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Unknown Worlds Forums > Natural Selection 2 > Ideas and Suggestions
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  1. Webbed: It's been done better in... (166 replies)
  2. Webbed: The Commander Experience (350 replies)
  3. Webbed: What models/prefabs do you want to see in the NS2TR? (170 replies)
  4. Webbed: How 2 Search (3 replies)
  5. Webbed: NS2 I&S Rules, Guidelines , and Best Practices! (1 reply)
  6. Alien-Marines (11 replies)
  7. Whip Wall-Walk (11 replies)
  8. in-game voice still low? (2 replies)
  9. Cinematic editor - Simplifying movement (4 replies)
  10. Simple UI changes (2 replies)
  11. Impale (0 replies)
  12. Gorge Ability: L4D2 like vomit (8 replies)
  13. More Darkness (28 replies)
  14. Recycling change (0 replies)
  15. My first ideas post - please read devs (2 replies)
  16. let the main menu music play during server connection (6 replies)
  17. Charge up Leap. (1 reply)
  18. How about an Onos interaction with field/tech alien structures? (23 replies)
  19. Let's discuss skulk movement (102 replies)
  20. Command Centre (11 replies)
  21. Gorge Bungee Slide (2 replies)
  22. Squad Bonus (29 replies)
  23. gorge put out fires (4 replies)
  24. A string of Balance changes + Additions (0 replies)
  25. Parasite Visual (2 replies)
  26. Toggle Console (0 replies)
  27. Evolution cost correction (1 reply)
  28. Alien Commander (10 replies)
  29. Skulk Camera Transition When Wall-walking (1 reply)
  30. Q/A to/by the devs (0 replies)
  31. Things I would like to see in NS2 (4 replies)
  32. Suggestion For Ns2 (11 replies)
  33. marine flashlight (26 replies)
  34. The thing about weapon disappearing (4 replies)
  35. head tracking gimmick (6 replies)
  36. Make HUD icons that are flat "curve" with the visor (4 replies)
  37. Player Controlled Acceleration for Onos (8 replies)
  38. Promotion for the game (18 replies)
  39. Steam Mod support (0 replies)
  40. Onos stomp - marine effect (21 replies)
  41. lerk flight (4 replies)
  42. Can the Alien flashlight be amended? (62 replies)
  43. Like movie Harry Potter (3 replies)
  44. Perhaos Bile bomb should affect jet packers? (0 replies)
  45. New alien structure: Skewer (8 replies)
  46. Deconstruct enemy structures for res (3 replies)
  47. Will there be different game types? (15 replies)
  48. Tech structure appearance (7 replies)
  49. Suggestions for rendering enhancement (1 reply)
  50. A Few Commanding Mechanic Suggestions (2 replies)
  51. console command feedback (1 reply)
  52. Alien hive 3 abilities discussion (8 replies)
  53. The Resource System (4 replies)
  54. Spike ball shooting Hydra (2 replies)
  55. Allow us to change Mousewheel binding (5 replies)
  56. Egg spawn rate should scale with player amount (2 replies)
  57. Spitball HoT / DoT (6 replies)
  58. Encouragement for Commander compliance (3 replies)
  59. Simple gun pickup delay (0 replies)
  60. New trailer. (4 replies)
  61. The Obs (4 replies)
  62. Commander and Gorge (5 replies)
  63. New power pack idea (1 reply)
  64. Shade Passive Ability (11 replies)
  65. Medical dart attachment (8 replies)
  66. Shade Upgrade Ideas (20 replies)
  67. Non-forced ironsights that improve stability and accuracy when used (30 replies)
  68. cut scenes, map intros or "thumbwar" (5 replies)
  69. Balancing shade cloak (6 replies)
  70. Decreasing Mine Cost To Increase Mine Effectiveness (19 replies)
  71. A New-ish Lerk (6 replies)
  72. Fade Alt Attack: Grapple and bite (2 replies)
  73. exoskeleton (3 replies)
  74. NS question (4 replies)
