Decoda is a professional development environment for debugging Lua script in your applications. It's familiar and fast and you'll wonder how you ever worked without it.
Features
- Full graphical IDE. Syntax highlighting, symbol browsing/filtering, auto-completion, configurable hotkeys and colors, custom tools and more. If you know MSVC, you'll be comfortable immediately.
- Plays well with others. Integrates with your source control (SCC) and is simple enough for the un-nerdly. It also supports LuaPlus wide-character strings, and even attaches to MSVC for debugging your native code.
- Plug and play. Debug Lua files inside your application without making any code changes. It works with Lua 5.0 and later and supports modified versions as well. The latest and greatest games work with Decoda and your creation will too.
- Source code licensing and free support. See the FAQ for details.
Decoda 1.11 is now available for download. If you have auto-updates enabled, Decoda will automatically detect the update and download it (you can also manually do this by selecting Help/Check For Updates from the menu). Otherwise grab and run the latest installer from here.
Here's the change list for Decoda 1.11:
- Added auto completion
- Added filtering option on the Project Explorer Window to only display certain types of files
- Fixed bug where the user would be prompted to save the current file multiple times when exiting the application
- Fixed issues when dealing with versions of source files that differ from the ones loaded into Lua
- Fixed crash when editing a script file during debugging
- Fixed bug where the source control status in the Project Explorer window was not updated when a read-only file was checked out by attempting to edit it
- Fixed bug where the using the Lua 5.1.4 binary DLLs would not display the source code (could happen with other applications where luaL_loadfile could not be intercepted
If your evaluation for Decoda has ended and you would like to request an extension, please e-mail us at decoda@unknownworlds.com.
As usual, please e-mail us at decoda-support@unknownworlds.com if you have any problems or suggestions.

