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Ideas and Suggestions
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Natural Selection 2
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Natural Selection 2 Discussion
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Ideas and Suggestions
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New Prototype Lab Upgrade
(6 replies)
Sentry Spam Prevention
(16 replies)
Bile Bomb Change
(1 reply)
Power Nodes
(0 replies)
Auto Team Balance, and problem of stacking.
(0 replies)
Pre-Match Commander Selection
(3 replies)
Menu Theme
(0 replies)
Encouraging Multiple Hives
(3 replies)
Important question about patch notes...
(4 replies)
Spawn in evolution mode
(4 replies)
Ping/highlight your location on the map overlay when you open it
(4 replies)
Marine Commanders using Armory as Wall Block
(26 replies)
second monitor map
(3 replies)
Passive Death Abilities for Aliens
(1 reply)
Medpack/Ammo Notification Spam in 205
(1 reply)
A push in the right direction
(6 replies)
Marine Weapon Attachments
(8 replies)
Electronic Warfare Attack for Gorge
(1 reply)
Ob upgrade: radar jamming
(4 replies)
Commander UI
(1 reply)
Light Armor/Marine Dodge
(5 replies)
GUI Eyefinity / Multimonitor support
(3 replies)
Drifters: Do we really need them?
(27 replies)
Regarding Drifters and Infestation
(4 replies)
Bring back electricute for just the command chair?
(2 replies)
Stomp and Jetpacks
(3 replies)
Option to make Phase Gates one-way
(8 replies)
Transporting Gasclouds
(2 replies)
Change Cyst Spike
(6 replies)
1 way door or default locked door at "The Gap" (Mineshaft)
(0 replies)
Power Node
(2 replies)
Alien Khamm
(7 replies)
Alien coop moves
(12 replies)
marine com easy fixes
(3 replies)
Gorge: Flying evolution concept
(6 replies)
Weak Marines
(2 replies)
Bringing back deeper res decisions and strategies
(15 replies)
Suggestions to fix never-ending end game
(0 replies)
linux server files
(0 replies)
Gorge should be Khammander. KING GORGE!
(5 replies)
Add: vote for next-match
(10 replies)
1 in 3 games result in "stalemates" like this
(16 replies)
Streaming
(2 replies)
giving marines a reason to take TechPoints
(9 replies)
Harvester on unconnected cysts should not be able to provide resources
(3 replies)
Few Ideas
(1 reply)
Power Node Electrification Grid
(10 replies)
Give Gorge Umbra?
(10 replies)
Purchasable Clan Pack For Natural Selection 2?
(4 replies)
New way to break stalemates
(3 replies)
Flamethrower Burns Lerk Gas
(30 replies)
Marine command chair has no chair
(4 replies)
Untie protolab from AA
(8 replies)
Playing together with a friend!
(3 replies)
Integrated PUG system
(5 replies)
Make Mature Whips a viable end-game
(1 reply)
Area Name displayed in Commander's overview
(0 replies)
Alien Comm Interface too clunky
(13 replies)
Chambers and Auto-cast
(3 replies)
A fourth exo weapon
(26 replies)
Onos Gore
(3 replies)
Mobile Forum Application Integration with NS2 Forums
(1 reply)
Map control idea
(3 replies)
Power Nodes and Power Packs
(3 replies)
Marine Comm: Know who asked for Ammon / Medpack
(9 replies)
New content to the game
(2 replies)
Server option to force random
(0 replies)
Need/Greed system for starting commander
(7 replies)
Give Gorge Bile-Bomb and the Lerk Acid-Rocket
(10 replies)
ARC and Drifter hard limits
(16 replies)
Marine -> Biocide Lab + Weapon
(0 replies)
Server browser tools
(2 replies)
Sniper rifle?
(14 replies)
default respawn
(0 replies)
Display Energy Cost for attacks
(0 replies)
More voice commands
(3 replies)
Votekick "players"
(3 replies)
Thermal Vision - Marine Upgrade
(16 replies)
Health ring readability
(0 replies)
Way to swap between marines and Aliens for Solo Games
(11 replies)
Way to Deselect selections as comm
(2 replies)
Alien second Attacks Descriptions
(4 replies)
Spectate Commanders
(2 replies)
Movement between hives
(2 replies)
Turn off Blood and Gore
(2 replies)
Marine "Soft-Split" Tech Tree
(2 replies)
Mini Cysts and Mines not doing enough?
(1 reply)
Spamming cysts to detonate mines.
(6 replies)
Babbler Boils (mines)
(1 reply)
roaming HUD options
(0 replies)
Strategic cyst upgrades countered with contagious cyst virus
(10 replies)
Marine Commander Ability: Marine-Helmet-Feed (Picture in Picture)
(2 replies)
More passive upgrades
(4 replies)
Removing or lowering starting pRes
(2 replies)
Cyst spam has to go
(24 replies)
Gorges, Eggs, and Evolutions
(2 replies)
moving when typing
(0 replies)
Cyst Spam
(6 replies)
My feedback on the beta...
(8 replies)
Lower Pres gain
(3 replies)
Energy nets for marines
(12 replies)
New marine HUD and building loading is terrible.
(10 replies)
More Lerk ideas
(10 replies)
Replace Spike
(8 replies)
Remove more of Gorge's abilities
(1 reply)
Global Statistics Idea
(6 replies)
aesthetics/function? Marine rifle magazine
(5 replies)
Infest
(4 replies)
Dumber (or smarter?) mines
(2 replies)
web a certain thread for the tech support sub-forum
(0 replies)
Seperating resources into team and personal. Why?
(20 replies)
IDEA tracking light.
(5 replies)
Alien Blood!
(3 replies)
Steam Workshop
(1 reply)
double click server to join
(3 replies)
Allow players to donate pres to the commander
(2 replies)
EXOSUIT Targeting system
(1 reply)
The Scoreboard and what stats do we need there?
(6 replies)
Alien Minimap
(0 replies)
Kick AFK players
(1 reply)
indicate other mines in blast radius when placing new mines
(16 replies)
Marine Switch Axe Update
(10 replies)
Future control method for Kham
(6 replies)
Marine Switch Axe Update
(0 replies)
People idling in ready room
(11 replies)
Gorge Ns1/ns2
(9 replies)
+1 Team-Res for a kill
(22 replies)
More viability for 'lower lifeforms'
(2 replies)
Options for R_shadows 0 R_fog 0
(2 replies)
Why you should get p-res for kills
(3 replies)
distributing points for building fair
(11 replies)
Onos Balancing
(8 replies)
Absorb
(29 replies)
Higher Lifeforms Unlocked by Hive Specialisation
(7 replies)
Steam Friends In-game
(4 replies)
Marine HUD
(1 reply)
Medpack/Ammopack Spam
(10 replies)
Server Browser Improvements
(4 replies)
New Gorge stucture: Insulation
(8 replies)
The essence of the game has been lost in b201
(27 replies)
Data Collection to Help Balance?
(7 replies)
Cysts (infection) spreading by themself
(8 replies)
Cryo-Goo Mines
(5 replies)
Marine structure recycling only when Power Node is on
(5 replies)
Linux serversystem
(17 replies)
Helpful Plugins/Commands
(1 reply)
Marine Extractor Health
(0 replies)
201 build is unbalanced
(23 replies)
New orders system
(1 reply)
New Weapons for NS2?
(12 replies)
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