  75. Remove Random Spawns (20 replies)
  76. Gorge/hydra idea (9 replies)
  77. Fixing Pres! (18 replies)
  78. Make the flamer better? (18 replies)
  79. Meta-server (1 reply)
  80. Server join queueing and queue position (10 replies)
  81. Menu key (4 replies)
  82. HUD "compass" idea (video included) (13 replies)
  83. Change medkits into a type of AoE cloud (22 replies)
  84. Idea for a new lerk spore (5 replies)
  85. Hydras less pointless... (31 replies)
  86. Gorge Pheromones (1 reply)
  87. Gorge Ability (14 replies)
  88. Commander's orders as several waypoints using pathfinding (3 replies)
  89. Auto Balance to stop rage quitters (12 replies)
  90. An idea for special edition and a quick question. (5 replies)
  91. Balancing Mines (22 replies)
  92. Link to Join an NS2 Server (0 replies)
  93. Lerk: circling vulture no more! (109 replies)
  94. Infestation Spreading Redesign (7 replies)
  95. Further Specializing Marines (3 replies)
  96. Rooms and Territory Control (2 replies)
  97. Gorge passive ability (4 replies)
  98. Domination Win (9 replies)
  99. Two Ideas (3 replies)
  100. Some Drifter Ideas (1 reply)
  101. Mine fix (1 reply)
  102. Mines ruined it (18 replies)
  103. Shell, Veil, and Spur (1 reply)
  104. Commander dropped equipment and the Armory (5 replies)
  105. Some Gameplay Ideas (7 replies)
  106. No free repair from armoury; must buy it instead (25 replies)
  107. Use Whip as Trampline (4 replies)
  108. Flame Thrower Alt-Fire (3 replies)
  109. Nano Shield, Beacon (67 replies)
  110. Quick Switch to Weapon (Marine) (5 replies)
  111. Commanders to Hotkey Screen Position (4 replies)
  112. Switching the alien upgrade system around (4 replies)
  113. One time evolution on alien upgrades (4 replies)
  114. Alien Tech evolvement (2 replies)
  115. spectator's usage of map (4 replies)
  116. Rifle-but and parasite (12 replies)
  117. Idea too balance mines kinda. (0 replies)
  118. Marines too tough (20 replies)
  119. Alien Attack Indicators (1 reply)
  120. Commander - Move Screen (5 replies)
  121. ARC explosion animation (3 replies)
  122. Lerk gas disabling sentry turrets? (18 replies)
  123. Alien "lock on" ability (96 replies)
  124. Less defense More Offense (3 replies)
  125. 0 servers found (6 replies)
  126. Visible alien tech path via unique looking hives (1 reply)
  127. Joining Game in progress res (10 replies)
  128. Flamethrower damage issue, (3 replies)
  129. Manual target arcs (5 replies)
  130. Too much Information (17 replies)
  131. Mouse Adjustment and Skulk tweaks (4 replies)
  132. ES Style Flamer Alt Attack (4 replies)
  133. Whip movement animation (12 replies)
  134. Deactivate / lock phase gate (80 replies)
  135. Nydus Tunnel/Worm (6 replies)
  136. 3D skyboxes (1 reply)
  137. Mentoring newcomers and spectating players (11 replies)
  138. Mini Cyst icon (0 replies)
  139. Alien/Structure notifications (2 replies)
  140. Marine Comm Bubblers ability (25 replies)
  141. Hydra Adjustment (36 replies)
  142. Alien Infestation / Marine Power-Node Thing (1 reply)
  143. Suggestions for gun drop and Whips (2 replies)
  144. Some ideas about Gorge building structures (13 replies)
  145. In game tickets to help stop stalemates (3 replies)
  146. Benchmarking Demo (6 replies)
  147. A personal issue with the beta release (3 replies)
  148. Marine Structure: Energy-Shield (2 replies)
  149. Crag ability to give armored shells, or other coatings, for some aliens (4 replies)
  150. Steam server browser (4 replies)
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