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Full Version:
Frontiersmen Strategy
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Frontiersmen Strategy
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Forced Relocation Of Command Base
(7 replies)
Phase Gates
(2 replies)
Phased:
Dont Play On The Sniperlust Server...
(-- replies)
How To Be A Field Leader
(9 replies)
When To Request Backup
(2 replies)
How To Kill A Gang Of Fades?
(11 replies)
Do Your Marines Follow Orders?
(12 replies)
Why Is It Always The Commander's Fault?
(20 replies)
Forcing A Commander
(4 replies)
Good Marine, Lazy Selfish Noob Marine
(35 replies)
Sticking Together In Order To Stay Alive.
(0 replies)
Motion Tracking Is God
(27 replies)
A Personal Explanation Of Eclipse.
(26 replies)
The Commander's Compilation.
(1 reply)
Frontiersmen Tips
(17 replies)
A Plea For A Cmdr Strat
(16 replies)
!how Do U Use The Nuke!
(19 replies)
The Pointman
(4 replies)
Turrets Suck!
(5 replies)
Why Mines Are Weaker Than Turrets
(17 replies)
What Should I Research First?
(12 replies)
Wiked Welder Spot
(7 replies)
The Build Order.
(1 reply)
What I Did To Win
(0 replies)
Attack Their Weak Spot...could A Lone Wanderer?
(7 replies)
Next Step
(6 replies)
Build Phase Gate Before Turret Factory
(22 replies)
Commanders Can Hack Door's And Lifts
(21 replies)
The Granade Launcher
(11 replies)
Stand On Structures!
(4 replies)
Our Jobs Just Got A Whole Lot Harder
(34 replies)
Armslab
(20 replies)
All I Ask For...
(4 replies)
I'm Confused...
(11 replies)
Phase Gates In Main Base ?
(5 replies)
Gren Launcher Umbra
(14 replies)
A Few Good Marines
(15 replies)
Gorge Hunting
(10 replies)
Tips
(10 replies)
Shotguns - Are They Worth The Price?
(53 replies)
Something Not To Do Early In The Game...
(4 replies)
Recycle
(1 reply)
Contingency Commanding
(3 replies)
Commanders... Leave A Path
(1 reply)
Old School Respect.
(5 replies)
The Russian Way!
(7 replies)
Changes
(1 reply)
Quickly Securing Two Hives
(6 replies)
Mine Planting
(52 replies)
Marines Losing? This May Help...
(21 replies)
Ns-bast...alien Building Invunerablity
(9 replies)
Un-official "respect Your Superiors" Post
(1 reply)
Command Consoles
(18 replies)
I Hate Ns_tanith
(9 replies)
Command Console Blockade
(6 replies)
Fast Expand - Build Order
(2 replies)
Marine Efficiency
(8 replies)
Good Siege Placement
(8 replies)
Keeping Marines Happy....
(15 replies)
Mines And Unexpected Uses
(6 replies)
Worked On Eclipse
(6 replies)
Respawn Time
(1 reply)
My Argument Against Mine Use
(17 replies)
Fear - The Real Marine Killer
(49 replies)
Three Commander Wins In One Day!
(2 replies)
You Do Not Need Mass Amounts Of Turrets!
(12 replies)
How To Set Up You Base
(20 replies)
Commander Question:
(3 replies)
Capping Resources
(3 replies)
The Containment Game!
(1 reply)
When Marines Are Shooting...
(5 replies)
Just Give Me A Jp, Shotgun, And Mines
(4 replies)
Commanders Stratagy
(10 replies)
Mines And How To Use Them
(3 replies)
If You Feel The Game Slipping...
(6 replies)
Ns_bast
(10 replies)
Bug Exploiting Gorgs
(10 replies)
Passive Ugrades
(18 replies)
Newbies Guide To Commanding
(4 replies)
Comms: How To Warn Marines?
(8 replies)
Commanders, For The Love Of God:
(8 replies)
Frontiersmen Strategy - Basic Combat
(2 replies)
How Do You Select Soldiers As Commander?
(2 replies)
Something I'd Like To See In The Commander Console
(7 replies)
Mine Use Handbook
(3 replies)
Let Your Teammates Know You're Parasited..
(11 replies)
Ultra Siege Rush
(13 replies)
More Infrantry Portals
(14 replies)
Commmander Training
(4 replies)
Fyi New Marines: 'they' Can Hear You...
(8 replies)
Whip Out That Pistol
(12 replies)
Parasite Can Be Useful!
(8 replies)
Saving The Day With Distress Beacon
(13 replies)
What Went Wrong?
(13 replies)
Marine Commander Tips And Hints
(9 replies)
Another Commander Tip
(3 replies)
Worse Case.....
(4 replies)
Ns Bast
(16 replies)
How To Let Your Teammates Know You Need Welding...
(17 replies)
Want To Win As A Marine?
(6 replies)
Grouping Marines On Pub Servers
(18 replies)
Main Hive Rush
(5 replies)
Commander Problems
(5 replies)
Hmg Before Ha A Waste?
(31 replies)
Knife!
(16 replies)
Marines!
(1 reply)
Speeding Up Building Upgrades
(2 replies)
Relocating To A Hive
(10 replies)
Killing Fades With No Upgrades And Lmg
(25 replies)
Commander Demo
(2 replies)
Marines With Balls
(7 replies)
Why The Game Never Ends...
(3 replies)
2 Turret Factorys Per Base.
(0 replies)
Vitality Of Time..
(0 replies)
Teamwork, Some Guidelines
(0 replies)
Upgrades Path
(8 replies)
Notes From A Frustrated Marine
(29 replies)
Why Don't The Commanders Research.....
(18 replies)
Would It Be Better...
(12 replies)
Commanders, Listening Just Isnt Enough
(14 replies)
Setting Waypoints, And Other Commander Things
(6 replies)
Using Phase Gates
(15 replies)
The Best Commander Strategy
(11 replies)
Skulk Rush
(39 replies)
Ns_hera
(14 replies)
Mines
(1 reply)
Anti-skulk Rush...
(9 replies)
Rush Two Hives Early Game, Simultaneously.
(29 replies)
Those Funny Fades
(11 replies)
How To Be A Good Commander For The Marines...
(15 replies)
Weld The Cc
(3 replies)
Marines Not So Unbalanced
(5 replies)
A Partial Cure To Hmg And Ha!11 Syndrome.
(9 replies)
Pistol Better Than Lmg
(15 replies)
How To Deal With Fades
(27 replies)
Early Offense
(8 replies)
Abandon Spawn Base?
(3 replies)
Expendable Marines
(16 replies)
Faster Respawns With More Marine Portals?
(2 replies)
Give Your Answers To These Common Situations
(14 replies)
Commanders: Spread Your Turrets
(5 replies)
Xenocide
(0 replies)
Comm. Efficiency Question.
(3 replies)
Getting To Know Your Weapon Pt1
(11 replies)
Commander Interface Bug?
(0 replies)
Expendable Marines
(3 replies)
I Need Help Using Shotgun
(16 replies)
A Sniper Rifle?
(7 replies)
Siege Turrets, Really Reliable?
(19 replies)
When Resources Are Low
(4 replies)
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