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Unknown Worlds Forums > Natural Selection 2 > Natural Selection 2 Discussion > Ideas and Suggestions
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  1. Webbed: The Commander Experience (374 replies)
  2. Webbed: What models/prefabs do you want to see in the NS2TR? (176 replies)
  3. Webbed: How 2 Search (4 replies)
  4. Webbed: It's been done better in... (167 replies)
  5. Webbed: NS2 I&S Rules, Guidelines , and Best Practices! (1 reply)
  6. Exosuits should have flamethrowers (0 replies)
  7. Customisable Turrets (0 replies)
  8. Hydra Death Blossom (5 replies)
  9. Shotgun fire delay (20 replies)
  10. relocating (4 replies)
  11. Sick idea (21 replies)
  12. Auto Balance to stop rage quitters (40 replies)
  13. I think somebody's girlfriend tried to organize the forum (9 replies)
  14. idea on: gorges building + kham, co-existing! (14 replies)
  15. back on flamethrowers (0 replies)
  16. Portable Turrets (22 replies)
  17. Idea to fix peoples problem with power nodes (3 replies)
  18. Gorge Mini-Cyst Suggestion (2 replies)
  19. Hiding alien harvester (1 reply)
  20. Continuous healspray instead of burst (6 replies)
  21. Make medpacks heal over time (3 replies)
  22. Different Power Node Approach (7 replies)
  23. Lerk Pickup Marines (8 replies)
  24. Gorge spit idea (3 replies)
  25. Alien upgrades (5 replies)
  26. HydraSlots (5 replies)
  27. Current Build Suggestion (3 replies)
  28. Mini Cyst suggestion (4 replies)
  29. Alien upgrades approach (13 replies)
  30. Increase hotkey functions & UI (0 replies)
  31. Buying weapons from armory with number keys (3 replies)
  32. Have screen glow red when rearing death (4 replies)
  33. Armory Rack Idea (2 replies)
  34. Equipment suggestion thread (5 replies)
  35. Give lerks more health, but have them fall out of the air and be unable to fly at lower health (30 replies)
  36. Build limiting (11 replies)
  37. Make medpacks/ammo not work on infestation (4 replies)
  38. Marine minimap indicators (1 reply)
  39. Phase gates (11 replies)
  40. The Illusion of Free Will (For Alien Commanders) (17 replies)
  41. Gomm! (4 replies)
  42. Because someone told me to (14 replies)
  43. A (possibly) better Gorge structure-building system (0 replies)
  44. Explosive Rifle Throwing (4 replies)
  45. Distress Beacon Override (8 replies)
  46. Higher Life Form Limit (26 replies)
  47. Welder (14 replies)
  48. Maturing Gorge Buildings Proposal (0 replies)
  49. Idea about unsocketed Powernode, (6 replies)
  50. Random Team Minor Bug and Suggestion (5 replies)
  51. Spark editor X/Y/Z windows (3 replies)
  52. Scaling gorge with structures (2 replies)
  53. Beign able to "ESC" to options while connecting (2 replies)
  54. Show remaining HP of killer (17 replies)
  55. Bile bomb (5 replies)
  56. Lerk Bile Bomb (4 replies)
  57. Add gorge extra range for recovering structures (0 replies)
  58. Maggots Trap (3 replies)
  59. Khamm and gorge idea (1 reply)
  60. Use Steam Nick as Ingame Nick (22 replies)
  61. Steam Speak to Talk Feature (0 replies)
  62. Quick Cyst (0 replies)
  63. Allow alien com to place eggs. (3 replies)
  64. Remove adjacent spawn locations (3 replies)
  65. Minor features needed for release (0 replies)
  66. Navigating and learning the maps (4 replies)
  67. Have Nano-Construct target buildings (9 replies)
  68. ARCs not powered? (6 replies)
  69. NS2 infographic (1 reply)
  70. Gorges around the world (0 replies)
  71. Gorges - Whips (3 replies)
  72. High Frequency Scream (7 replies)
  73. Alien Turtle (26 replies)
  74. If Marine Spawn Push - No egg killing! (5 replies)
