Unknown Worlds Entertainment

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> The Post Your Screenshots Thread!, NS2 Edition!
Daworm
post Nov 25 2009, 07:34 AM
Post #141


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posting link for Docan...

Skulk Delight



This post has been edited by Daworm: Nov 25 2009, 07:37 AM


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Docan
post Nov 25 2009, 07:38 AM
Post #142


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TY my first attempt at hallway creation, It has alot of room on left and right side for skulks.

This post has been edited by Docan: Nov 25 2009, 07:38 AM
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yourbonesakin
post Nov 25 2009, 07:39 AM
Post #143


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QUOTE (shakewell @ Nov 24 2009, 11:00 PM) *
awesomeness


My new background :)


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QUOTE (Kouji_San @ Aug 20 2010, 01:24 PM) *
Charlie: "To the BUS BABBLER!"
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yimmasabi
post Nov 25 2009, 07:50 AM
Post #144


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This is my first test ! Randomly placed images etc. (15 mins)



This room took 2 hours.


This took more than 3 hours.


This post has been edited by yimmasabi: Nov 26 2009, 04:12 AM
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Hivelord
post Nov 25 2009, 07:51 AM
Post #145


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First room

EDIT: removed red lights, definitely looks better.



This post has been edited by Hivelord: Nov 25 2009, 08:26 AM


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Some_tall_guy
post Nov 25 2009, 08:01 AM
Post #146


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Probably one of the biggest problems i'm seeing with a lot of people's first attempts is their use of lights.

I absolutely agree that red emergency lights are always cool... but instead of using one light (not necessarily red emergency lights) to fill an entire room, take the time to fill it with a dozen or so lights (depending on how big the room is). You end up with a better looking map instantly, with a lot more visual candy. Try and switch up the colours too. Some popular choices it seems are using white lights as your main fill, and then accenting it with small orange lights.

*Edit*
Daworm you seem to have the right idea. Just try and flesh out those pitch black spots and it will look much nicer. Maybe line the hallway with spot lights coming from a repeated light source down the hall.

This post has been edited by Some_tall_guy: Nov 25 2009, 08:03 AM
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Stinky
post Nov 25 2009, 08:16 AM
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Two hours... here's my first room.

Darn cheaters, makin' us all look bad =)



Cory better make some more tilesets for his models... otherwise this game will have 4,000 refinery-esque maps! =P
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doeseph
post Nov 25 2009, 08:30 AM
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Looks good Stinky!


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Tekoppen
post Nov 25 2009, 08:55 AM
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Stop be so damn good at mapping, your making me want to stop map myself :P
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NeXuZ
post Nov 26 2009, 03:11 AM
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Here is mine.



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Signature by MotherGoose, thank you!

Special Edition Owner - Female Marine fan
--Project X9-- NS2 mod coming soon! @ http://articblue.se/px9
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-Diesel-
post Nov 26 2009, 03:29 AM
Post #151


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QUOTE(NeXuZ @ Nov 25 2009, 08:11 PM) *


Hey, How did you get the slanted walls so nicely done?
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Night_Eagle
post Nov 26 2009, 03:38 AM
Post #152


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I guess my post wasn't backed up. Oh well.


Click to enlarge.

I forget what my smart comment was...oh, right,
"Something tells me that all of our maps are going to be very well ventilated."

Oh, and some new stuff:


This post has been edited by Night_Eagle: Nov 26 2009, 03:43 AM


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Corporal_Fortier
post Nov 26 2009, 03:42 AM
Post #153


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Full res

I really have to make nicer ceilings... Any tips?


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Risky Salmon
post Nov 26 2009, 03:54 AM
Post #154


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NS_Pits Work in Progress (repost)

Its getting bigger


The 1st resource point. Room coud potentially be a tech point too


Purrrfect for ambushing


Skulks in a vent? If only we had Skulk models, hint hint



A generic hallway


The dreaded catwalk to the 2nd resource point

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Isuress
post Nov 26 2009, 03:58 AM
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This editor will be the death of me! Took me an hour in a half to make even just a small corridor. Hammer isn't this difficult T_T


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In The Immortal Words Of Reel Big Fish... “WE LIKE POPSICALS! WE HAVE LOST CONTROL! I can’t run cause I’m in slow motion…”
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Allcars
post Nov 26 2009, 03:59 AM
Post #156


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First of all, everyone's maps look Amazing!. The Rocks in some of them are so well done.

Now first part of my day i spent messing around with some tools, and after many times recreating. I finally found a good looking spooky tunnel design I like. Now it isn't much and I don't have any experience with this map editor other then today.


Also some of you guys have some awesome textures that I can't seem to find.

any tips so far?
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LaZ3R
post Nov 26 2009, 04:00 AM
Post #157


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Holy crap, looking good! You got some fast progress going there!

I'll probably start on a map over the weekend and see how far I get :)
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Allcars
post Nov 26 2009, 04:02 AM
Post #158


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I really, love the editor there are some errors here and there, but much more easy and much faster then hammer. It feels like sketch up alot and that is a fun tool to use.
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LaZ3R
post Nov 26 2009, 04:11 AM
Post #159


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Still messing with the editor, doubt I'll turn this one into a map of any kind :P



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Skyforger2
post Nov 26 2009, 04:12 AM
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QUOTE(Isuress @ Nov 26 2009, 02:58 AM) *
This editor will be the death of me! Took me an hour in a half to make even just a small corridor. Hammer isn't this difficult T_T


Agree. I think old school mapers will and are finding it harder.

I am so use to Hammer i want to use same key bindings and it is so annoying.
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