)
  56. Basic Training For Grunts (6 replies)
  57. Inexorable's Rules Of Command. (12 replies)
  58. (my) Simple Commnder Strategy. (12 replies)
  59. Spawn Gates (8 replies)
  60. Tell Me, Frontiersmen, Duking It Out With Fades? (31 replies)
  61. Mines.... (17 replies)
  62. The Most Important Thing For A Commander! (0 replies)
  63. My Wish List For Commanders. (7 replies)
  64. Signs Of Impending Doom (25 replies)
  65. Sure Sign You Will Lose. (2 replies)
  66. The Most Unothradox Game Ever (12 replies)
  67. To: Commander #94 (18 replies)
  68. Tip For The Commanders. (3 replies)
  69. Ammo Glitch (3 replies)
  70. I Always Lose As Commander (16 replies)
  71. Ammo "depot" Plus Health On His Top (1 reply)
  72. Tricks Of The Trade:marines (13 replies)
  73. How To Be A Good Little Marine (16 replies)
  74. The Importance Of Motion Tracking (0 replies)
  75. I Dont Mean To Whine, But.... (13 replies)
  76. Stupid Question Time... (2 replies)
  77. Proper Turret Placement (5 replies)
  78. Finally Met Some Good Marines (1 reply)
  79. Commander (6 replies)
  80. Humbaba's guide to killing stuff. (12 replies)
  81. Question Regarding Turret Factories (1 reply)
  82. Why Do Very Few People Recycle? (4 replies)
  83. Hmg Or Shotgun? (23 replies)
  84. It's Called Defense... (long) (15 replies)
  85. In Fairness To The Commanders... (26 replies)
  86. Whoa Knife! (2 replies)
  87. Trip Mines (5 replies)
  88. Trip Mines Vs. Structures (4 replies)
  89. Dealing With Smart Lerks (17 replies)
  90. Skulk Rush Tradgedy (1 reply)
  91. Mining The Ceilings? (12 replies)
  92. Tsa Field Tactics (9 replies)
  93. How Ive Gone 14 To 1 As Commander (32 replies)
  94. Commander Templates (7 replies)
  95. Ono Stats (3 replies)
  96. You See A Fade! What Do You Do? (35 replies)
  97. Question Regarding Arms Lab And Observatory (2 replies)
  98. Do You Have What It Takes To Command? (10 replies)
  99. Questions As Commander (10 replies)
  100. Just A Tip For Playing A Marine (12 replies)
  101. Being A Commander (6 replies)
  102. Why Does No1 Fill Meh Armor? (5 replies)
  103. Ninja Siege! (10 replies)
  104. Stupidity On Ns_hera (10 replies)
  105. Your Firearm And You (25 replies)
  106. Should Marines Go 1 Team In An 14 Player Game? (7 replies)
  107. Unbeatable strategy (29 replies)
  108. Why Do Turrets Cost More Now? (6 replies)
  109. Managing Priorities (2 replies)
  110. Use The &^$*ing Drop Key! (1 reply)
  111. Where To Push, Where To Give... (4 replies)
  112. My Start Game Setup (4 replies)
  113. Annoying Marines (13 replies)
  114. Base Cramping (3 replies)
  115. Cheaters (32 replies)
  116. Phased: Marines Checking Up On The Commander (-- replies)
  117. Maps For Natural Selection (7 replies)
  118. Why Teamwork Is Important (5 replies)
  119. Is It Worth Opening? (6 replies)
  120. Mines (4 replies)
  121. Call Me A Pervert... :) (5 replies)
  122. A Few Stupid Questions (3 replies)
  123. Weak Tactics (3 replies)
  124. Marine Rush (6 replies)
  125. Build Order (13 replies)
  126. To Kill An Onos ... (30 replies)
  127. A Welder Ability (4 replies)
  128. Dealing With Onos (0 replies)
  129. Strategy For Ns_hera (11 replies)
  130. Russian Provisioning Method (3 replies)
  131. Seige Turrets (14 replies)
  132. Don't Underestimate The Lmg (16 replies)
  133. Anyone Know Exact Details About Some Structures? (1 reply)
  134. Need Commander Help (4 replies)
  135. New Commander Tool! (9 replies)
  136. What Do You Tell Marines Who Can't Fight? (18 replies)
  137. Marine Groupings (0 replies)
  138. Banning (10 replies)
  139. Mic Not Working In Cc? (7 replies)
  140. Silent Siege (8 replies)
  141. Deselecting Troops From Commander View (4 replies)
  142. Commander Question -- Which Structures Are Needed? (12 replies)
  143. Best commander (19 replies)
  144. Getting Your Marines To Work Together (2 replies)
  145. Guerilla Fades (7 replies)
  146. Choking Cloud Of Non-bulletness (11 replies)
  147. New Commander Strat (11 replies)
  148. Some Basic Grunt Tactics (2 replies)
  149. Commander Question... (1 reply)
  150. My 2p's Worth Of Marine Strategy. (9 replies)
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