  75. Gorge structure revamp plan (0 replies)
  76. Kill spam in console log? (1 reply)
  77. Option to remove ragdolls (1 reply)
  78. Upgrade ideas! (0 replies)
  79. Self damage indicator/reticle (1 reply)
  80. Gorge needs new gross-sounding attack (7 replies)
  81. RE : Gorge Changes (17 replies)
  82. Lerk Speed Up (0 replies)
  83. Lerk size (2 replies)
  84. Sound tracks in game? (0 replies)
  85. Proposed Flamethrower Changes (5 replies)
  86. Map's death statistics (3 replies)
  87. FIXING JUMPING! (6 replies)
  88. Gorge revamp (6 replies)
  89. Classes and gameplay modes (4 replies)
  90. make cutting the cyst-line more worth it (4 replies)
  91. Mini-Cysts (12 replies)
  92. Why can't the dark be darker? (4 replies)
  93. Smoke for aliens? (0 replies)
  94. Better communication with dev team and the community (0 replies)
  95. Shotgun feature + ARCs optimization (1 reply)
  96. Marine movement (10 replies)
  97. Comm Mod + Steam Notifications (2 replies)
  98. MAC Upgrades (5 replies)
  99. Drifters (2 replies)
  100. Fades. (13 replies)
  101. Bigger lerk spores? (0 replies)
  102. The Clog (11 replies)
  103. Aliens should have reflective eyes (8 replies)
  104. getting skulks usefull lategame (7 replies)
  105. ON | OFF option for PhaseGates (8 replies)
  106. Powernode as Energy Harvester? (0 replies)
  107. Fleshing out drifters (1 reply)
  108. Marine Commander "Resupply" ability (2 replies)
  109. Mineshaft changes (6 replies)
  110. Spectating the onos (0 replies)
  111. Make Gorge spit hitscan. (7 replies)
  112. Need to unlock class before evolving (2 replies)
  113. bioluminescence > alien night vision and back up lights (5 replies)
  114. Balance fixes (1 reply)
  115. Free aim during Onos Charge (0 replies)
  116. change FOV with speed of lerk fly... (17 replies)
  117. Marine Skins (0 replies)
  118. Placing cysts on infestation? (0 replies)
  119. making the lerk bilebomb a sporebomb? (2 replies)
  120. Remove invncibility on shadow step (7 replies)
  121. Linking Upgradepower to Maturenes (5 replies)
  122. preventing early game endings (4 replies)
  123. Power Capacity (4 replies)
  124. Devs could I offer u an idea (0 replies)
  125. Mouse sensitivity is lowered by low FPS! (18 replies)
  126. Evolution Mechanic Change (3 replies)
  127. (MAS) Mobile Assault Station. (4 replies)
  128. Flamethrowers burning off bilebomb. (18 replies)
  129. Clear visual/audio cues (8 replies)
  130. hive armor scaling (5 replies)
  131. Ranking System (2 replies)
  132. Heart-beat sound when low on hp (5 replies)
  133. Solution for second fire mode on pistol. (12 replies)
  134. A compromise on black armor (22 replies)
  135. Lerk Wing Hitboxes (8 replies)
  136. Remove the 'red at edges of screen' low health effect while in a hive/cc (5 replies)
  137. Trickle downloading the next map (2 replies)
  138. Remove Carapace in it's current incarnation (24 replies)
  139. opening alien evolution tree (0 replies)
  140. Bile bomb (5 replies)
  141. Add: commander -> can drop a welder (0 replies)
  142. Marine awareness and a couple other suggestions (6 replies)
  143. Transparent Characters? (7 replies)
  144. Finishing the game quickly with a boatload of T-res (5 replies)
  145. microphone test and disconnect button (1 reply)
  146. Remove recylcing (8 replies)
  147. Assault rifle bullet spread (34 replies)
  148. Expose modded servers in server list and scoreboard (9 replies)
  149. Power Nodes: Making them obviously important. (32 replies)
  150. Phase Gate Reimagined (4 replies)
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