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Unknown Worlds Forums > Natural Selection 2 > Natural Selection 2 Discussion > Ideas and Suggestions
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  1. Add distance/timing setting for Grenade Launchers (10 replies)
  2. Skulk Ideas. (32 replies)
  3. Commander chat. (13 replies)
  4. Skulk movement control (5 replies)
  5. Supply Cache (21 replies)
  6. Gorge (25 replies)
  7. Change to Fade Primary Attack (3 replies)
  8. Change default mini-map key (4 replies)
  9. Evolve/Cloak (9 replies)
  10. Mac and phase gate (15 replies)
  11. Additional tech for the Shade (0 replies)
  12. Repairing Power Nodes Increase Marine Score (5 replies)
  13. Symbiosis (2 replies)
  14. Fade blink mix (7 replies)
  15. game speed with less players (4 replies)
  16. Queue timing (2 replies)
  17. Ammo and HP ring on rines (29 replies)
  18. Shotgun secondary idea (12 replies)
  19. share resources (6 replies)
  20. Flamethrower ridiculously overpowered. (17 replies)
  21. Fade blink idea (10 replies)
  22. The Art of Cloaking (12 replies)
  23. ITEM SHOP (14 replies)
  24. The Shift (4 replies)
  25. Marine shotty secondary skill (6 replies)
  26. IP / Egg spawns (6 replies)
  27. Weapon Icon (4 replies)
  28. Jetpack/Lerk Flight (16 replies)
  29. Remove Arms lab, Robotics factory, and Obs prereqs (18 replies)
  30. Alien Comm Menu (2 replies)
  31. Server Variables in score board (18 replies)
  32. Parasite effects (19 replies)
  33. Flamethrowers & Lerk Gas (9 replies)
  34. Tactics and game planning (4 replies)
  35. Marine Repair Tool (3 replies)
  36. phase gate headaches (8 replies)
  37. Teamplay is needed... (31 replies)
  38. Aesthetic ideas for the Shift (7 replies)
  39. Give the aliens a GIANT WORM that EATS the marine base for 999 tres (23 replies)
  40. Marine Squads Buff (21 replies)
  41. Map Flexibility (0 replies)
  42. Prevent MAC/Drifter stacking (4 replies)
  43. Classic NS1 Gameplay (8 replies)
  44. Quick idea for spores (4 replies)
  45. Display building power requirements when placing (3 replies)
  46. TSA Sonic sniper (23 replies)
  47. In game helpers for nuturing our noobs ;) (16 replies)
  48. Synchronized Game Timer (9 replies)
  49. Mini map on HUD (15 replies)
  50. Marines need more weapons (17 replies)
  51. Blinking effect with aliens (2 replies)
  52. Marines - Spawn on squad (9 replies)
  53. interactive minimap (5 replies)
  54. Crags\Whips should exhaust some umbra/fury when nearing death (7 replies)
  55. Upgrades+Life-Form Costs vs. Weapons+Equipment Costs (3 replies)
  56. Voice Chat (6 replies)
  57. The MIA (9 replies)
  58. Make "evolve" button look different there is no room (5 replies)
  59. Secondary Game Type Idea (5 replies)
  60. Marine Focus (1 reply)
  61. Long term and short term turrets (0 replies)
  62. Marine Commander Squad Menu (5 replies)
  63. Portal = portal? (12 replies)
  64. Muds on face (6 replies)
  65. assassinations (8 replies)
  66. Exloding Skulks (5 replies)
  67. Gorges moving structures (2 replies)
  68. Skulk Stickyness Fix Suggestion (2 replies)
  69. arc rifle (23 replies)
  70. INfantry Portal (26 replies)
  71. How to get rid of dead bodies? (10 replies)
  72. Auto-Retry join game (3 replies)
  73. Medics (18 replies)
  74. Lerk 3.0 (19 replies)
  75. Purchasable marine suits and Miniscule items (6 replies)
  76. Build limit per power node/infestation patch (11 replies)
