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> Links To The Guides And Faqs
Niteowl
post May 5 2004, 07:24 PM
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I'm posting this because I'm quick tired of seeing excellent posts and guides go to the wayside to more flammeriffic type threads. If you have a favorite guide, please post the thread, I'll go read it and post it here if applicable.



Commander Tips/Guides

Ns Command Tutorial, A guide for new players
Very detailed guide of the command interface. From the ground up.
direct link
link
Tips for Starting Comms
link
Marine Tech Tree
link
Best Way To Practice As A Comm?, where to practice as a comm?
link

Introduction To Basic Comming, For new comms who want common strats
link
General Commanding Tips, For newish players
link
Obvious Tips For Newer Commanders, add your own tips wink-fix.gif
link
Commander Basics, by ..tim.. (aka [mmi]rad4christ)
link
General Command Theory by Firewater
link
Electrification, Your friend and foe at the same time by Lito
link


Commander Build Orders / Gameplay Strategies., Both for newbies and vets alike.
link
NS by the numbers
Excellent overview of stats, and timing for pub comming.
link
Recycling Information, tested this stuff
link
Good Comm Openings
link
Choke Points, Essential places...
link
The Flex Strategy
reallly QUITE old, but still valid for today's pubs
link
The Food Principle (an oldie but a goodie)
link
Economics of NS
link
New Strategy....i Think, easy win for small games for marines
First time, AFAIK, that the "cap empty nodes so gorges can build in small games" strategy was proposed.
link
Build Order of Some Comms
link
Base Defense Discussion
elect tfac, turrets, mines?
link
Locking Hives Down, What do you use?
Ideas on how to lock a hive, which hives to lock, or whether to lock at all. 3.0 beta 4a
link
Nslearn Commanding Article, gogogo
An excellent guide for COMPETITIVE comming, i.e. for CWs, scrims, CAL, etc.
link




Map Specific Strats

Strategy For Ns_nothing, Map control and res-denial
Excellent post by Stoneburg, one of the better strat writers out there, doesn't play anymore, AFAIK.
It's a touch outdated, and very infrastructure dependent, glean what you may
link
Ns_lost - Tips For Winning As Rines, anyone got tips for this tricky map?
Some tips for this map, that comms seem to have trouble with
link
Ns_veil, chokepoints explained, by Sakura
link
A Pub Commander's Guide To Ns_ayumi, by ..tim.. (aka [mmi]rad4christ)
link
Commanding Guide To Ns_veil, siege locations, map strats, relocates.. by Space Jesus - 2004/09/20
link
A Pub Commander's Guide To Ns_agora, WIth some basic tips as well..., by ..tim.. (aka [mmi]rad4christ)
link
Commanding Guide For Ns_lost, From an average comms PoV by WildChicken - 2004/10/01
link
Commanding Guide To Ns_altair, A look at a disliked map by WildChicken - 2004/10/06
link
Detailed Map Strategies - Tanith (ns_tanith), A Commander's Guide by rad4christ 2005/01/12 NS beta 5
link
Detailed Map Strategies - Nothing (ns_nothing), A Commander's Guide by 2 of Eight 2005/01/12 NS beta 5
link



General Marine Tips

How Not To Die as a Marine
nice thorough guide to basic grunting
link
Marine FAQ
a bit outdated, for 2.x
link
Marine Movement against a Skulk
link
Importance of Mines
link
link
Guide to Mine Placement by SpaceJesus
great guide on where to place mines on what structures, with screenshots smile-fix.gif
link
Importance of Welders
link
JP tips
link
Watching For Cloakers, hack free is the way to be!
link
Mintman?s guide to scripting
link




My Posts
I figures my posts should be isolated, as it's biased, deem them useful as you see fit
Acronyms and Abbreviations
link
Massive Post on Sun Tzu, and How it Relates to NS
link
Medpack Delivery
link
Beaconing
link
Silly Post on Comm Emotions
link






This post has been edited by Niteowl: Jan 13 2005, 09:07 AM


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ekent
post May 5 2004, 08:39 PM
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sticky confused.gif


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Swift_Idiot
post May 6 2004, 12:50 AM
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I second the sticky.

