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> NS 2 Render, for a short film
Mojokdirector
post Feb 26 2008, 07:28 AM
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I'm working on a live action short for NS2. Here is one of the sets I started on. I still have to start on the walls and ceiling and I have a lot of tweaking to do.
Right now the plan is to have the infestation growing into the room while the soldier examines one of the skulk.gif in the bubbles. Then live skulk.gif s show up and s##t hits the fan asrifle.gif .

Really I would like to talk to Max or Flayra or someone about trying to tell some of the story or maybe conveying how some of the game play works or something.


Tell me what you guys think so far.


Updates:


Video test: http://www.youtube.com/watch?v=skMZdXiicK0

Video test 2: http://www.youtube.com/watch?v=VXS1KQ4ysDw





Script: Done
Done shooting.

Music will be by: www.cphproductions.co.uk

This post has been edited by Mojokdirector: Nov 21 2008, 12:35 AM
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Align
post Feb 26 2008, 12:05 PM
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Pretty. Bit dark though.


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QUOTE (IRC #naturalselection @ Feb 16th 2010)
<NeonWraith> Since I pay NO attention, have they actually put out a release date for NS2 yet?
<Align> yes neon
<NeonWraith> When?
<Align> fall 2009
<NeonWraith> ...
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schkorpio
post Feb 26 2008, 12:19 PM
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haha very cool idea! biggrin-fix.gif
would be good if the dev's could lend you props and 3d models


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J!
post Feb 26 2008, 01:02 PM
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Are you sure you don't mean a pre-rendered short? Live action implies the use of real-life stuff.

Are those container spheres rendered in a toon shader or something? I think if the whole short was rendered in that style, it'd be great!
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Mojokdirector
post Feb 26 2008, 08:19 PM
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QUOTE(Align @ Feb 26 2008, 02:05 AM) *
Pretty. Bit dark though.


Yea the lights aren't all set up and there is no ceiling or walls so the light doesn't bounce around the room. It will be a bit brighter.


QUOTE(schkorpio @ Feb 26 2008, 02:19 AM) *
haha very cool idea! biggrin-fix.gif
would be good if the dev's could lend you props and 3d models


That would save me some time. I havn't been able to get a hold of them yet though.

QUOTE(J! @ Feb 26 2008, 03:02 AM) *
Are you sure you don't mean a pre-rendered short? Live action implies the use of real-life stuff.

Are those container spheres rendered in a toon shader or something? I think if the whole short was rendered in that style, it'd be great!



This will be live action on a green screen set. I will be doing camera tracking with boujou to integrate the 3d environment and lerks into the scene.
I just started, The spheres need a lot of work. I was thinking about some styles to play with because i do like the slight cartoony-ness as well.


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Obraxis
post Feb 26 2008, 09:30 PM
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Well, it loks ok so far. I would hol doff posting anything further until you have done a proper CG/Motion tracking and compositing test. As this will be the big test to see if you can pull this kind of thing off at a decent quality.

I do however look forward to seeing it. How are you going to do props and the marine armour/helmets/guns?


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Mojokdirector
post Feb 26 2008, 09:50 PM
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QUOTE(Obraxis @ Feb 26 2008, 11:30 AM) *
Well, it loks ok so far. I would hol doff posting anything further until you have done a proper CG/Motion tracking and compositing test. As this will be the big test to see if you can pull this kind of thing off at a decent quality.

I do however look forward to seeing it. How are you going to do props and the marine armour/helmets/guns?


I work a lot with boujou and green screens so this isn't a first try at this type of thing.
For the gun i have several options including tweaking one of the prop guns i already own and working with a prop builder i know.

The armor is along the same lines, I do own swat gear but I don't think that will be true enough to the game. I have also contacted a few prop rental places but none of the armor i have seen is quite what i want.
I will be focusing more on this once i have an animated set and a lerk under my belt.

There is a good concept of the armor on the site but not much as far as guns so i am hoping to talk to the dev team before i really get into the prop work.


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J!
post Feb 27 2008, 05:26 AM
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Sounds awesome.
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Crispy
post Feb 27 2008, 06:03 PM
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QUOTE(J! @ Feb 27 2008, 03:26 AM) *
Sounds awesome.
Agreed. Ftw.


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GolgoThirteen
post Mar 2 2008, 02:24 PM
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Hmm, sounds interesting. Keep us posted.


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La Chupacabra
post Mar 2 2008, 06:08 PM
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Looks great, however the bubbles on the right look a bit wider than the ones on the left.

Apart from that it's a pure-sweetness.

Keep up the good work!
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Mojokdirector
post Mar 2 2008, 10:25 PM
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QUOTE(La Chupacabra @ Mar 2 2008, 08:08 AM) *
Looks great, however the bubbles on the right look a bit wider than the ones on the left.

Apart from that it's a pure-sweetness.

Keep up the good work!



The bubbles are actually instances of one that isn't in the scene but the wide angle i used distorted them a bit.
I'm sure all of you have seen the concept art i am working from but just in case here it is:


Here is a little update;

I am having to take a break for another project that is due Tuesday. After that i will work on the armor/ gun for a little while so i can send some pictures. asrifle.gif
If anyone can talk to the the dev team it would be great to know if the guns are going to change much in NS2.



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La Chupacabra
post Mar 2 2008, 10:32 PM
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QUOTE(Mojokdirector @ Mar 2 2008, 08:25 PM) *
If anyone can talk to the the dev team it would be great to know if the guns are going to change much in NS2.

without having to talk to them I can say that they are planning to change the look of guns

good to see that the project is getting better and better!
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Fraxinus
post Mar 3 2008, 04:38 AM
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looks like a cool idea, can't wait for more updates.


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Avvatar
post Mar 5 2008, 07:26 PM
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They're definitely changing the guns.
http://www.unknownworlds.com/ns2/news/2007...eed_bigger_guns


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locallyunscene
post Mar 5 2008, 07:54 PM
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QUOTE(Avvatar @ Mar 5 2008, 12:26 PM) *

You know, looking at those guns I don't think a single one of them had a side mounted clip like the lmg. I hadn't noticed that the first time.


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QUOTE (Flayra @ Mar 28 2007, 09:21 PM) *
It's not an easy balance to achieve, but we do want to make a game that will be both the best competitive game since Starcraft and also one that many people can enjoy casually without being in a clan or an experienced or knowledgeable NS player. That's the goal at least!


- NS in game name - tilde - My Steam Id Page - .
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Mojokdirector
post Mar 6 2008, 05:07 AM
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QUOTE(Avvatar @ Mar 5 2008, 09:26 AM) *


Cool, thanks for the link.


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Domining
post Mar 7 2008, 07:39 PM
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Are you going to include awesome dialogue?

This post has been edited by Domining: Mar 7 2008, 07:40 PM
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Align
post Mar 8 2008, 12:04 PM
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My shrink says I need an outlet for my aggression.


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QUOTE (IRC #naturalselection @ Feb 16th 2010)
<NeonWraith> Since I pay NO attention, have they actually put out a release date for NS2 yet?
<Align> yes neon
<NeonWraith> When?
<Align> fall 2009
<NeonWraith> ...
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zone_Blackwolf
post Mar 8 2008, 01:58 PM
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very nice, looks pretty good. i liked the bubbles of the the concept, but those in the updated one look more like the bubbles of the official ns2 concept.

continue!


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