Help
-
Search
-
Members
-
Calendar
Full Version:
Ideas and Suggestions
Unknown Worlds Forums
>
Natural Selection 2
>
Natural Selection 2 Discussion
>
Ideas and Suggestions
Pages:
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
10
,
11
,
12
,
13
,
14
,
15
,
16
,
17
,
18
,
19
,
20
,
21
,
22
,
23
,
24
,
25
,
26
Hites' List O' Suggestions
(12 replies)
Nodes and Infestation
(28 replies)
Life exists out in space! Or How NS2 came alive
(27 replies)
Ok Look
(12 replies)
Aliens evolving and Fun Gunz
(10 replies)
Parasite idea
(15 replies)
health regen like Halo 2
(18 replies)
self-destruction
(19 replies)
Skulk armor revamp
(7 replies)
Alien Spawning and Hive
(1 reply)
Have a siege turret for aliens
(16 replies)
Fly by wire scout bot? Grappling gun? Constuctables?
(32 replies)
Strategy Enhancement
(1 reply)
Step further
(1 reply)
digestion in NS2
(9 replies)
Alien Classes
(11 replies)
Marine Command Hierarcy
(2 replies)
marine descriptors
(1 reply)
Just an Idea: Breakable Glasses into Space
(5 replies)
4 way team combat
(17 replies)
Vote system
(1 reply)
Weapon suggestion
(4 replies)
More strategy for the Kharaa
(6 replies)
Soloist Game Mode
(2 replies)
'The Hidden' style 'body flinging'
(8 replies)
Alien / marine arty by open maps
(1 reply)
a map like stargate
(1 reply)
Make marines talk when voice is used
(5 replies)
An influential Constellation member needs your help marine!
(2 replies)
Open area ideas
(13 replies)
Sound Idea
(15 replies)
Automatic voice level
(7 replies)
why do the marines look like robocop?
(20 replies)
info_gravity_direction or angle or something.
(11 replies)
New chamber type
(34 replies)
Interactables
(9 replies)
New alien?...Brainstorm names/looks
(88 replies)
Wohoo. Alien based on early skulk concept.
(11 replies)
Chamber Building
(9 replies)
Acid Chamber Idea
(6 replies)
NS2 > BF2
(6 replies)
Spying tactics
(10 replies)
On Universes
(12 replies)
Marine\Kharra GUI skins
(2 replies)
Character Building
(12 replies)
Variable Resistance
(2 replies)
Parasites
(36 replies)
The Problem of Atmosphere
(5 replies)
Game Modes
(2 replies)
Realistic Upgrades
(13 replies)
Dynamic Armory
(7 replies)
New Alien attacks / addons to Marine Guns / spawns
(1 reply)
Corner Camping
(5 replies)
Bring back the perma gorge
(14 replies)
Level Ideas, Marine skins.
(5 replies)
Somper (new Marine defence Tower)
(3 replies)
New alien
(4 replies)
Top Tier Marine Techs
(24 replies)
NS modification and add-on broker system
(30 replies)
MasterP Makes A Good Point
(4 replies)
A New Mustang...NS 1.04 and NS2
(14 replies)
things not to put into ns2
(63 replies)
I&S Voting Request
(10 replies)
Fade Blink Needs Eye Candy in NS2
(25 replies)
ready room - fun things to do
(38 replies)
1,2,3,4 and no more 5
(14 replies)
Please dont make NS2 like Insurgency (new S: Mod)
(3 replies)
Alternative cloak
(18 replies)
Custom Loading Screens
(16 replies)
Gun Request & Receive GUI?
(2 replies)
My list of suggestions
(13 replies)
Quick Idea
(7 replies)
Static comm view height
(3 replies)
Remote Cameras
(7 replies)
A couple of suggestions.
(0 replies)
A new type of bunny hop
(4 replies)
remove bunny hopping
(124 replies)
Melee upgrades for rine
(17 replies)
NS2 SDK Question
(8 replies)
something to make support classes more popular
(6 replies)
Primed nades + Devour
(21 replies)
Invisible Alien + flashlight = ?
(14 replies)
Character Customize
(0 replies)
Futuristic Lights
(3 replies)
Handicap for Marines and aliens
(5 replies)
Key binds, WSAD ESDF AWER TFGH and alike
(0 replies)
255 players @ NPC
(3 replies)
More commander options...
(1 reply)
Multi Level Commanding
(11 replies)
50 player server limit
(23 replies)
Weapons....
(27 replies)
Sieging parts of maps
(8 replies)
New creatures
(36 replies)
WEAPONS & STRATEGERIE
(5 replies)
Gestating in Water Changes Lifeform Qualities
(27 replies)
Onos Design
(20 replies)
Hit zone
(12 replies)
Blood/scratch marks on the marine visor
(17 replies)
new lifeform
(17 replies)
Commander Chair / View
(9 replies)
Game mode idea topic
(10 replies)
Gorges 101
(34 replies)
Active Infestation
(6 replies)
HUD improvements
(9 replies)
Multi-level maps
(6 replies)
Alien Traps?
(11 replies)
Simplifying commanding
(23 replies)
Fade p0rtal gun
(14 replies)
AI
(6 replies)
Mini-cam for commander
(11 replies)
Interactive maps?
(3 replies)
Help Idea. Index.
(1 reply)
Commander camera angles
(1 reply)
ns1 -> ns2 maps
(4 replies)
Level Environment Ideas
(2 replies)
[Game mode]VIP Mode...
(28 replies)
Dynamic weapons/armor
(5 replies)
Tutorial
(16 replies)
Rankings
(37 replies)
NS:S - New engine, why not new Features?
(7 replies)
Onos and Physics
(93 replies)
Idea
(1 reply)
Possible weapons
(1 reply)
NS2 logo / Art
(1 reply)
Fixing the client FPS effect of fire rate?
(10 replies)
Skulks
(18 replies)
Gamemodi: Cyborgs?
(8 replies)
Ideas and themes for maps
(6 replies)
New Marine Structures
(2 replies)
TSA Marines: Space Tech & Nanites & Robots
(8 replies)
[NS:S] Alien Hearing
(3 replies)
The skulk
(4 replies)
More movement options for marines!
(21 replies)
Kharaa models get meaner per extra finished hive
(1 reply)
Allow skulks to travel through dynamic infestation
(7 replies)
[NS:S]Parasite
(22 replies)
Advanced GL CrossHair
(16 replies)
Make the aliens look meaner with each new hive
(6 replies)
When the CC is destroyed, have it make a massive explosion
(11 replies)
Maps having their own LUA code
(1 reply)
Dual screen compadibility
(4 replies)
More Ideas and Suggestions 2
(6 replies)
Many ideas and suggestions
(3 replies)
Phase Gate queue
(2 replies)
Thoughts on Infestation
(12 replies)
advanced obs
(19 replies)
Take another look at the armor system?
(7 replies)
Digression and Convention
(3 replies)
Dynamic Balance
(18 replies)
Marines Choose From 3 entry locations
(8 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here
.
Invision Power Board © 2001-2012
Invision Power Services, Inc.