Not sure where else to post this so if you have to move it, at least send me a PM to tell me where.
A while ago, amongst the zillions projects I have in mind, I downloaded the RCBOT 1.31 code source. I was curious to see how it was made and hoping to improve it. I was disapointed in bot's capabilities found on NS servers (no matter what Bot program). Unfortunetly, as it happens so many times, I didn't not have enough free time to go further.
But I did see something that made me wonder about something. Are all the bot programs out there used in NS games, coded to run on ANY HL1 MOD ? I mean, I saw codes in RCBOT that were there for non NS MODs. That made me wonder, having all this non NS coding limits the capabilities of NS bots on what they can do to REALY simulate NS players. Also, the fact that this wasn't entirely made for NS, but rather patched for NS, increases the chances of bugs. Most NS MODs out there using these bot codes don't have the same kind of gameplay as NS. What other MOD enables you to wall on ceilling, leap, stump in order to devour, ... ?
If one of those Bot program was re-worked from ground up to be entirely made for NS only, then you are opening the door to a closer NS player being simulated. Plus you could add so much more functions. I had ideas of map entities specialy made for an NS Bot program. These entities could be like strategic entity placements, prefered traveling path, prefered hiding places, special bot clips (every seen a bot geting stuck in a stupid place, or just runing in circle for no reasons ?). I was even thinking about special bot classes where you would have specialized bots for specific tasks that the admin could choose to add or not (the builder, the scout, one that saves for a hive, infiltrator, the strategic parasiter, the cloacker, the Xmenu lover, ...).
I usualy stay away from bot servers because they are either extreamly dumb and too easy to shoot (therefore extreamly boring) or their attack accuray is like %500 better then you (which discourage new players from playing since they get killed all the time). I have also seen so many times, bots that didn't drop any res or hives and as soon as they hit 75 res, would go onos.
Having such a custom made NS Bot program would be so much fun to play on Bot servers. Maybe something like this could be made for NS2 ? It would be closer to playing a real game and therefore train new players better.
How about starting a special thread about building a better NS Bot program where people could share ideas and codes ?