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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Frontiersmen Strategy
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  1. Good Coms Vs Bad Ejects (29 replies)
  2. A Ns_hera Strategy I've Been Tossing Around (30 replies)
  3. Custom Crosshairs (71 replies)
  4. Post Your Helpful Scripts For Frontiersmen (17 replies)
  5. Lmg/la Vs Fade (55 replies)
  6. Ammo, And Meds By Way Of Pg? (22 replies)
  7. Get Equipment Waypoint (2 replies)
  8. Crosshairs (2 replies)
  9. Comm Mode Mouse Edge Scroll Problems (6 replies)
  10. Commanding N00bs! Post Your Tips Here! (17 replies)
  11. Fun With Fades (32 replies)
  12. Rt Attacks (13 replies)
  13. Turrets (24 replies)
  14. Map Layouts/overviews? (3 replies)
  15. Brilliant Strategy (15 replies)
  16. Fast Refinery Rush (21 replies)
  17. Turtles (19 replies)
  18. Something About "the" Tactic (36 replies)
  19. Using The 'attack Waypoint' (4 replies)
  20. Another Ban? (3 replies)
  21. Essential Strategic Structural Placement (19 replies)
  22. It's "elite" To Not Use Turrets! (50 replies)
  23. Jetpacks+ha+phases (12 replies)
  24. Stratagy Pole (77 replies)
  25. What I See Less And Less Of. . . (18 replies)
  26. One Mistake Can Ruin It (20 replies)
  27. Ns_tantih Public Game Strategy (14 replies)
  28. Strategy Is Dynamic Not Static... (21 replies)
  29. Doubling The Turret Factories (31 replies)
  30. Powersilo, How Do I Hate Thee? (17 replies)
  31. Why Organized Ns Play Needs Help (18 replies)
  32. Smaller Servers And Marines (11 replies)
  33. Do Comm Binds Stay Out Of Comm Mode (1 reply)
  34. Question Concerning Hotkeys... (5 replies)
  35. What Is This About A Nuke? (1 reply)
  36. Teamwork > Turrets (53 replies)
  37. Jetpack Guide? (8 replies)
  38. Ha... Where Has It Gone? (31 replies)
  39. I Want Command Strats (8 replies)
  40. Marine "go To Guy" (13 replies)
  41. Lost Becuse Of No Teamplay! (10 replies)
  42. Balance (1 reply)
  43. Demo Of Clan Commander (0 replies)
  44. Two Points Of Marine Strategy (3 replies)
  45. Ns In A Nutshell (8 replies)
  46. Res Run (8 replies)
  47. Relocating Between Two Hives (8 replies)
  48. Basing Your Tactics Around The Jp Rush? (82 replies)
  49. An Idea About Turrets (13 replies)
  50. Guide To Ns_bast (11 replies)
  51. The Official Unofficial General Guide To Marines N (24 replies)
  52. Turret Farming (15 replies)
  53. How To Effectively Defend Multiple Outposts (10 replies)
  54. Guide To Nothing Map Not Using Any Rush (3 replies)
  55. Speed Over Power (18 replies)
  56. Getting People To Listen To Com (15 replies)
  57. The Way Of The Marine (97 replies)
  58. Arm's Lab Rush? Good Or Bad. (19 replies)
  59. Mines + Rt's (9 replies)
  60. Ns Design Flaw (15 replies)
  61. How To Be A Good Marine (18 replies)
  62. Various Stratigical Ideas (9 replies)
  63. Different Commanding Strategies! (43 replies)
  64. Question To All Commanders... (4 replies)
  65. Something Ive Noticed.... (22 replies)
  66. Discussion About Comm Tactic (12 replies)
  67. Are Marines Boned Until 1.1? (17 replies)
  68. Brillian New Concept! (9 replies)
  69. Commanding (12 replies)
  70. Zoolander (12 replies)
  71. Marine Tactic #8: Arms Lab (18 replies)
  72. Grenade Laucher Usage (38 replies)
  73. Advanced Commanding Tatics (10 replies)