Mostly because like half of those posts feature me talking to myself.

Actually no wait, I'm mistaken. :[ There are two other threads about mines that I contributed to. Let me find them.

This one about mines

This one also about mines

More crap, this time about Alien RTs VS Marine RTs, which has to do with Game Economy

Why never to recycle RTs

I remember writing a whole lot more junk. Maybe the rest of it is on the general forum. There are a lot of posts with information that can really help new players with the subtleties of NS. I like this topic.

One of these days, I'm going to write about how to prioritize targets and actions as a marine. I just see too many people dying to skulks because they were spraying the fade, or dying in general because nobody was covering. But that would be so much information, I wouldn't know where to begin.


This post has been edited by Swift Idiot: May 6 2004, 01:03 AM


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Sky
post May 6 2004, 03:10 AM
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There are alot of these kinds of "indexing" threads going around different forums, I&S most of all. It's a hint to you forum admins out there - we need a better search/organization system! At the least there should be selectable tags to go in front of the thread name, just to be able to easily sort posts into categories.


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Niteowl
post May 6 2004, 03:34 AM
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yeah, i'd like to keep the first post mainly about more comprehensive guides and posts. So perhaps keep out threads where all it's resolving is say, not to electrify every rt.


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Niteowl
post May 6 2004, 09:52 PM
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*bump*

trawling through the past pages to page 10. it's pretty outdated any farther. please link me to good guides you find smile.gif


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Niteowl
post May 8 2004, 09:34 AM
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looking for more map specific strat threads, anyone got any?


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Niteowl
post May 10 2004, 06:33 PM
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added Lockdown thread. pretty much covers the gambit of what to lock down, or whether to lockdown at all.


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Niteowl
post May 12 2004, 05:55 PM
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recycling info added.

btw, ifyou find this post helpful, please reply. i know some of you have linked off this post, as that Food Principle Thread has been threadromancied wink.gif


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Sakura
post May 13 2004, 12:00 PM
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I find this index very useful, good job. smile.gif

Regarding map specific strategies, I made a post ages ago about the ns_veil chokepoints. Although some of the info is outdated, there is a lot of stuff in there that is still pretty useful, especially in some of the comments... You can add it in if you want (or even better, someone could write something more up to date).

ns_veil chokepoints


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Niteowl
post May 13 2004, 06:01 PM
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added, nice work on that post sakura smile.gif i only went back to around January of 2004, so yeah, will need help diggin up those gems smile.gif thanks for the info.


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Niteowl
post May 25 2004, 07:03 PM
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added post for the Command Tutorial, in New Players Forum. very detailed and thorough.


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taboofires
post May 25 2004, 08:17 PM
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This needs to be stickied, and copied (or linked to by something stickied) into the new player forum.

You've pretty much eliminated the need for new people to search, which is annoyingly important.
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Niteowl
post May 26 2004, 06:03 PM
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thanks alot taboo, i'll just keep adding until this index is so ginormous that the strength of 5 giant earth carrying tortoises could not carry it. then it might get stickied smile.gif no worries.

oh, and added my post about medpack delivery.


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Niteowl
post Jun 3 2004, 05:40 PM
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bump - added post on cloaking.


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Niteowl
post Jun 17 2004, 07:00 PM
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bump, added posts on ns_ayumi, ns_agora, and general pub tips by ..tim..


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Firewater
post Jun 17 2004, 11:13 PM
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I wonder if my post on Command theory will be placed in here.


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Niteowl
post Jun 29 2004, 06:10 PM
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weekly or monthly or bi weekly bump, which ever.


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Mintman
post Jun 29 2004, 07:05 PM
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http://www.unknownworlds.com/forums/in...showtopic=74222

I just wrote a short tutorial on scripting that might be useful.


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Niteowl
post Jun 29 2004, 09:21 PM
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QUOTE (Mintman @ Jun 29 2004, 09:05 AM)
http://www.unknownworlds.com/forums/in...showtopic=74222

I just wrote a short tutorial on scripting that might be useful.

sure, added.


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