  77. Lighting is too soft, also skulk and gorge abilities . (9 replies)
  78. duck to pick up weapons (5 replies)
  79. Alien upgrade and ability ideas (1 reply)
  80. Structure request function (3 replies)
  81. Commander camera shake when CC under attack (19 replies)
  82. Heavy Armor music (11 replies)
  83. Cancel building order. (9 replies)
  84. Resource Model changes (10 replies)
  85. An idea to vastly improve the skill ceiling of the flamethrower (11 replies)
  86. Antialiasing (6 replies)
  87. Skulk should not stuck to wall while leap is activated (44 replies)
  88. Synchronized game timer (0 replies)
  89. Give the Turrets AMMO (12 replies)
  90. Alien Scroll - Super Fast Attack (3 replies)
  91. Redemption upgrade (12 replies)
  92. Phased: German translation of NS2 (-- replies)
  93. Whips (33 replies)
  94. Strategic NS2? (5 replies)
  95. Spectate Slots (0 replies)
  96. Steam Splash Screen. (2 replies)
  97. marine specialties (4 replies)
  98. Easier waypointing as marine comm (4 replies)
  99. Turrets (0 replies)
  100. Flame Thrower Cripple Effect (7 replies)
  101. Rebindable hotkeys for the Commander (2 replies)
  102. Gorge ideas. (18 replies)
  103. Multiple levels (6 replies)
  104. Let commander turn off phase gates (8 replies)
  105. Saved player data per round (6 replies)
  106. Auto pick up weapon (6 replies)
  107. slowdown on damage (1 reply)
  108. Making stab useful (8 replies)
  109. If Cysts get killed then (1 reply)
  110. Gorge taunt increase energy? (0 replies)
  111. Optional Alien Upgrade Ideas (2 replies)
  112. Cyst prototype update (10 replies)
  113. Keep all major versions... (16 replies)
  114. Variable jump angle (19 replies)
  115. Whip idea (26 replies)
  116. Energize and Metabolize Redundancy? (0 replies)
  117. What are the current and planned infestation/power features? (0 replies)
  118. Some balance thoughts (4 replies)
  119. Need FriendlyFire ON (6 replies)
  120. We need HUDs and GUIs like NS1 (1 reply)
  121. Death to Bunnyhopping (14 replies)
  122. Kharaa different damage attacks (8 replies)
  123. A mull over Cysts (18 replies)
  124. The lerk flight issue, and possible solutions. (8 replies)
  125. Alien Commander (4 replies)
  126. randomize egg spawns (6 replies)
  127. Additions to the Ready Room (17 replies)
  128. Professional game-balance (8 replies)
  129. Converting Matter into Energy (5 replies)
  130. Phased: We need better cobeboxes (-- replies)
  131. Gorge Mobility (9 replies)
  132. it's electric (13 replies)
  133. Onos devour revised (42 replies)
  134. The Ready Room: Is it Necessary? (17 replies)
  135. Drifter Worker (5 replies)
  136. require marines to pay for restocking (2 replies)
  137. Donate Money For Extras (19 replies)
  138. Marine Jump is ANNYOING! (1 reply)
  139. Bilebom Alternate Attack and 3. Hive ability and Flatulence (7 replies)
  140. Texture alignment tool? Pleaseeeee (9 replies)
  141. Scaling cyst-features with lifetime (3 replies)
  142. "Gas Mask" upgrade for marines (19 replies)
  143. Phase Gate | Viewable Destination (12 replies)
  144. Fade: Smoke trails while in the ether (20 replies)
  145. Add 'Donate P-RES' feature to Armoury (2 replies)
  146. Macs & Mines (5 replies)
  147. What about calling them Cysts? (34 replies)
  148. A couple of ideas for Marine kit (6 replies)
  149. Dropping Infestation (4 replies)
  150. Enhanced replay system (3 replies)
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