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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
Mirage
[EDIT]
Well, I mucked about with LithUnwrap and extracted them myself.
Kinda forgot LithUnwrap can import .mdl files without any problems tounge.gif

user posted image

If anyone wants the rest of the playermodels' skinmeshes, you can get em here :
Heavy Armor
Skulk
Gorge
Lerk
Fade
Onos

Yay. Skinneh time.
[/EDIT]
Bronski
I'm guessing you are referring to the meshes? Might want to try the developers, right now would be the best time since they still post quite a bit in the forums.
Maus
Though if they can't help you it doesn't look too difficult to work out what bits of the default skins end up where on the models, so it might not be too hard to make up the basic outline yourself. (And I'll bet if anyone did that and posted it a lot of skinners would love them for it smile.gif )

At least, it looks easy enough for the marines' models. The aliens look a bit complicated.
SovKhan
you mean the black things with the white lines outlineing them? i blieve it would be harder to skin one of those then a already skinned verson..
0see3
Not for an experienced skinner.
Licky
skinmeshes are so much easier to work from.
Mojo
just export the .mdl to a .3ds (using 3D Exploration or whatever). import it in 3DSMAX, use Texporter on the mesh. voila! biggrin.gif
SovKhan
lol ionno what is easier to skin with. which is why im not a skinner.yah do what the other guy said im to lazy to do it.
FireWire280
If you don't have acess to that insanely overpriced program. I made all of the player wires using MILKSHAPE3D,
and Paint Shop Pro 7

NS Wireframes

[Edit] Whoa! okay, someone already did all the wireframes... oh well.



asrifle.gif
turret.gif
turret.gif tiny.gif
Mirage
Heh. 4 minutes too late FireWire280 wink.gif

Thanks anyway.
FireWire280
Even though I took to long, your welcome. Oh well, now there are two versions of the Wires to work with. smile.gif
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