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Unknown Worlds Forums > Natural Selection 2 > Natural Selection 2 Discussion > Ideas and Suggestions
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  1. Dynamic Infestation has a pulse (15 replies)
  2. Last Used Weapon (18 replies)
  3. Alien Vision Feedback (10 replies)
  4. Dynamic Infestation Mechanics (4 replies)
  5. Remove the near-death overlay (46 replies)
  6. Noise for commander when cc under attack? (1 reply)
  7. Are you developping the engine with slow-motion in mind? (1 reply)
  8. personal welder reconsideration (1 reply)
  9. The flame thrower disables alien vision/flashlight (5 replies)
  10. Crippling Effects (15 replies)
  11. Pistol modes indication (8 replies)
  12. Simple request (5 replies)
  13. Personal welder almost like in ns1 (0 replies)
  14. Hydra Suggestions (12 replies)
  15. Skulk Wall hugging/vision (7 replies)
  16. [GAMEPLAY FIX] Skulk Eyes in Mouth (48 replies)
  17. Fixing the Fade's secondary. (23 replies)
  18. battery powered emergency lights (11 replies)
  19. Dying hives should send out cries for help (13 replies)
  20. Compromise for emergency lighting (2 replies)
  21. Macs or Weldbots (25 replies)
  22. infestation (5 replies)
  23. Commander "reveal" ability (7 replies)
  24. Living infestation (3 replies)
  25. Observatory Scan for NS2 (3 replies)
  26. Game mode idea: [insert name here] (3 replies)
  27. Alien Scent (31 replies)
  28. Race/gender (7 replies)
  29. When power goes out, so does the oxygen supply (14 replies)
  30. Dynamic infestation (8 replies)
  31. Marketing Idea? (17 replies)
  32. Path Line to Way points (13 replies)
  33. Flashlight for aliens? (3 replies)
  34. Ideas for the Lerk. (0 replies)
  35. UWE, what has happened? (62 replies)
  36. Player/Environment info (3 replies)
  37. Dead space 2 (18 replies)
  38. Commanders and commanding (2 replies)
  39. 2v2 AMvAM, AMvAA, AMvMM, etc. (13 replies)
  40. B162 Sentry placement (2 replies)
  41. Gestures & Movement Animations (1 reply)
  42. Teamwork (4 replies)
  43. Show names of people talking over voice com (10 replies)
  44. Small static income or sell option possibly. (7 replies)
  45. Common steady-stream resource flow (38 replies)
  46. Blink shimmer effect? (2 replies)
  47. Protected Clan tags (17 replies)
  48. Mute Light (24 replies)
  49. prevent spectating after death... (4 replies)
  50. Commander hotkeys different between races (7 replies)
  51. Squad Issues (7 replies)
  52. Droppable Work Lights (54 replies)
  53. Giving the game more atmosphere (3 replies)
  54. Classic (8 replies)
  55. cl_autohelp (2 replies)
  56. Gorge Build Upgrade at Hive Mass? (17 replies)
  57. Drifter Problem (6 replies)
  58. Fade's can't blink when on fire (16 replies)
  59. Gold Nodes & Tech Points (19 replies)
  60. Gorge = mobile commander (10 replies)
  61. A little idea for the future. Hats!... more or less (2 replies)
  62. Gorge Assistant to Commander (3 replies)
  63. Techpoint-Speciesism (11 replies)
  64. Beacon is disorienting (7 replies)
  65. givepoints (3 replies)
  66. Requesting a configurable r_stats sort of function (1 reply)
  67. Commander lost 'Current Location' info? (0 replies)
  68. Flamethrower (56 replies)
  69. Gorge abilities (7 replies)
  70. One key shortcut to drop ammo/meds at cursor (6 replies)
  71. Setting the weekly build to another day than friday (3 replies)
  72. Add alien/marine voice sounds (0 replies)
  73. ready room (163 replies)
  74. NS II vs NS I concepts (28 replies)
  75. Pressing USE on a locked door should open it, or get commander to (1 reply)
  76. Several suggestions(Mainly remove Jump for Marines) (51 replies)
