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Nov 24 2009, 11:05 PM
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#101
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![]() Minion ![]() ![]() Group: Members Posts: 382 Joined: 16-April 09 Member No.: 67,200 |
this is just a tiny proof of how smart and talented this community is.
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Nov 24 2009, 11:29 PM
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#102
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Beast ![]() Group: Members Posts: 66 Joined: 7-January 05 From: France, Toulouse Member No.: 33,190 |
A few hours attempt after understanding how basics work :P I think the lights are pretty weak, i have to work on it harder.
Find which room/map it's inspired by :) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
This post has been edited by huhuh: Nov 24 2009, 11:29 PM -------------------- Admin & Translater for www.nsfrance.net
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Nov 24 2009, 11:38 PM
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#103
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Dark Queen ![]() ![]() Group: Members Posts: 619 Joined: 23-June 09 Member No.: 67,900 |
Try adjusting the intensity of the lights to soften them some... (or use spots?)
-------------------- NS2 Wiki Volunteer Admin || NS2 Wiki Feedback Requested || Don't scrap New Ideas!!
EGN Volunteer Admin || Click to add users to your ignore list ![]() |
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Nov 24 2009, 11:42 PM
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#104
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![]() ɹoʇɔnɹʇsuoɔ ǝʇılǝ Group: Constellation Posts: 3,915 Joined: 11-August 03 Member No.: 19,423 |
A few hours attempt after understanding how basics work :P I think the lights are pretty weak, i have to work on it harder. Find which room/map it's inspired by :) isit a siegemap? i would probably have something decent by now, but i manage to crash it when a scene starts to look good. This post has been edited by RobB: Nov 24 2009, 11:43 PM -------------------- I happily stare at a construction while I press E and concentrate on the sound around me compared to standing around, puffing a smoke / hunting flys and waiting for something to happen while guarding something stupid / squishy. |
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Nov 24 2009, 11:47 PM
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#105
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Dark Queen ![]() ![]() Group: Members Posts: 619 Joined: 23-June 09 Member No.: 67,900 |
isit a siegemap? i would probably have something decent by now, but i manage to crash it when a scene starts to look good. autosave is ur frend! :D -------------------- NS2 Wiki Volunteer Admin || NS2 Wiki Feedback Requested || Don't scrap New Ideas!!
EGN Volunteer Admin || Click to add users to your ignore list ![]() |
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Nov 24 2009, 11:50 PM
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#106
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![]() Drone Group: Members Posts: 39 Joined: 4-June 09 Member No.: 67,680 |
Look! A generic hallway :O
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Nov 25 2009, 12:03 AM
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#107
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Minion ![]() ![]() Group: Members Posts: 386 Joined: 11-December 02 From: Chicago, IL Member No.: 10,549 |
I figured out how to create new materials:
![]() I did a writeup of the material file format on the wiki: http://unknownworlds.com/ns2/wiki/index.php/Material |
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Nov 25 2009, 12:06 AM
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#108
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Beast ![]() Group: Members Posts: 72 Joined: 3-September 09 Member No.: 68,678 |
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Nov 25 2009, 12:08 AM
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#109
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Beast ![]() Group: Members Posts: 66 Joined: 7-January 05 From: France, Toulouse Member No.: 33,190 |
isit a siegemap Ahah no, i just put doors there for the sake of putting doors. And also cause there would be entrances there but i won't do the corridors so ... :P QUOTE Try adjusting the intensity of the lights to soften them some... (or use spots?) Yeah i figured out how the spot worked a bit late, unfortunately :P I'll try these for another room. Here the problem was that the ceiling is really high and the reactors are hindering the lights from reaching the ground. Also it's supposed to be water in the lowest parts ;.. -------------------- Admin & Translater for www.nsfrance.net
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Nov 25 2009, 12:38 AM
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#110
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![]() Foul Beast ![]() Group: Members Posts: 186 Joined: 11-December 06 Member No.: 59,010 |
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Nov 25 2009, 12:40 AM
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#111
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![]() Hινε Uρкεερεг ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,854 Joined: 14-May 03 From: The Netherlands, Hoogezand Member No.: 16,271 |
damn that brings back memories :P
This engine has a lot of potential, so far it all looks very nice! I'm currently working on, well guess what map XD Starboard skylight... Anyway, is there an environment sky renderer or do I have to fake it with photoshop atm? (and yes I know I have to read the manual still :P My prev questions were in there as well...) This post has been edited by Kouji_San: Nov 25 2009, 12:43 AM -------------------- |
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Nov 25 2009, 01:12 AM
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#112
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Dark Minion ![]() ![]() Group: Members Posts: 480 Joined: 3-May 03 From: Finland Member No.: 16,026 |
my first doodles with spark. lightning's a bit off and took a liberty to add skybox with photoshop ;P
-------------------- :: Join the TSA they said. See the galaxy they said ::
- co_perkele |
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Nov 25 2009, 01:17 AM
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#113
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![]() A Voice of Reason Group: Constellation Posts: 662 Joined: 25-June 04 From: Peoria, IL, USA, Earth, Sol, Milky Way Member No.: 29,511 |
Rine model needs a rhinoplasty...
