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Unknown Worlds Forums > Natural Selection 2 > Natural Selection 2 Discussion > Ideas and Suggestions
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  1. Mapping and tech points (4 replies)
  2. HP ring colours and barring (1 reply)
  3. more structured squad system (11 replies)
  4. The never ending game (32 replies)
  5. Catabolize (5 replies)
  6. Diffrent chat color for commanders (9 replies)
  7. low skulk uptake of alien upgrades (22 replies)
  8. Top-down spectate mode (5 replies)
  9. Aliens teleport to hive (11 replies)
  10. Modified Lerk damage from speed (2 replies)
  11. Commander/Automatic order differentiation (3 replies)
  12. ARCS optimization (17 replies)
  13. Marines feeling Helpless on the Ground? (19 replies)
  14. marines "flash bang" type grenade (7 replies)
  15. Automatic Doors and fast aliens (7 replies)
  16. commander - Hotkey to show health of marines (2 replies)
  17. Jumping over things (5 replies)
  18. Cysts (2 replies)
  19. End Game (5 replies)
  20. Medpack spam (4 replies)
  21. Two little ideas for the aliens. (3 replies)
  22. Disabled doors (6 replies)
  23. Medium Armor (13 replies)
  24. Armor-ups (6 replies)
  25. 0 servers found (8 replies)
  26. The World is Big Enough for Two Bile Bombs (7 replies)
  27. Damn gorge! (10 replies)
  28. Game Mode: Extermination (2 replies)
  29. Small suggestion to balance fades (4 replies)
  30. Suggestion: Marines don't drop guns when they die (20 replies)
  31. Rifle-butt the Bombard Ball (10 replies)
  32. Bile Bomb (2 replies)
  33. Add tickrate to server browser (4 replies)
  34. Is this going to be made into a map? (0 replies)
  35. Summit textures (0 replies)
  36. Lerk flight (2 replies)
  37. Line of sight cloak detection & mines (28 replies)
  38. Early game balance (1 reply)
  39. menu mod that should be used by UWE (1 reply)
  40. Reduce the Value of Power Nodes as a Target (6 replies)
  41. Bile Bomb Discussion (3 replies)
  42. Marine and Alien idea (3 replies)
  43. Skulk sprint + takedown (0 replies)
  44. Gorge: Bile Breath / Bile Attack (0 replies)
  45. Suggestion: Rally Pheromone (1 reply)
  46. DEVS: (13 replies)
  47. Shell/Veil upgrades (4 replies)
  48. Simple Tips when Loading Game (1 reply)
  49. Accedental Selection (17 replies)
  50. Catalyze on hives? (8 replies)
  51. Evolve menu reorganization (19 replies)
  52. New Lerk Attack (1 reply)
  53. Ideas for Revisions/ Additions to Gameplay (8 replies)
  54. Eating Corpses (19 replies)
  55. Combat mode for low player counts (15 replies)
  56. Alien vision (5 replies)
  57. general feedback (0 replies)
  58. Infestation visuals (2 replies)
  59. Make Commander More User Friendly (8 replies)
  60. Waypoints on map (3 replies)
  61. Increased team selection time + Com vote (19 replies)
  62. Why not let lerk lift Gorge? (17 replies)
  63. Smaller more powerful flashlight. [image] (25 replies)
  64. lerk spit attack (13 replies)
  65. Counter-rushing (17 replies)
  66. Marine Com: Anti-Grief (13 replies)
  67. Movement Sensor (19 replies)
  68. Console Command Values? (2 replies)
  69. Make alien upgrades depend on lifeform (7 replies)
  70. Possbile solution to stop marine rambo-ing. (8 replies)
  71. Skulks & Parasite spawn cysts (3 replies)
  72. Visiual Changes for Alien Upgrades (0 replies)
  73. shank the onos (21 replies)
  74. Alien egg size for evolving (10 replies)
  75. Update the menu system (2 replies)
