![]() ![]() |
Nov 24 2009, 09:25 PM
Post
#81
|
|
|
Drone Group: Members Posts: 13 Joined: 3-June 09 Member No.: 67,667 |
![]() my attempt at remaking the starcraft 2 trailer room, awful, this is my first "map" ever. i guess i must begin with standard corridor and stuff :p |
|
|
|
Nov 24 2009, 09:27 PM
Post
#82
|
|
![]() Anomaly ![]() ![]() ![]() ![]() ![]() Group: Forum Moderators Posts: 3,188 Joined: 13-May 02 From: London Member No.: 605 |
Yeah, geometry is placed according to the direction you are facing. When starting a new map it's best to place something without moving the camera so you can use it as reference.
-------------------- |
|
|
|
Nov 24 2009, 09:33 PM
Post
#83
|
|
![]() Beast ![]() Group: Members Posts: 90 Joined: 23-November 09 From: Chicago, IL Member No.: 69,467 |
How exactly do I add something to my layers? I figured selecting something, like my floors, and then selecting "Add Layer" would place all my floors into one layer but no dice. Do layers only effect entity/prop?
-------------------- I call Skulk.
|
|
|
|
Nov 24 2009, 09:35 PM
Post
#84
|
|
![]() Destroyer of maps - Also, creator of co_sava Group: Playtester Posts: 2,441 Joined: 5-July 02 From: Valencia, Spain Member No.: 884 |
That's in the manual: • Level geometry cannot be placed in a layer (not currently implemented)
-------------------- |
|
|
|
Nov 24 2009, 09:35 PM
Post
#85
|
|
![]() Anomaly ![]() ![]() ![]() ![]() ![]() Group: Forum Moderators Posts: 3,188 Joined: 13-May 02 From: London Member No.: 605 |
"Add layers" creates a new layer. To add something to a layer, you need to select it, and then click the checkbox in the layer you want to add it to.
EDIT: Grargh, Mendasp always does this to me. He's right, too; you can't add level geometry to layers, yet. This post has been edited by Insane: Nov 24 2009, 09:37 PM -------------------- |
|
|
|
Nov 24 2009, 09:36 PM
Post
#86
|
|
![]() Drone Group: Members Posts: 22 Joined: 24-November 09 Member No.: 69,499 |
^
Use the selection tool and press the "check sign" after selecting your prop. Atleast that worked for me when removing lightbulbs. Edit: Insane beat me to it. This post has been edited by Nyu: Nov 24 2009, 09:36 PM |
|
|
|
Nov 24 2009, 09:36 PM
Post
#87
|
|
![]() Hatchling Group: Members Posts: 7 Joined: 4-September 07 Member No.: 62,153 |
Out of curiosity, some of my models in the list don't show up when I try to place them and they have no portrait picture, does anyone else get this or is it something on my end? Should I try updating the tools or is there a way to back up client files?
-------------------- |
|
|
|
Nov 24 2009, 09:37 PM
Post
#88
|
|
![]() Drone Group: Members Posts: 22 Joined: 24-November 09 Member No.: 69,499 |
Yokai, I have the same issue so I dont think it's just "us".
This post has been edited by Nyu: Nov 24 2009, 09:38 PM |
|
|
|
Nov 24 2009, 09:49 PM
Post
#89
|
|
![]() Hatchling Group: Members Posts: 7 Joined: 22-July 08 From: San Diego, CA Member No.: 64,678 |
they might be on the other side of the face. check out the tutorial videos posted. I believe the 2nd one covered that.
|
|
|
|
Nov 24 2009, 09:54 PM
Post
#90
|
|
|
Hive Queen ![]() ![]() ![]() Group: Members Posts: 1,091 Joined: 25-July 09 Member No.: 68,262 |
Woohoo! My first build in NS2 editor! A generic corridor. http://img101.imageshack.us/img101/9666/ns...riccorridor.jpg That is interesting, so you can make individual faces rather than just blocks? |
|
|
|
Nov 24 2009, 09:59 PM
Post
#91
|
|
![]() Drone Group: Members Posts: 22 Joined: 24-November 09 Member No.: 69,499 |
Chris: You make blocks but are eventually able to shape them however you wish
This post has been edited by Nyu: Nov 24 2009, 09:59 PM |
|
|
|
Nov 24 2009, 10:02 PM
Post
#92
|
|
![]() Beast ![]() Group: Members Posts: 90 Joined: 23-November 09 From: Chicago, IL Member No.: 69,467 |
That's in the manual: • Level geometry cannot be placed in a layer (not currently implemented) Are you implying I should read the manual? ;) -------------------- I call Skulk.
|
|
|
|
Nov 24 2009, 10:07 PM
Post
#93
|
|
![]() ɹoʇɔnɹʇsuoɔ ǝʇılǝ Group: Constellation Posts: 3,915 Joined: 11-August 03 Member No.: 19,423 |
Yeah, geometry is placed according to the direction you are facing. When starting a new map it's best to place something without moving the camera so you can use it as reference. The marine allways looks in the same direction for me Oo -------------------- I happily stare at a construction while I press E and concentrate on the sound around me compared to standing around, puffing a smoke / hunting flys and waiting for something to happen while guarding something stupid / squishy. |
|
|
|
Nov 24 2009, 10:08 PM
Post
#94
|
|
![]() Hatchling Group: Members Posts: 4 Joined: 3-June 09 Member No.: 67,668 |
Just messing around with some of the content to see what is what.
http://www.cubeupload.com/files/7dcc00ns2testmap.png edit: Sorry guys thought you had a image scaling plug-in. This post has been edited by Surfa: Nov 24 2009, 10:09 PM |
|
|
|
Nov 24 2009, 10:17 PM
Post
#95
|
|
|
Drone Group: Members Posts: 10 Joined: 27-December 06 Member No.: 59,256 |
|
|
|
|
Nov 24 2009, 10:26 PM
Post
#96
|
|
![]() Hive Queen Group: Playtester Posts: 1,344 Joined: 8-May 03 From: Scotland Member No.: 16,142 |
Sorry for the size. Something I was working on but I doubt I'll finish. The lighting is very rough.
![]()
|
|
|
|
Nov 24 2009, 10:27 PM
Post
#97
|
|
![]() Hive Queen Group: Playtester Posts: 1,389 Joined: 26-February 05 Member No.: 42,471 |
Definitely looking like NS Olmy, nice.
-------------------- |
|
|
|
Nov 24 2009, 10:35 PM
Post
#98
|
|
![]() Foul Beast ![]() Group: Members Posts: 141 Joined: 23-November 03 From: The Netherlands Member No.: 23,446 |
![]() ![]() First try actually making something. :0 -------------------- |
|
|
|
Nov 24 2009, 10:42 PM
Post
#99
|
|
![]() Dark Minion ![]() ![]() Group: Members Posts: 571 Joined: 27-October 03 From: Sweden Member No.: 22,025 |
Man, this thread makes me remember why I enjoyed these forums so much
|
|
|
|
Nov 24 2009, 11:05 PM
Post
#100
|
|
|
Beast Group: Constellation Posts: 64 Joined: 18-February 08 Member No.: 63,674 |
My marine is broken wat do
|
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 2nd September 2010 - 06:17 PM |