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Unknown Worlds Forums > Natural Selection 2 > Natural Selection 2 Creation > Modding
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  1. Is Enum() just a Lua table or is it optimized? (1 reply)
  2. feasibility study: parasite (5 replies)
  3. Shotgun mod (16 replies)
  4. How to turn on MAC spotlight? (6 replies)
  5. Lerk taxi (22 replies)
  6. Custom Emergency Light Colors (27 replies)
  7. Gorge Wars (13 replies)
  8. Movement Mod (37 replies)
  9. Team Inversion UI Pack (14 replies)
  10. Minimap mod (46 replies)
  11. Request - Alien v Alien mod (14 replies)
  12. maya 2012. (1 reply)
  13. Server Issues (0 replies)
  14. Fade Blink Mod (8 replies)
  15. Dark Age mod? would you like? (1 reply)
  16. Infest Mod (0 replies)
  17. Prototyping Mod (387 replies)
  18. Change fonts? (2 replies)
  19. Reskin (Custom Skin) for NS2 Models (7 replies)
  20. What do I need to do to add a new thing to NS2? (0 replies)
  21. Ragequit script (38 replies)
  22. Vector time! (11 replies)
  23. Cyan muzzleflashes, also crosshairs. (7 replies)
  24. Improved Keybind System Mod (6 replies)
  25. Spanish Translation of NS2 (2 replies)
  26. Basic Autoexec (9 replies)
  27. NS Classic (38 replies)
  28. Phased: NS2 in game tv screen idea (-- replies)
  29. Death (Kill) Message GUI fix (8 replies)
  30. Please a exporter for GMAX (5 replies)
  31. oma's customizations (4 replies)
  32. Tutorial: Custom Crosshairs (4 replies)
  33. Model Compile Problem (21 replies)
  34. Optimiziations (48 replies)
  35. Custom console commands (2 replies)
  36. Detecting Code Reload? (2 replies)
  37. Sound mods? (11 replies)
  38. Head Attachment Point? (27 replies)
  39. Reflection Maps (3 replies)
  40. Simple Question (3 replies)
  41. Transparent Minimaps (14 replies)
  42. Defining classes in Lua? (9 replies)
  43. no longer possible to use the os library? (10 replies)
  44. Show Unbuilt Structure Health (0 replies)
  45. Exit (4 replies)
  46. Better Spectator UI? (3 replies)
  47. Vision's Mods (9 replies)
  48. Pay-for-membership servers? (16 replies)
  49. Possible to launch more than 1 mod at once? (3 replies)
  50. Video Classes For Spark Engine? (1 reply)
  51. Overview.exe tga and hmp and coordinates (2 replies)
  52. How to check if an entity handle is still usable? (5 replies)
  53. Getting server tickrate (4 replies)
  54. Resolution change event? (8 replies)
  55. Can a GraphicItem use a material file? (4 replies)
  56. Adapting commander hot-keys to your keyboard (3 replies)
  57. basic save/load code (1 reply)
  58. Team of marines versus one fade (8 replies)
  59. CoordsArray and PosesArray index functions? (2 replies)
  60. Croach Texture Mod (18 replies)
  61. Radical Spark modding (7 replies)
  62. Phase Gate visible destination (9 replies)
  63. 3d Model/Animation Pipeline (16 replies)
  64. Crosshairs (1 reply)
  65. Attaching a GraphicItem to an entity? (3 replies)
  66. rectangles but no polygons (2 replies)
  67. Shaders (10 replies)
  68. mod database (4 replies)
  69. lua_numbers in NS2 (6 replies)
  70. Marine GUI Mod (18 replies)
  71. lua file IO (10 replies)
  72. [Tweaks] Script lua (7 replies)
  73. Manually changing keybinds? (1 reply)
  74. NS2 player statistics (24 replies)
  75. What to do first before changing any code? (3 replies)
  76. The Sticky Gun (8 replies)
  77. Any way to edit the ServerBrowser UI? (8 replies)
  78. One-Click Fade Blink (4 replies)
  79. NS2-G1xLCD (18 replies)
  80. Dungeons Heart (Dungeon Keeper remade[yes, remade]) (10 replies)
  81. Residence 51 (13 replies)
  82. Natural Selection 2: Frontier Assault (8 replies)
  83. Make a Mod Index and sticky it (5 replies)
  84. Builder issues... (11 replies)
  85. FMOD->Builder->Game (1 reply)
  86. Is there a way to change Fade blink in LUA? (3 replies)
  87. Mod Installer script (6 replies)
  88. Resource Grab (6 replies)
  89. Game goes black (4 replies)
  90. Water (again) (8 replies)
  91. Creating Entities on the Client (8 replies)
  92. Adding a new command to keybindings (2 replies)
  93. Commanders War (3 replies)
  94. Support Modelling Programms / Exporter (2 replies)
  95. Black screen fix (1 reply)
  96. Collision wonkyness (10 replies)
  97. Altering Win/Loss Conditions Question (2 replies)
  98. [Exploit Fix]Ready Room Hydra Block Script (7 replies)
  99. so I wrote some lerk movement code (16 replies)
  100. A simple tutorial: Rifle clips (26 replies)
  101. NS2-EmbdStats (18 replies)
  102. NS2-DtBase (13 replies)
  103. Restricting hydras (7 replies)
  104. The NS2 Network Protocol (2 replies)
  105. Cleaning up this forum (6 replies)
  106. Decoda Step By Step Tutorial (5 replies)
  107. Where can I find info on health, energy, damage, etc. (4 replies)
  108. Can't Seem To Launch Mod Through Spark Launcher (4 replies)
  109. Sketchup Models (6 replies)
  110. TCBM: The Captain's Balance Mod (17 replies)
  111. Reloading server side mods (0 replies)
  112. Reserved slots (16 replies)
  113. Left 2B Digest (6 replies)
  114. Initializing GUI classes (4 replies)
  115. Modifying mouse yaw/pitch? (3 replies)
  116. [guide] Flash hud (24 replies)
  117. ns2 modding community/website/forum? (3 replies)
  118. Learning LUA (1 reply)
  119. Opening NS2 models? (7 replies)
  120. Chat in console (6 replies)
  121. Trouble Shooting Your Mod (0 replies)
  122. Server Chat Logging (1 reply)
  123. Localization (2 replies)
  124. Script Documentation / Engine Interfaces? (1 reply)
  125. (G15 Keyboard)Regarding Mods And Their Requirements. (5 replies)
  126. How to extract music from .fsb (2 replies)
  127. Entity visibility (7 replies)
  128. NS2 Bots (9 replies)
  129. Mod Deployment (14 replies)
  130. Hand Gun replacement model (6 replies)
  131. Any NS2 mods getting started? (18 replies)
  132. What Exactly Does "Mod" Mean? (11 replies)
  133. Room from Spark Editor won't render in game (5 replies)
  134. sc2 modding (3 replies)
  135. Can We Mess About With Current NS2 Lua Files? (11 replies)
  136. Project X9 (7 replies)
  137. NS2 Taser (5 replies)
  138. Coop Episodic Missions (21 replies)
  139. modding contests? (5 replies)
  140. Server administration addon (15 replies)
  141. Getting up and running with NS2/Decoda (15 replies)
  142. Convert Me! (4 replies)
  143. ServerBrowser with Maxplayers (10 replies)
  144. Spraypaint? (21 replies)
  145. Tower Defense mod (24 replies)
  146. Some development questions (6 replies)
  147. need a cheeseburger skulk skin (9 replies)
  148. Ambient Radio Mod (1 reply)
  149. Spark Editor (5 replies)
  150. Looping bullet fire (11 replies)
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