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Ideas and Suggestions
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Natural Selection 2
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Natural Selection 2 Discussion
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Ideas and Suggestions
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low ammo weapons
(14 replies)
Squad respawning
(26 replies)
Vehicles
(12 replies)
Custom Gamemode: Creeping Darkness/Retribution
(3 replies)
Quorum sensing
(30 replies)
Weapon Pickup System Revision
(8 replies)
George RUSH!
(2 replies)
Skulk fanart
(4 replies)
Hardcore Mode
(6 replies)
How bout this?
(17 replies)
"Glowie" or "Floatie" fanart with slight redesign
(9 replies)
The magic ladder floating act!
(22 replies)
Weapon/Armor Customization
(0 replies)
Player Guided Infestation
(7 replies)
Upgrade requirements
(2 replies)
w_GUI Interactivity & Security Cams
(2 replies)
Aliens with weak spots
(16 replies)
in-game script editor
(1 reply)
new alien class
(6 replies)
Fade Ability Suggestions
(4 replies)
Railgun
(41 replies)
Laser add-on
(15 replies)
New alien offense creature
(7 replies)
Player Sizes
(18 replies)
Marine vs. Skulk player clips
(4 replies)
NS 2 will support a WALL-chambers ?
(21 replies)
Fogish Spore Mist( for backup and coverup )
(5 replies)
Original Lightweight Weapon Suggestions
(4 replies)
Arms Lab Upgrades Enhancement
(23 replies)
Onos/Skulk Hybrid
(46 replies)
marine prone?
(24 replies)
New use for Constellation?
(4 replies)
Dynamic infestation?
(5 replies)
onos impact
(21 replies)
Request UI
(8 replies)
Euphoria
(38 replies)
Marine Siege vs Aliens
(6 replies)
buy menu and customization
(0 replies)
An NSGuide system that works
(8 replies)
FPS point of view
(2 replies)
Dumbing down games gets you nowhere
(56 replies)
RE: Marine Weapons
(2 replies)
One-Player Options
(17 replies)
Object material properties
(7 replies)
Custom armor decoration
(17 replies)
Physics Manipulation
(32 replies)
Weld Points
(9 replies)
Makeshift Barricades
(51 replies)
Realism changes
(19 replies)
Fire, Fire, Fire!
(10 replies)
Enhanced Player Voting System (for "Skill Balance")
(27 replies)
'Realistic' reloading
(26 replies)
Holistic Matchmaking
(30 replies)
Wepon switching to pistol
(12 replies)
Enhanced Server Statistics for Server Filtering
(5 replies)
Suggestions and Ideas for NS2
(4 replies)
dynamic commander view height and level transparancy
(2 replies)
Soft Matchmaking Suite
(10 replies)
hive sight / f sight
(8 replies)
Marine Suggestions
(8 replies)
Serverside Colour Schemes
(2 replies)
armory?
(3 replies)
Umbra as shield
(36 replies)
Player Ranking of Gameplay Experience on Servers
(5 replies)
Characterization
(18 replies)
Vocifer
(7 replies)
Onos Transporter
(6 replies)
Towards a cohesive matchmaking system
(3 replies)
Marines & Aliens
(6 replies)
Off game topic slightly but....A book
(4 replies)
gorge / wombat defense movement
(11 replies)
Marine-Centric Commanding
(18 replies)
leg damage
(10 replies)
Kharaa DI Spread
(17 replies)
Vision Effects and other suggestions.
(12 replies)
Autobuild With Cooldown
(43 replies)
Remove RTs (in a sense)
(45 replies)
Unlocking?
(4 replies)
Dynamic infestation afforance - lighting
(25 replies)
3rd-Person View
(16 replies)
Left Claw , Right Claw , left mouse & right mouse
(33 replies)
Ranking System
(8 replies)
aal and apl
(4 replies)
Commanders for both sides
(6 replies)
Entity Request: res_rate_control
(23 replies)
survival
(9 replies)
Karra insignia for ready rooms
(8 replies)
Cosmetic changes in NS
(49 replies)
Dynamic infestation - chamber powers
(4 replies)
Static Defenses, and The Achilles Heel Mechanic
(65 replies)
Death Count
(72 replies)
Anti Cheating Ideas
(46 replies)
Rig
(20 replies)
Collector's Edition for NS
(36 replies)
more modes in the game
(15 replies)
Munch 'n' post.
(21 replies)
"give res 10"
(10 replies)
Marines VS Marines or Aliens VS Aliens
(32 replies)
Welding bot + squad spawning system
(18 replies)
small idea to add bit more realism to environement
(5 replies)
Who loves the skulk mouth camera view?
(66 replies)
Marine additions
(5 replies)
Other forms of gamemodes
(5 replies)
Third Person View For Melee
(21 replies)
NS2 Marine Weapons
(53 replies)
How to impliment the tutorial
(18 replies)
New "cloaking"
(4 replies)
NS2 Marine Weapon system
(160 replies)
STATIC static defenses
(12 replies)
Commander abilities suggestion
(6 replies)
Movement improvements
(7 replies)
Ani-adrenaline weapon suggestion
(13 replies)
Stunner
(8 replies)
Structure Cutting
(11 replies)
On Balancing (Dev Team Please Read)
(44 replies)
2 new classes for consideration
(4 replies)
NS2 Spawning System
(20 replies)
Customizeable Character
(28 replies)
Infested RT's
(9 replies)
Shotgun Shells types
(9 replies)
ideas of the fisk
(7 replies)
Training Camp tutorial
(10 replies)
Looks for marine weapons
(15 replies)
Balance, teamsize, and resorces
(2 replies)
News Integration
(3 replies)
Read and Discuss
(17 replies)
my suggestions...
(4 replies)
Status of Technology Release
(3 replies)
Help: Wireless networking
(9 replies)
power sorse
(4 replies)
Commanding
(6 replies)
A little indigestion...
(28 replies)
Dynamic Upgrades
(5 replies)
Natural-Selection 2 Modes
(6 replies)
3rd class
(3 replies)
redesigned fade blink
(78 replies)
Some Suggestions
(5 replies)
Aliens get Panic
(17 replies)
Kharaa Spawning
(3 replies)
Officers and NCOs
(9 replies)
Shotgun proximity damage
(19 replies)
New ideas: i know! just knick em from the current NS mods!
(13 replies)
Kharaa Zoo Madness
(5 replies)
NS:S Flame Thrower
(98 replies)
Onos able to break through walls
(5 replies)
Mooore atmosphere
(0 replies)
Flamethrowers
(4 replies)
NS2 cloak ideas/effects
(1 reply)
Alien Spawning
(3 replies)
NS2 horror feel, aliens able to see better in dark / fog
(4 replies)
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