  74. 3xshotgun Rush Vs Tf + 3xsentry (13 replies)
  75. Why The Sudden Fear Of "the Chair" (53 replies)
  76. Im New (3 replies)
  77. Game Of Economy (11 replies)
  78. Need Some Upkeep On Extra Ips (0 replies)
  79. Dealing With Poor Players (24 replies)
  80. What Gives? (8 replies)
  81. Knifing (28 replies)
  82. Comm Ability (47 replies)
  83. Multiple Phase Gates (20 replies)
  84. Lucky Comms? (7 replies)
  85. This Has To Be The Stupidest Thing Ever (7 replies)
  86. My Silly Strat (0 replies)
  87. Building Locations (1 reply)
  88. Short And Concise Tactical Tips (10 replies)
  89. Use 'rambos' To Full Advantage... (42 replies)
  90. Strafing Back And Forth (2 replies)
  91. Prototype Lab (24 replies)
  92. Armory And Ammo (39 replies)
  93. Fades (28 replies)
  94. Dont Put Armorys In Your Base (25 replies)
  95. Marine's Guide To Ns_bast (14 replies)
  96. Cluster Mines (13 replies)
  97. An Evil Way To Keep Rt's Up (17 replies)
  98. Way To Defend In Sewer/viaduct/vent Map... (20 replies)
  99. Zen And The Art Of Pistol (50 replies)
  100. Lerker Vs Jetpacker (27 replies)
  101. Mines At Early Game (12 replies)
  102. "akimbo" Seiging (11 replies)
  103. Biggest Command Mistake In My Book.. (15 replies)
  104. Strategies For Small Lan Games (6 replies)
  105. Jetpack Rush (7 replies)
  106. #1 Rule Of Commanding (17 replies)
  107. Need Some Input From My Fellow Comms (20 replies)
  108. To Go Ha Or To Go Jp? (34 replies)
  109. Mines Broken Down (15 replies)
  110. A Note To Marines: (12 replies)
  111. Aliens Quit? (27 replies)
  112. Mines And Jet Packs (12 replies)
  113. Guide To Ns_caged (42 replies)
  114. Move The Base...there! (15 replies)
  115. Marine Strategy (18 replies)
  116. Shotgun Rush (6 replies)
  117. New? Early Game Tactic (15 replies)
  118. Commanding... (24 replies)
  119. Marine Info Help Needed - Mark Hive Siege Spot (0 replies)
  120. Skulks Behind Res Towers (25 replies)
  121. New Strat. Mines! (20 replies)
  122. The Buying Spiral Of Death (15 replies)
  123. What's Your Primary? (43 replies)
  124. Funny Strat (8 replies)
  125. 1 Player Can Make The Difference (19 replies)
  126. Goodness Mines Are Frickin Amazing (17 replies)
  127. 1337 Comm V Normal Comm (21 replies)
  128. The Best Defense Is A Good Offense (22 replies)
  129. Observatory Upgrade (11 replies)
  130. Small Note For Commanders (14 replies)
  131. Gorge Hunting (11 replies)
  132. ** Real ** Strategy Guide (22 replies)
  133. Upgrades Order (19 replies)
  134. Reactor Room In Tanith (24 replies)
  135. Minimap? Arg. (6 replies)
  136. Close Quarters Combat (14 replies)
  137. Tf/pg Placement (10 replies)
  138. Early Arms Lab Vs. Early Dc's (30 replies)
  139. How Do Marines Win Ns_missilecommand_final3? (9 replies)
  140. Supergoku, Yet Another Great Come Back. (22 replies)
  141. The Effectiveness Of Teamwork (8 replies)
  142. Ideas On Perfect Defense? (11 replies)
  143. Commanding On Public Servers (11 replies)
  144. Frustration - Am I Comming Wrong? (2 replies)
  145. How To Counter Noobs. (27 replies)
  146. Bait The Skulks (10 replies)
  147. Onos With Level 3 Regen (16 replies)
  148. Onos Riding (9 replies)
  149. Fun Fast Amusing Pub Strategy (16 replies)
  150. Armory - A Disater For Marines? (32 replies)
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