well i know that AllocBlock: full means that thers memory limit exceed some where and using - chart will help to determine it , but im confused with my compile logs :S since " lightdata 72.5% " under RAD log , its the only object high within others ,,,, is it possible lightdata is causing hl to crash while loading and alert AllocBlock !!! really im lost """ and if it does >> how do i have to reduce that " llightdata " ... im stuck here foe about a week trying to solve it :S .. my complie log dsnt contain any error and here's chart :
----- BEGIN hlcsg -----
...
..
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.31 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.79 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 5670/32767 113400/655340 (17.3%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 698/32767 27920/1310680 ( 2.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 141320 bytes ===
----- BEGIN hlbsp -----
Command line: hlbsp -chart bau
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'bau.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/400 576/25600 ( 2.3%)
planes 5670/32767 113400/655340 (17.3%)
vertexes 9924/65535 119088/786420 (15.1%)
nodes 1652/32767 39648/786408 ( 5.0%)
texinfos 698/32767 27920/1310680 ( 2.1%)
faces 7514/65535 150280/1310700 (11.5%)
clipnodes 5062/32767 40496/262136 (15.4%)
leaves 908/8192 25424/229376 (11.1%)
marksurfaces 9061/65535 18122/131070 (13.8%)
surfedges 34748/512000 138992/2048000 ( 6.8%)
edges 17575/256000 70300/1024000 ( 6.9%)
texdata [variable] 709656/4194304 (16.9%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 6164/524288 ( 1.2%)
24 textures referenced
=== Total BSP file data space used: 1460066 bytes ===
3.01 seconds elapsed
----- END hlbsp -----
----- BEGIN hlvis -----
Command line: hlvis -chart bau
859 portalleafs
2302 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.56 seconds)
LeafThread:
(10.08 seconds)
average leafs visible: 122
g_visdatasize:49503 compressed from 92772
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/400 576/25600 ( 2.3%)
planes 5670/32767 113400/655340 (17.3%)
vertexes 9924/65535 119088/786420 (15.1%)
nodes 1652/32767 39648/786408 ( 5.0%)
texinfos 698/32767 27920/1310680 ( 2.1%)
faces 7514/65535 150280/1310700 (11.5%)
clipnodes 5062/32767 40496/262136 (15.4%)
leaves 908/8192 25424/229376 (11.1%)
marksurfaces 9061/65535 18122/131070 (13.8%)
surfedges 34748/512000 138992/2048000 ( 6.8%)
edges 17575/256000 70300/1024000 ( 6.9%)
texdata [variable] 709656/4194304 (16.9%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 49503/2097152 ( 2.4%)
entdata [variable] 6164/524288 ( 1.2%)
24 textures referenced
=== Total BSP file data space used: 1509569 bytes ===
10.76 seconds elapsed
----- END hlvis -----
----- BEGIN hlrad -----
Command line: hlrad -chop 100 -chart bau
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 100.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
7514 faces
Create Patches : 27044 base patches
0 opaque faces
444199 square feet [63964788.00 square inches]
57 direct lights
BuildFacelights:
(19.95 seconds)
visibility matrix : 43.6 megs
BuildVisLeafs:
(54.55 seconds)
MakeScales:
(27.03 seconds)
SwapTransfers:
(9.40 seconds)
Transfer Lists : 53399130 : 53.40M transfers
Indices : 13295848 : 12.68M bytes
Data : 213596520 : 203.70M bytes
GatherLight:
(2.84 seconds)
FinalLightFace:
(1.75 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/400 576/25600 ( 2.3%)
planes 5670/32767 113400/655340 (17.3%)
vertexes 9924/65535 119088/786420 (15.1%)
nodes 1652/32767 39648/786408 ( 5.0%)
texinfos 698/32767 27920/1310680 ( 2.1%)
faces 7514/65535 150280/1310700 (11.5%)
clipnodes 5062/32767 40496/262136 (15.4%)
leaves 908/8192 25424/229376 (11.1%)
marksurfaces 9061/65535 18122/131070 (13.8%)
surfedges 34748/512000 138992/2048000 ( 6.8%)
edges 17575/256000 70300/1024000 ( 6.9%)
texdata [variable] 709656/4194304 (16.9%)
lightdata [variable] 3040752/4194304 (72.5%)
visdata [variable] 49503/2097152 ( 2.4%)
entdata [variable] 6164/524288 ( 1.2%)
24 textures referenced
=== Total BSP file data space used: 4550321 bytes ===
116.04 seconds elapsed [1m 56s]
----- END hlrad -----
so ,anybody can help !?, atleast with a hint