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> The Post Your Screenshots Thread!, NS2 Edition!
Risky Salmon
post Nov 24 2009, 10:43 AM
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How did you get those lightbeams?
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Mendasp
post Nov 24 2009, 10:50 AM
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It's what the Atmospheric flag is for (in spot lights), but it's broken in the current build.


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Insane
post Nov 24 2009, 10:57 AM
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It's worth noting that some of what's in screenshots from people who have been testing the editor isn't in this public build. As an example, the light beams were taken out a little while ago as they needed optimising. Don't worry, though, they're coming back later! There may be a few prop discrepancies, but other than that things are basically the same.

EDIT: Webbed!

This post has been edited by Insane: Nov 24 2009, 11:09 AM


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Schimmel
post Nov 24 2009, 11:13 AM
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mendasp, why its written "destroyer of maps" under your name? because if ns_bast? :D anyway, nice screenshots from all of you

im missing at the tool descriptions which shortcuts are assigned to them, would be nice to see it there aswell. and do you / we have some public accessible site / tool where to post bugs or change requests? :)


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Batabusa2
post Nov 24 2009, 12:00 PM
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Man, I love the overall atmosphere in all of the screenies!


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Nyu
post Nov 24 2009, 12:36 PM
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[img=http://img9.imageshack.us/img9/9586/testns21copy.th.jpg]





This post has been edited by Nyu: Nov 24 2009, 09:10 PM
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Mendasp
post Nov 24 2009, 01:06 PM
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QUOTE (Schimmel @ Nov 24 2009, 11:13 AM) *
mendasp, why its written "destroyer of maps" under your name? because if ns_bast? :D

Yep, I decided I wanted a new custom title and I chose that one. I was thinking something... worse, but this one is good enough. :)


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Scythe
post Nov 24 2009, 01:21 PM
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QUOTE (Mendasp @ Nov 24 2009, 09:06 PM) *
Yep, I decided I wanted a new custom title and I chose that one. I was thinking something... worse, but this one is good enough. :)


*glare*

--Scythe--


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Insane
post Nov 24 2009, 01:21 PM
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So I figure I might post one of my test shots.



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Comstedt
post Nov 24 2009, 01:27 PM
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Im quite the noob, never done any map for HL or anything :). But here I am trying out the editor, going well I think not quite as eyecatching as your maps though. I just got some corridors and lights + some props : /. Anyway for my question, is there a config file or something that can be edited? Noticed my shadows dissapear when being farther away than 5m or so.

*Edit* God that nice Insane!

This post has been edited by Comstedt: Nov 24 2009, 01:45 PM
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Metro
post Nov 24 2009, 01:47 PM
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Here's some random pics of something I've been fiddeling with for a couple of hours. It's a control room of sorts.




I've really no idea where I'm going with this. I'm just testing out the editor, really :D
I really like it though. It's so simple to use and still very powerful, even in it's pre-alpha stage. I've no real experience with mapping in FPS games. Only used Hammer before but even there I was just messing around much like I am now. :)
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Viper_two_nine_A
post Nov 24 2009, 01:47 PM
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how did you remove the wireframe lightblubs in you renders? you did you get out those renders anyway?


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Mendasp
post Nov 24 2009, 01:49 PM
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QUOTE (Viper_two_nine_A @ Nov 24 2009, 01:47 PM) *
<br />how did you remove the wireframe lightblubs in you renders? you did you get out those renders anyway?

Put the lights in a Layer then hide said layer. Models go away, light effects stay. Voila!


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lillbrorsan
post Nov 24 2009, 01:52 PM
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Some really nice creations in here and damn Insane that looks insane :>


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Metro
post Nov 24 2009, 01:54 PM
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QUOTE
how did you remove the wireframe lightblubs in you renders? you did you get out those renders anyway?



What Mendasp said. Just put all the lights in one layer and then turn the visuality of that layer off. Once you've created a layer, just select all lights and click the little checkbox next to the hide-icon.

This post has been edited by Metro: Nov 24 2009, 01:54 PM
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Viper_two_nine_A
post Nov 24 2009, 01:56 PM
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QUOTE (Mendasp @ Nov 24 2009, 06:49 AM) *
Put the lights in a Layer then hide said layer. Models go away, light effects stay. Voila!


thanks!


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CIOnDIEu
post Nov 24 2009, 02:11 PM
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editor was there an option for multi monitor?


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Daworm
post Nov 24 2009, 02:28 PM
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What I have so far.

I haven't spent long on it, at most an hour. I've just been poking around, adding things, remove things, testing.

1st pic - View of a corridor
2nd pic - wide shot of said corridor entrance and build up of first large area (big open space behind camera atm not lit)
3rd and 4th pic - a "marine" area. Block at bottom of screen is just a placeholder for what will (eventually) be the CC when the models are available.
Initial idea was make it rine start... might just make it a tech point room.
In a "lit" and "unlit" status.





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Matenrou
post Nov 24 2009, 02:34 PM
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Just played with it for a minute fast, and thought it was funny when I placed out the spawns. The rooms seem smaller then what I imagined :P

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rsd
post Nov 24 2009, 03:02 PM
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Well, don't have any mapping experience, but this is my attempt at something. Just a corridor...

The editor is really easy to use. Will definitely leave people to concentrate on visuals - layout is just so simple to manipulate.

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