Help
-
Search
-
Members
-
Calendar
Full Version:
Mapping
Unknown Worlds Forums
>
Natural Selection 2
>
Natural Selection 2 Creation
>
Mapping
Pages:
1
,
2
,
3
,
4
Webbed:
NS2 Map Index
(64 replies)
Webbed:
The Post Your Screenshots Thread!
(2186 replies)
Webbed:
NS2 Mapping Guidelines
(58 replies)
Siege maps
(21 replies)
The Pre-Map Thread
(86 replies)
curved hallway props
(8 replies)
first map
(8 replies)
ns1_tanith
(1 reply)
Editor only loads a part of the map
(1 reply)
Spark Show & Tell
(20 replies)
NS2_Skulkjump
(33 replies)
New map
(0 replies)
Ns2_Nancy !
(25 replies)
Surprise! Veil re-make
(629 replies)
Editor Request List
(70 replies)
NS2_Mineshaft
(120 replies)
ns2_turtle
(330 replies)
ns2_triad15
(128 replies)
Making animated texture
(2 replies)
ns2_nucleus [alpha]
(20 replies)
ns2_tram
(47 replies)
ns2_tenebrous
(5 replies)
ns2_esoteric
(75 replies)
ns2_summit feedback
(6 replies)
Show & Tell Sunday
(15 replies)
Merging Files
(7 replies)
Ascension Needs Mappers Help
(3 replies)
NS2_Spines by FMPONE
(80 replies)
ns2_tengu
(50 replies)
one room powers all lights?
(3 replies)
Stock and Concept Gallery
(39 replies)
ns2_hera would be nice
(8 replies)
NS2_Goliath
(48 replies)
ns2_tanith
(81 replies)
ns2_plant
(99 replies)
ns_summit
(499 replies)
ns2_clandestine
(72 replies)
Eclipse Remake
(126 replies)
Light icons
(5 replies)
Draw Cells
(10 replies)
Commander Cameras e.t.c
(3 replies)
Do i need permission to re-make a ns1 map?
(5 replies)
ns2_addison
(18 replies)
Ns2_metal
(36 replies)
lost map in perspective
(3 replies)
ns2_skyfalls
(167 replies)
ns2_rats
(8 replies)
colour grading no longer working?
(4 replies)
When are we getting new maps?
(20 replies)
Help me with map layout
(7 replies)
Lighting
(10 replies)
Drifter Path
(3 replies)
My version of a server room
(26 replies)
ns2_summit... Map hole (beta 203 map version)
(1 reply)
Editor Goes all BLACK
(3 replies)
Map Props for Mappers
(6 replies)
Editing the "Welcome To NS2 BETA/Summit" Signs
(10 replies)
New Editor
(36 replies)
Point/Line Overhead
(10 replies)
How to stay motivated
(19 replies)
What is it about them...
(7 replies)
Possible for a model to have multiple UV maps?
(1 reply)
List of NS1 maps being re-made
(21 replies)
Spark editor Bug report & Feature suggestion topic
(2 replies)
You may want to back up your ns2 folder
(9 replies)
What am I missing here?
(2 replies)
NS2_Rigging
(100 replies)
Copy Pasting Geometry
(3 replies)
NS2_Trantius Rebirth
(10 replies)
occlusion culling
(17 replies)
Placing Cysts?
(2 replies)
Need help texturing
(12 replies)
A Complete Guide to Spark
(55 replies)
displacements solid colour
(0 replies)
Making a level in Maya/ 3D Studio Max/ Blender?
(15 replies)
Spark
(3 replies)
water attempt
(11 replies)
ns2_serva
(62 replies)
Destructibles and Buttons
(8 replies)
Help a first time mapper :-)
(12 replies)
Adding fog and other "Moving" parts...
(3 replies)
Map Functions that change NS2 gameplay
(7 replies)
First time NS2 mapping
(12 replies)
Glass or clear texture
(5 replies)
NS2 Hi-Tech Textures
(6 replies)
ns2_perseverance
(7 replies)
ns2_gym
(17 replies)
Spark options are small and hidden
(4 replies)
Where did these props go?
(19 replies)
Running the map
(5 replies)
How to make a map video?
(2 replies)
Basic mapping questions
(21 replies)
ns2_Crash
(13 replies)
What defines whether a commander can see brushwork
(1 reply)
It's like build, but so much better
(10 replies)
Time it takes to make a map
(56 replies)
NS2 Mapper Pack - An Appeal to the NS2 Community
(23 replies)
Custom Texture Request Thread
(0 replies)
Making an entire map almost exclusively with props / minimizing use of Spark geometry
(1 reply)
Can't use collada with 3ds max 2012 x64 and can't compile models.
(0 replies)
Ns2_Kleos
(76 replies)
Hive Creep Spreading Through Walls
(7 replies)
Question about very unique map setup
(15 replies)
Minimum entities to start up a map?
(3 replies)
ns2_xxxxxx by Zunder
(21 replies)
Some mapping related questions
(2 replies)
Tutorial: Extruding (curved) corridors
(12 replies)
Help please.
(12 replies)
Editor Problems
(17 replies)
[WIP] ns2_nest
(47 replies)
ns_altair should have remake version for NS2
(4 replies)
Cant place props
(4 replies)
Ready Room: See actual map through window
(12 replies)
CommanderInvisible
(2 replies)
'No Build' group - someone please explain?
(4 replies)
treat as one
(7 replies)
finding hidden props
(3 replies)
Creating models and textures
(2 replies)
Fixed Overview.exe
(19 replies)
My first thought when going into ns2_mineshaft
(1 reply)
Map wont load
(11 replies)
Editor Lighting Problem
(0 replies)
Need more tutorials
(15 replies)
Whoppa Textures
(8 replies)
ns2_chandra
(12 replies)
ns2_leros
(9 replies)
How bright should a map be?
(21 replies)
A couple of questions
(10 replies)
NS2_Begin
(5 replies)
Double Res Nodes - Borked with Random Spawns?
(3 replies)
Work Flow
(2 replies)
ns2_tisza
(43 replies)
ns2_noname
(231 replies)
Cysts are too big?
(1 reply)
NS2 Mapping Inspiration
(0 replies)
Always a danger....
(2 replies)
Off-grid vertices
(9 replies)
Dummys Guide to making a NS2 map?
(1 reply)
Hive Testing
(8 replies)
halp!
(6 replies)
All Shower Props Gone?
(20 replies)
ns2_nucleus
(6 replies)
ns2_descent
(89 replies)
Quark Army Knife
(3 replies)
ns2_chela
(22 replies)
ns2_junction
(6 replies)
Jesus Saves....
(4 replies)
Spark View Orientation Issue
(4 replies)
Alien Random Start and Harvester Death
(14 replies)
Is it just me or is mapping really this slow a process?
(41 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here
.
Invision Power Board © 2001-2012
Invision Power Services, Inc.