  77. Visor lowers when viewing Minimap (6 replies)
  78. Let's be friends. (0 replies)
  79. Scrolling bug with commander HUd (1 reply)
  80. Option to cancel research process (1 reply)
  81. push map (11 replies)
  82. Nearest Idle / awaiting marine (5 replies)
  83. A Solution to Personal Resource Problems (9 replies)
  84. Basic Ideas for NS2 (6 replies)
  85. Dead Space (6 replies)
  86. Mac/Drifter pathfinding changed in recent build/s (15 replies)
  87. Adding a meta game element to NS2 (37 replies)
  88. Marine Personal Energy (11 replies)
  89. Toggle/Cycle Select Player's As Commander (2 replies)
  90. Editor: Auto-remove doubles, merge faces etc... (4 replies)
  91. Parasite Burn-Out (9 replies)
  92. SōL® Marketplace | Solar Solutions for a Mobile World. (1 reply)
  93. Power out? Doors unlock. (10 replies)
  94. Flamethrower - have a max turn rate (10 replies)
  95. leap suggestion (5 replies)
  96. Map's (7 replies)
  97. Make the Sentry Upgradeable! (32 replies)
  98. Creating Infantry Portal on top of CC (4 replies)
  99. devouring grenades (5 replies)
  100. Flamethrower animation (9 replies)
  101. Aliens: Something fair.. like the MASC ... krozara (23 replies)
  102. Ragdolls (9 replies)
  103. Fog of War (11 replies)
  104. Beacon does not make a sound for players (2 replies)
  105. Flamethrower particle gravitation (suggestion) (22 replies)
  106. Alien structures can't be killed while being built (10 replies)
  107. Turrets now cost 20 team carbon (different from b160) (9 replies)
  108. Task/Objective system for commander orders (11 replies)
  109. Amazing Power node improvement idea! Very subtle, but amazing (22 replies)
  110. [Upgrades] Boots and Gloves (11 replies)
  111. Jetpack - sound effect (ideas/thoughts) (8 replies)
  112. Crag Umbra ability too specialised (3 replies)
  113. Skulk vs. marine - suggestion (22 replies)
  114. Push to Talk for Commander (4 replies)
  115. Remove (or heavily restrict) the multiple commanders (20 replies)
  116. The ultimate Fade blink (14 replies)
  117. If there is going to be cloak: idea for cloak (14 replies)
  118. Add map rotation support (2 replies)
  119. How to build an extractor (21 replies)
  120. Add NS1 chat message sound + commander prefix (1 reply)
  121. Alternate fire for the switch axe (25 replies)
  122. Hive sight (8 replies)
  123. Pistol - needs to be reworked (13 replies)
  124. Benchmark (0 replies)
  125. Weapon upgrade (5 replies)
  126. Dual Pistols (18 replies)
  127. Secondary fire for the shotgun (32 replies)
  128. No second hive in the beginning! (9 replies)
  129. Voice Communication Suggestions (6 replies)
  130. Scalability (11 replies)
  131. Fourm deleting (3 replies)
  132. Max power level per Area | Power Grid Design ! (14 replies)
  133. Marine tracers (13 replies)
  134. Some suggestions on Early Gameplay Balancing (6 replies)
  135. Spark and Loading (1 reply)
  136. Ono's (2 replies)
  137. Reverse Primary/Secondary Mouse Buttons (2 replies)
  138. Upgrades & Damage (12 replies)
  139. Skulk beauty (15 replies)
  140. Welding Visual for Marines? (5 replies)
  141. Desura? (6 replies)
  142. International Online NS2 ATI Tournament (7 replies)
  143. Allow the use of multiple languages (12 replies)
  144. Barriers (6 replies)
  145. Alien Commander & infestation (0 replies)
  146. Change fade's way of blinking (23 replies)
  147. Stick to the roots (21 replies)
  148. Started action won't stop "in real time" even if interrupted (0 replies)
  149. PLEASE let us rebind flashlight (17 replies)
  150. Double click to join server (10 replies)
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