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Full Version:
NS2 Modding
Unknown Worlds Forums
>
Natural Selection 2
>
NS2 Modding
Pages:
1
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2
Webbed:
Automatic Updates
(75 replies)
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GameOvermind
(351 replies)
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German translation of NS2
(63 replies)
Webbed:
Radiance
(72 replies)
Webbed:
NS2Docs
(28 replies)
Webbed:
Unknown Worlds Copyright Assignment
(0 replies)
NS2 Team Death-Match Mod
(27 replies)
Experimental Non Flash Menu Mod
(147 replies)
Natural Selection 2 3D Gaming
(8 replies)
NS 1942
(2 replies)
Instant HUD
(8 replies)
Quick n Dirty Alien Vision Mod
(48 replies)
Simple Dot Crosshairs
(16 replies)
NS2 Starcraft
(2 replies)
Free Aim Mod
(29 replies)
Skulk View Rotation
(89 replies)
Combat Mode
(144 replies)
DoorMod
(2 replies)
The Hunter
(25 replies)
Updated File information in new builds
(5 replies)
NS2-D?!
(81 replies)
infantry portal range command station?
(4 replies)
Official NS2 bot
(85 replies)
Gorge sticky feet
(10 replies)
Fade blink momentum
(69 replies)
kTechId, where is it defined?
(2 replies)
Hit tick modifications
(2 replies)
NS2 Steamid to "real" Steamid
(5 replies)
Balance Mod
(110 replies)
Auto downloading is coming soon, what can we expect?
(23 replies)
B193 server crash fix
(1 reply)
AVP total conversion mod
(2 replies)
Bullgorge
(3 replies)
TS3 AutoJoin - Is it possible?
(3 replies)
Can anyone add a "Squad Uplink" option to the Armory menu for me?
(9 replies)
ModLoader
(4 replies)
How export animations and physics?
(1 reply)
Reload
(2 replies)
Found some old NS screenshots today..
(6 replies)
Lerk Spike Damage mod
(13 replies)
Can you currently record demos on NS2? also how can I disable the HUD?
(3 replies)
Lerk Flight by twiliteblue
(89 replies)
Wall cling for Lerk
(28 replies)
Fade Mod
(2 replies)
Project Blaze
(19 replies)
Mod not running?
(3 replies)
Cinematics Editor
(3 replies)
Leap Dash
(6 replies)
Who can write a Spark TV proxy server?
(32 replies)
LoFi Mod
(0 replies)
Unknown Worlds Copyright Assignment, Needed for code, etc. contributors
(2 replies)
Minimap Mod
(16 replies)
Message Icon Mods
(8 replies)
[Script] Qstat xml to html
(1 reply)
So maybe I've been watching too much TV...
(15 replies)
NS2 bot
(11 replies)
Build 189 Alien armor evolve bug fix
(9 replies)
2 small mods that I would like to see...
(8 replies)
Build 189 Team Chat Text Bugfix
(5 replies)
BotGorge
(40 replies)
Lerk Lift Mod
(35 replies)
Basic LUA advice
(8 replies)
Lerk Camera Mod
(5 replies)
Quick feature
(0 replies)
Ragequitting Script
(12 replies)
Build 188 unofficial hotfixes
(31 replies)
Mumble NS2 Positional Audio Plugin
(22 replies)
Sentry Limit Mod
(24 replies)
Making Rifle Crosshair = Pistol Crosshair?
(6 replies)
Infest Mod
(20 replies)
Additional Skins?
(0 replies)
Possible to mod in a game timer?
(16 replies)
Blender! Does it work with spark?
(5 replies)
Is there a way to check if an Entity still exists?
(3 replies)
Parasite
(6 replies)
Is Enum() just a Lua table or is it optimized?
(1 reply)
feasibility study: parasite
(5 replies)
Shotgun mod
(16 replies)
How to turn on MAC spotlight?
(6 replies)
Lerk taxi
(22 replies)
Custom Emergency Light Colors
(27 replies)
Gorge Wars
(13 replies)
Lights Mod
(5 replies)
Movement Mod
(37 replies)
Team Inversion UI Pack
(14 replies)
Minimap mod
(46 replies)
Request - Alien v Alien mod
(14 replies)
maya 2012.
(1 reply)
Server Issues
(0 replies)
Fade Blink Mod
(8 replies)
Dark Age mod? would you like?
(1 reply)
Space Station 13 (Natural Selection 2 Total Conversion)
(9 replies)
Infest Mod
(0 replies)
Prototyping Mod
(387 replies)
Change fonts?
(2 replies)
Reskin (Custom Skin) for NS2 Models
(7 replies)
What do I need to do to add a new thing to NS2?
(0 replies)
Ragequit script
(38 replies)
Vector time!
(11 replies)
Cyan muzzleflashes, also crosshairs.
(7 replies)
Improved Keybind System Mod
(6 replies)
Spanish Translation of NS2
(2 replies)
Basic Autoexec
(9 replies)
NS Classic
(38 replies)
Phased:
NS2 in game tv screen idea
(-- replies)
Death (Kill) Message GUI fix
(8 replies)
Please a exporter for GMAX
(5 replies)
oma's customizations
(4 replies)
Tutorial: Custom Crosshairs
(4 replies)
Model Compile Problem
(21 replies)
Optimiziations
(48 replies)
Custom console commands
(2 replies)
Detecting Code Reload?
(2 replies)
Sound mods?
(11 replies)
Head Attachment Point?
(27 replies)
Reflection Maps
(3 replies)
Simple Question
(3 replies)
Transparent Minimaps
(14 replies)
Defining classes in Lua?
(9 replies)
no longer possible to use the os library?
(10 replies)
Show Unbuilt Structure Health
(0 replies)
Exit
(4 replies)
Better Spectator UI?
(3 replies)
Vision's Mods
(9 replies)
Pay-for-membership servers?
(16 replies)
Possible to launch more than 1 mod at once?
(3 replies)
Video Classes For Spark Engine?
(1 reply)
Overview.exe tga and hmp and coordinates
(2 replies)
How to check if an entity handle is still usable?
(5 replies)
Getting server tickrate
(4 replies)
Resolution change event?
(8 replies)
Can a GraphicItem use a material file?
(4 replies)
Adapting commander hot-keys to your keyboard
(3 replies)
basic save/load code
(1 reply)
Team of marines versus one fade
(8 replies)
CoordsArray and PosesArray index functions?
(2 replies)
Croach Texture Mod
(18 replies)
Radical Spark modding
(7 replies)
Phase Gate visible destination
(9 replies)
3d Model/Animation Pipeline
(16 replies)
Crosshairs
(1 reply)
Attaching a GraphicItem to an entity?
(3 replies)
rectangles but no polygons
(2 replies)
Shaders
(10 replies)
mod database
(4 replies)
lua_numbers in NS2
(6 replies)
Marine GUI Mod
(18 replies)
lua file IO
(10 replies)
[Tweaks] Script lua
(7 replies)
Manually changing keybinds?
(1 reply)
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