  76. Bind for previous weapon (2 replies)
  77. New Skulk Third Hive Ability (2 replies)
  78. To decide type of drifter when producing it (25 replies)
  79. sist upgrade (6 replies)
  80. Keyboard hotkeys (2 replies)
  81. Stop Dropping Shotguns at Armories (16 replies)
  82. SDK/Tool Animate bones and save it? (0 replies)
  83. [Idea]Arcs can go through Phasegates (15 replies)
  84. [NS:S] Fade Blink Effect (18 replies)
  85. old school RTS build form the ground up animations (22 replies)
  86. Spinning Skulk mouth huds (9 replies)
  87. Builder tool and Welder on the same button (16 replies)
  88. Lerk mechanics (24 replies)
  89. My nine suggestions (5 replies)
  90. A few simple but necessary changes. (6 replies)
  91. Unpower Phasegates During Recycle (10 replies)
  92. Death/Kill messages to console (4 replies)
  93. New Phase Idea (2 replies)
  94. Mouse sensitivity should be a number value (2 replies)
  95. Key bindings (0 replies)
  96. Gorge places infestation (12 replies)
  97. Real Life NS2? (3 replies)
  98. Spawn with nano-shield (14 replies)
  99. commander mode: support a second screen (14 replies)
  100. Separate swap weapon binding (3 replies)
  101. Hard to find own icon on map (10 replies)
  102. Res for Corpse (6 replies)
  103. Aliens Lose Upgrades Late Game? (19 replies)
  104. Points for supporting your team in general (13 replies)
  105. Last used weapons key again (16 replies)
  106. Easier to spectate (0 replies)
  107. Lerks picking up weapons (16 replies)
  108. Random idea (2 replies)
  109. Arcs scramble eggs (3 replies)
  110. [Idea] Check bug report page (2 replies)
  111. Intro tutorial and progressive info book (9 replies)
  112. Human Team Suggestion (2 replies)
  113. Customization Suggestion (5 replies)
  114. Lerk Spores Tweak (4 replies)
  115. Last line of defence - Marine melee (10 replies)
  116. No "Disconnect" Button (2 replies)
  117. Horde Mode (3 replies)
  118. Alien models are too dry (3 replies)
  119. punish Ragequiter (34 replies)
  120. Feedback from NS1 comm Vet and IRcombat creator (13 replies)
  121. Drumbra (6 replies)
  122. Simple changes to improve voice comms (1 reply)
  123. Fade: making skill matter (139 replies)
  124. Abuse of Land Mines (15 replies)
  125. Cool Promotion Idea (7 replies)
  126. Make Drifters more useful - sensory chamber mode (0 replies)
  127. Flame Thrower, Oil upgrade and Upgrades Queuing Line (0 replies)
  128. Suggestion: Give Alien Commander Tactical Abilities (6 replies)
  129. Bullet Trails (8 replies)
  130. "Guard" command (8 replies)
  131. Pistol Slide, Shotgun Pump Action, Rifle Slide (7 replies)
  132. Setting up ambushes (11 replies)
  133. Grenade launcher so useless (22 replies)
  134. Suggestion: Team res limit to 100 (6 replies)
  135. Skin depends on upgrade for Aliens (16 replies)
  136. Welder (6 replies)
  137. Being shot slows Aliens down (9 replies)
  138. defensive lerk rework (7 replies)
  139. Nydus canal for aliens (8 replies)
  140. Improving Comm UI (especially for the marines) (4 replies)
  141. Reduction in jetpack cost (3 replies)
  142. Early Game Harrass as Rines (2 replies)
  143. Walk Key (17 replies)
  144. Sergeant class for marines (5 replies)
  145. Health vs. Progress (2 replies)
  146. Jetpack Activation (11 replies)
  147. Cyst Structure Dependency (9 replies)
  148. CC hp (52 replies)
  149. Phase Gates (9 replies)
  150. Balancing Fade Blink (4 replies)
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