-------------------- "Dare to open your eyes and see. Dare and accept, your whispering stare of the savage beast, and behold, at last... peace... among your shattered soul..."
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Nov 25 2009, 01:20 AM
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#114
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![]() Drone Group: Members Posts: 39 Joined: 4-June 09 Member No.: 67,680 |
It appears the crate textures are missing in the latest update...
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Nov 25 2009, 01:21 AM
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#115
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![]() Hive Queen ![]() ![]() ![]() Group: Members Posts: 1,051 Joined: 23-May 04 Member No.: 28,839 |
A large hallway (or possibly a Hive room) I made earlier this afternoon...a little boring maybe, but I like the rocks
http://www.flickr.com/photos/monopolowa/4131776609/sizes/l/ http://www.flickr.com/photos/monopolowa/4132540024/sizes/l/ -------------------- Just so you know, my 'A' BUTTON TRIGGERS THE Caps lock on my keyboaRD, SO MY POSTS are going to look funny until i caN PICK UP a new keyboARD...
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Nov 25 2009, 01:25 AM
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#116
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Beast ![]() Group: Members Posts: 51 Joined: 9-February 04 From: Canada Member No.: 26,249 |
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Nov 25 2009, 02:12 AM
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#117
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Beast ![]() Group: Members Posts: 51 Joined: 9-February 04 From: Canada Member No.: 26,249 |
Grrr.... is there no way of customizing multiple light properties at the same time?? If I select more than one light I lose that ability! :(
I'm making a sick looking hallway right now :) Pics shortly. |
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Nov 25 2009, 02:27 AM
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#118
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Beast ![]() Group: Members Posts: 51 Joined: 9-February 04 From: Canada Member No.: 26,249 |
Alright, here's my hallway attempt #1... I'm gonna seriously love mapping for this game :)
![]() ![]() This one with the end of the hall dark. Now that I look at this picture actually... cropping out a thin line at the bottom and top could make this a pretty cool NS2 promo screen (of course I'd extend the end of the hallway and include an onos standing there roaring at the marine ... similar to the NS1 2.0 Beta promo video). This post has been edited by LaZ3R: Nov 25 2009, 02:43 AM |
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Nov 25 2009, 02:45 AM
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#119
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![]() Hive Queen Group: Playtester Posts: 1,389 Joined: 26-February 05 Member No.: 42,471 |
That looks cool, reminds me of Aliens. If only you could animate the yellow lights on the floor to trail to the end.
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Nov 25 2009, 02:49 AM
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#120
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Dark Queen ![]() ![]() Group: Members Posts: 619 Joined: 23-June 09 Member No.: 67,900 |
A large hallway (or possibly a Hive room) I made earlier this afternoon...a little boring maybe, but I like the rocks http://www.flickr.com/photos/monopolowa/4131776609/sizes/l/ http://www.flickr.com/photos/monopolowa/4132540024/sizes/l/ I like!! -------------------- NS2 Wiki Volunteer Admin || NS2 Wiki Feedback Requested || Don't scrap New Ideas!!
EGN Volunteer Admin || Click to add users to your ignore list ![]() |
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