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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
Cloud_King
Can someone please tell me the name of the sprite used seen here while shooting a wall, its the blackish ones.

user posted image
Sniper_Chance
They're not sprites, they're internal engine particles that have carried over from Quake 1. There's no way to change them.
Black_Viper
Noice fps, ya what he said...


No spelling errors... tsa.gif
Cloud_King
:\ oh well, thanks for the help.
CMF_Fatal
yeah its all engine. i dont think even plugins can change that :o but hth did you get 131 fps?
Dorian_Gray
developer 1. I regularly get 250-300 fps. As Talesin pointed out in some other thread though, the engine only renders up to 100.
BlackPanther
It also looks like hes playing in software nerd.gif
Trayder
playing in software =\ ns doesn't even let u play in software but u can still see sprites when u do.
ANeM
Might be DirectX, I remember playing in DX once and had no sprites and looked really poor. Can't remember why I even bothered playing like that..
Cloud_King
I use opengl its just gl_texturemode "GL_NEAREST_MIPMAP_NEAREST" for better fps.
Dillinja
ITs very easy to change them

Open the

decals.wad

with wally and change the neccesary files

the bulletholes are textures with an alpha channel so change them and voila


there you go new bulletholes


tutorial link
Verthandi
I think he's asking about the black, debris-like particles (as $niper Chance has already pointed out). smile.gif
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