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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
zoda
I noticed that people with an older PC.. (say 700MHZ or less) tend to get very laggy if they become the commander. the cursor moves slow, the FPS drop very low and just moving around to place stuff is hard...

I do not make skins or whatever and dont know how this could be done, but I was wondering if someone could try to make it less detailed while you are commander. or maybe it can't be done because it does read the whole map, right? which gives you lag
TychoCelchuuu
I have a 600MHz 288MB RAM comp and comm mode is fine. Getting more RAM should help.
Unit
I'm having the same problem being in comm mode...and I think I have a decent computer.

I got a 1.5 ghz with GeForce2MX, and it runs the game perfectly, even in 32-bit coloring. When I'm in comm mode, I don't get frame-lag AT ALL but for some reason when I try to scroll around the map (with keyboard OR mouse) the screen movement is jerky and unstable, is anyone else having this problem? Can I do something to fix it?
Teufel_Eldritch
Yea Im having issues as well. If the Comm Overhead View had a bare bones hud showing only the numeric value of resources, the logout text, basic map and build menu there should be a increase of fps. I would very much like to see a bare bones hud for the Comm for this reason.
BiTMAP
its not the commander hud it's the fact that your seeing so much map detail.
Teufel_Eldritch
The high level of detail may in fact contribute to the issue, but that still does not mean a simpler hud would not be better for ones fps. In normal non-commander play removing my hud and weapon model my fps increases by 15. This is because less is onscreen. With less(either thru less detail and/or a simpler hud) stuff on onscreen fps will improve.
Dark_Quartz
Maybe icons should take place of the buildings in the Commander View? If it is possible...
Terr
I think that having the commander view simpler models may not be too useful, IF the models used support dynamic changes as the person moves away (which I think they do...)

But if you want I could post a less-real but cleaner version of the commander hud. (as of yet without developer permission, however...)
Teufel_Eldritch
Sure. That would be cool. biggrin.gif
UnCritical
I really doubt that a simpler hud would make all that difference, i mean its only sprites...and not really that many.

Imagine how many you see when playing marine, youve got your own hud, your muzzle flash, friendly muzzle flashes, enemy attack sprites, map particle systems...thats a HELL of a lot, knocking a few off this alrge list isnt gonna give you much increase.

As bitmap said, its cos your seeing more map detail. increasing r_speeds.
Or it could be the way comm mode is implemented, that could reduce fps.
Teufel_Eldritch
A inrease in fps no matter how small would be appreciated by me.
UGLLeif
That happens to me, i'm running 566mhz and a geforce 2mx with 197megs of ram. Fine when i'm in game not too much computer lag. When I switch to commander it slows down soo much. So, i'm never commander sad.gif Kinda sux. Hopefully this can be fixed ( or improved ) in a newer version.

-Leif
http://www.ugleague.net
Leif@ugleague.net
zoda
"its not the commander hud it's the fact that your seeing so much map detail." - thank you, I dont know much about this stuff so that explains.., I guess I wont bother trying to be commander untill I get a newer system as for the dude with the 1ghz, go here: http://www.unknownworlds.com/forums/in...=ST&f=18&t=8100

I think you have some issues with that system. Make sure you read the whole thing for many issues... I posted a lot on page 2.
Fam
QUOTE (UnCritical @ Nov 13 2002, 01:13 PM)
I really doubt that a simpler hud would make all that difference, i mean its only sprites...and not really that many.

Even if you reworked all of the sprites to be blank, the HL engine would still draw them. It would just draw them to be transparent, which would give you no change in FPS. Removing them for the marine and the like actually turns off the section of code that draws them in the first place, so you get a faster update. In conclusion: Hacking the commander HUD to pieces would do almost diddly squat to performance.

I think. smile.gif
DjArcas
I dont think the HL engine supports dynamic LOD on model meshes, IIRC.

What would be an idea, tho is to draw a low detail version of the players, aliens and buildings. Hell, I'd be happy with the marines being represented by a 2d sprite from above :-)

Perhaps not drawing func_walls might give a needed boost? I've been careful with my wpolys in my map so far, but I go to the commander view and *bam* 1300 wpolys sad.gif

I had to move the commander down a bit in the end, as I realised he was a *smidgen* high
MonsieurEvil
(de-aging topic)
Necro
what is this "de-aging topic" mean?
0see3
also known as a BUMP...

Also, If anyone is able to, think about reducing the poly size for ALL buildings, as much as possible. I understand this would be quite an undertaking, but this would help resolve commander issues with low framrates, and normal players who happen to come upon a BUNCH of buildings...

No small request, but it could be done and would seriously help many players.
BiTMAP
I play a 1.35 GHZ with a gf4 MX440 and 320 ram, I barely get any FPS hit when I play commander (i play at 1600x1200 usualy get 30 and drop to 18 at most when i got alot on screen, its when i have alot of radio traffic and the server lags that I have problems my FPS is fine)
BlackPanther
Holy Wars mod for Half-Life uses Level Of Detail technology.

I have a voodoo 3 2000 running on my 1.63 ghz AMD.

I got 99 fps all the time, and commander mode is always smooth.



So if a guy with a VOODOO card gets better FPS then you.. ask yourself a question:
"WTF is up with my video card?"
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