Unknown Worlds Entertainment

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> The Post Your Screenshots Thread!, NS2 Edition!
rammaj
post Nov 24 2009, 11:05 PM
Post #101


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this is just a tiny proof of how smart and talented this community is.
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huhuh
post Nov 24 2009, 11:29 PM
Post #102


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A few hours attempt after understanding how basics work :P I think the lights are pretty weak, i have to work on it harder.

Find which room/map it's inspired by :)



















This post has been edited by huhuh: Nov 24 2009, 11:29 PM


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Daworm
post Nov 24 2009, 11:38 PM
Post #103


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Try adjusting the intensity of the lights to soften them some... (or use spots?)


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RobB
post Nov 24 2009, 11:42 PM
Post #104


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QUOTE (huhuh @ Nov 24 2009, 11:29 PM) *
A few hours attempt after understanding how basics work :P I think the lights are pretty weak, i have to work on it harder.

Find which room/map it's inspired by :)

isit a siegemap?

i would probably have something decent by now, but i manage to crash it when a scene starts to look good.

This post has been edited by RobB: Nov 24 2009, 11:43 PM


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Daworm
post Nov 24 2009, 11:47 PM
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QUOTE (RobB @ Nov 25 2009, 07:42 AM) *
isit a siegemap?

i would probably have something decent by now, but i manage to crash it when a scene starts to look good.

autosave is ur frend! :D


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Risky Salmon
post Nov 24 2009, 11:50 PM
Post #106


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Look! A generic hallway :O


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Sniper_Chance
post Nov 25 2009, 12:03 AM
Post #107


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I figured out how to create new materials:



I did a writeup of the material file format on the wiki:

http://unknownworlds.com/ns2/wiki/index.php/Material
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garvani
post Nov 25 2009, 12:06 AM
Post #108


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QUOTE (Risky Salmon @ Nov 25 2009, 09:50 AM) *
Look! A generic hallway :O
<snip>

A pretty farken awesome generic hallway!.. man i gotta work on my props when i get home! textured walls are so 2003.. i hope to be able to make something as remotely good as this
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huhuh
post Nov 25 2009, 12:08 AM
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QUOTE (RobB @ Nov 24 2009, 04:42 PM) *
isit a siegemap


Ahah no, i just put doors there for the sake of putting doors. And also cause there would be entrances there but i won't do the corridors so ... :P

QUOTE
Try adjusting the intensity of the lights to soften them some... (or use spots?)


Yeah i figured out how the spot worked a bit late, unfortunately :P I'll try these for another room. Here the problem was that the ceiling is really high and the reactors are hindering the lights from reaching the ground.
Also it's supposed to be water in the lowest parts ;..


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TinCan
post Nov 25 2009, 12:38 AM
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QUOTE (huhuh @ Nov 24 2009, 09:29 PM) *
Find which room/map it's inspired by :)


I'm guessin Old school HL death match map Gasworks?


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Kouji_San
post Nov 25 2009, 12:40 AM
Post #111


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damn that brings back memories :P


This engine has a lot of potential, so far it all looks very nice! I'm currently working on, well guess what map XD


Starboard skylight... Anyway, is there an environment sky renderer or do I have to fake it with photoshop atm? (and yes I know I have to read the manual still :P My prev questions were in there as well...)

This post has been edited by Kouji_San: Nov 25 2009, 12:43 AM


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uffo
post Nov 25 2009, 01:12 AM
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my first doodles with spark. lightning's a bit off and took a liberty to add skybox with photoshop ;P



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WhiteZero
post Nov 25 2009, 01:17 AM
Post #113


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Rine model needs a rhinoplasty...


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Risky Salmon
post Nov 25 2009, 01:20 AM
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It appears the crate textures are missing in the latest update...


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monopolowa
post Nov 25 2009, 01:21 AM
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A large hallway (or possibly a Hive room) I made earlier this afternoon...a little boring maybe, but I like the rocks

http://www.flickr.com/photos/monopolowa/4131776609/sizes/l/

http://www.flickr.com/photos/monopolowa/4132540024/sizes/l/


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LaZ3R
post Nov 25 2009, 01:25 AM
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Me just messing around with the editor... and turned my hallway into an RGB hallway :P

I'll start working on a map now that I know how to use the basic features.

This post has been edited by LaZ3R: Nov 25 2009, 01:28 AM
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LaZ3R
post Nov 25 2009, 02:12 AM
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Grrr.... is there no way of customizing multiple light properties at the same time?? If I select more than one light I lose that ability! :(


I'm making a sick looking hallway right now :) Pics shortly.
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LaZ3R
post Nov 25 2009, 02:27 AM
Post #118


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Alright, here's my hallway attempt #1... I'm gonna seriously love mapping for this game :)




This one with the end of the hall dark.

Now that I look at this picture actually... cropping out a thin line at the bottom and top could make this a pretty cool NS2 promo screen (of course I'd extend the end of the hallway and include an onos standing there roaring at the marine ... similar to the NS1 2.0 Beta promo video).

This post has been edited by LaZ3R: Nov 25 2009, 02:43 AM
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aeroripper
post Nov 25 2009, 02:45 AM
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That looks cool, reminds me of Aliens. If only you could animate the yellow lights on the floor to trail to the end.


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Daworm
post Nov 25 2009, 02:49 AM
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QUOTE (monopolowa @ Nov 25 2009, 09:21 AM) *
A large hallway (or possibly a Hive room) I made earlier this afternoon...a little boring maybe, but I like the rocks

http://www.flickr.com/photos/monopolowa/4131776609/sizes/l/

http://www.flickr.com/photos/monopolowa/4132540024/sizes/l/


I like!!


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